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Runes: munch munch munch sona is hungy
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
Calm Exhaust
Exhaust
Flash
Items
Ability Order When you want to ks like a boss
Power Chord (PASSIVE)
Sona Passive Ability
Champion Build Guide
Sona is so much fun to play.
Whilst she is squishy and has a lot of cooldown and mana problems early game, she is poke heavy and her passive can chunk enemy ADCs for a decent amount of health. Her sustain in lane is excellent and her E and ultimate give your team a real edge in terms of CC and movement speed.
Her Qs

Her W

Her E

Her R

I prefer to play her with the tiniest hint of utility, hence Ardent Censer and Unholy Grail, but also with a solid amount of AP for that sweet sweet scaling. Late game AP Sona is a force to be reckoned with for sure, on top of generally just being fun to play!
Overall, Sona is a really sturdy pick if you play her right and can win even the toughest matchups - she is by far my favourite champ to play in the support role purely for her high sustain and fast movement speed, whilst also not being too mechanically difficult and only having one skill shot.
Is this the best build you could do? No! Am I a pro? No way. But this is a build I use lots and is tons of fun to play! Feel free to experiment and mix and match with other stuff to find what suits you and your play style.
This guide will go over:
Runes and Items
Sona's Passive
Laning
Late Game and Teamfights
AP Sona Runes:
Summon Aery
Summon Aery and Sona go great together. It makes her poke much more effective and increases her shields on allies. Aery shields allies for 35-80 based on level (+25% AP).
Manaflow Band
Manaflow Band gives you up to 250 mana, granting 25 mana every time you hit an enemy champion with an ability. This, again, works amazingly well with Sona, as you use a lot of mana early game due to Aria of Perseverance


Transcendence
This gives you 10% CDR - which Sona is going to need for her high cooldowns in the early game. Also, it turns extra CDR into AP in the late game, making you eat those kills for breakfast.
Gathering Storm
Gathering Storm gives you that juicy juicy extra AP. Every 10 minutes, you gain more adaptive damage. I like to take this rather than Scorch



Biscuit Delivery
Biscuit Delivery is very useful as it restores 10% of missing mana and health for 15 second and increases your mana cap by 50, with 3 biscuits in total, 1 every 2 minutes. This rune is good on Sona due to her early mana problems and gives her even more sustain as she doesn't have to recall to get some mana back in the very early game. It also heals, so you can focus on using your W

Cosmic Insight
Cosmic Insight grants tons of CDR - again, really useful for Sona's high cooldowns!
Summoner Spells:
Flash
Flash is easy. It's a key spell for pretty much every champion. On Sona, you can use it to engage with an R

Exhaust
Exhaust is great with Sona imo. It slows the enemy down by 30% and reduces their damage. Paired with Tempo, it will slow the enemy down by a whole bunch and make it much easier to kill them quickly!
Alternatively: Ignite
Ignite does true damage for 5 seconds and applies grievous wounds, so it's good against supports that do a lot of healing like Soraka


AP Sona Items:
Spellthief's Edge

Ardent Censer

Athene's Unholy Grail

Boots: Ionian Boots of Lucidity


Then I tend to just pick whichever AP/Support items will suit the game. I prefer going Seraph's Embrace



Sona's passive
is arguably one of the most important parts of playing her.
It does solid damage, whilst also providing damage reduction and slows. It is excellent for poke in the early game, in following up ganks, and in late game teamfights.
Sona's passive, Power Chord

If your Q, Hymn of Valor

If your W, Aria of Perseverance

If your E, Song of Celerity

Using the Power Chords to your advantage can be the reason your team wins lanes or teamfights - it gives Sona a busted amount of poke that makes her very difficult to lane against. Her Power Chords and Qs make her a real bully and will have you winning trades in no time.
The laning phase with Sona is easy: the aim is to poke.
Sona's range is huge, so you can poke enemy champs from a large distance with your Q

You'll want to land as many hits on the enemy laners as possible without getting greedy, using a Q


In the very early game, you want to aim to use your W

Only use it when your ADC is getting low and doesn't have health potions as casting spells on allies will refund some of the mana cost. Don't use it to heal yourself! That's why you have 2 health potions and biscuits - unless you've exhausted all of these options, don't use W purely to heal yourself.
The key here is to watch your positioning - stick with your ADC and stay behind your minions as often as you can to avoid taking damage. Ideally, you'll want to recall after your support item upgrades and buy the first couple of parts to Ardent Censer as soon as you can. I'd go for mana regen

Don't forget to buy control wards



Roaming early game with Sona for ganks isn't really all that fun because of how squishy she is, so the focus should ideally be on getting gold for AP items, poking the enemy laners, and getting good vision on the botside river and jungle to set up good ganks, all while popping the W

At this point you should ideally have a lot of AP, good mana regen, and low cooldowns - this is where the fun begins.
Whilst the focus is less on poke and more on healing, that doesn't mean you can't hit a load of Qs



The aim in late game teamfights is to land an R

Power Chords

*cough* Be careful not to kill steal *cough* (but ripping a Q in a teamfight with someone low health will probably finish him off. Ez clap, eat those kills like the true support main you are. And if you get pinged for it - the mute button exists for a reason B) - if you're winning massively and want to **** around: KS with an R. It is funny as ****.)
Vision wise, the priority should be around objectives. Drake and Baron should pretty much always be warded and cleared of enemy wards whenever they're close to coming up - but make sure you aren't taking too big of a risk. Be aware of where the rest of your team is and how your game is going and make decisions accordingly. Map awareness is always key, but especially so when in the late game as a squishy support!
Finally: as silly as it sounds, stay calm! Mute your teammates if they're being mean! The goal here should be to have fun, even if you're losing your game. You'll play better with a positive mindset and a rational thought process.
<3 enjoy your league games and have fun playing Sona! <3
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