Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
C'mon, I won't hurt you.
-
The might of Lokfar approaches
Recommended Items
Spells:
Ghost
Smite
Items
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
I - Introduction
Hello! I am mlha13, in game known as H.ornyHamster (withouth ".") (EUW) and Vukich (EUNE). This is my first guide on MobaFire. This guide will show you how to play

Olaf is melee fighter and tank. He is usually played as jungler. His tankiness, damage and attack speed makes him to clear camps really fast. He is really good for ganks and securing kills.
+ Very storng + Great slow skill + Immune on CC + Dealing true damage without loosing HP + Good Jungler + Scales great with health items + The Berserker Rage and true man on battlefield! |
- Hurts himself with ![]() - ![]() - No CC - Can fall behind - ![]() - Cannot escape before Level 6 - Olaf from Frozen |






Passive - Berserker Rage
For each 1% health missing, Olaf's attack speed is increased by 1%.
As you loose health, you go berserk and manlier that you gain more attack speed so your hits are faster than a lighting! Good thing: Beast on low health, bad thing: Slow as hell with full health. I would recommend you to buy some health or attack speed items, it all depends do you want to play tank (more attack speed while loosing health) or DPS (pure attack speed)

Q (1st ablility) - Undertow
Cooldown: 7 seconds
Olaf throws an axe to a target location, dealing 70 / 115 / 160 / 205 / 250 (+1.0 per bonus attack damage) physical damage to units it passes through and slowing them by 29 / 33 / 37 / 41 / 45 % for 1.5-2.5 seconds based on distance travelled.
If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.
You're such a man that you are thorwing your beautiful axes on sissies like your enemy! Try to throw axes but not too far so you can pick them up with ease and harass alot. One minor con for this is low mana pool at the beginning so you will loose much mana after a couple of throws. Be patient and play it smart. Take it at level 1 and max it first.

W (2nd ablility) - Vicious Strikes
Cooldown: 10/9/8/7/6 seconds
For 6 seconds, Olaf gains 9 / 12 / 15 / 18 / 21 % lifesteal and 40 / 50 / 60 / 70 / 80 % attack speed. He gains 1% extra healing for every 2% health he is missing.
This ability is completely awsome, you're such a man that you get a high amount of lifesteal and attack speed so you don't hit like sissy anymore! On low health it will heal you in no time. In jungle, take one point at lvl 2 and max it 2nd. On lane, take one point early and max it last.

E (3rd ability) - Reckless Swing
Cooldown: 12/11/10/9/8 seconds
Olaf deals 70 / 115 / 160 / 205 / 250 (+ 40 % of total attack damage) true damage to his target. If he doesn't kill his target, he inflicts 30 % of the total damage dealt to himself as true damage.
Basic attack reduce the cooldown of this ability by 1 second.
You are so manly that you hurt yourself! It's great for lasthitting or clearing camps, nice amount of true damage (true damage = damage that completely ignores armor and magic resist and goes directly on health) which can be performed for finnishing low health targets (champions). In jungle, take one point early and max it last. On lane, take one point at level 2 and max it 2nd.

R (Ultimate) - Ragnarok
Cooldown: 100/90/80 seconds
Passive: Olaf gains 10 / 20 / 30 armor and magic resist.
Active: Breaks any crowd control effects. Olaf loses the passive bonus armor and magic resist, but gains 40/60/80 bonus attack damage.
Now you're 100% beast, not a man anymore, you're more than that! With passive you get armor and magic resist BUT when you activate yourself on BEAST MODE you "sacrafise" that amount to get more attack damage so you can become a buffed up viking!
![]() |
![]() Gives your champion bonus amount of attack damage for the whole game More AD means you're the bigger man from the bare start! AD scales with ![]() ![]() ![]() |
![]() |
![]() |
![]() Gives your champion bonus amount of health which goes up as you level up (the maximum is reached at level 18) All beasts are big and health makes you bigger! Health is great on ![]() |
![]() |
![]() |
![]() Gives your champion bonus amount of magic resist for the whole game. If you are going to be a man, you must be careful and take care of magic damage as same as you take care of physical damage! You never know who or what can deal magic damage. Better safe than sorry. |
![]() |
![]() |
![]() Gives your champion bonus amount of armor for the whole game. Men are strong and they are not hurt easily. That's why they take armor into the battle. Armor is great against the champions who deal physical damage. Stack armor so their attacks are weak and useless. |
![]() |
![]() |
space |
FEROCITY
Tier 1: Five points in ![]() ![]() Tier 2: ![]() ![]() ![]() ![]() Tier 3: Five points in ![]() ![]() Tier 4: Definately ![]() ![]() |
![]() |
space |
RESOLVE
Tier 1: All points in ![]() ![]() Tier 2: Every single jungler should take ![]() Tier 3: ![]() Tier 4: One point invested in ![]() ![]() ![]() ![]() Tier 5: Five points put in ![]() ![]() Tier 6: ![]() ![]() |
Starting Items
Hunter's Machete
Rejuvenation Bead
First Trip Back
Stalker's Blade - Cinderhulk
Ninja Tabi
Core Items
Titanic Hydra
The Black Cleaver
Boots
Berserker's Greaves
Boots of Mobility
Boots of Swiftness
Ionian Boots of Lucidity
Mercury's Treads
Other Items (without explanation)
Hunter's Machete
![]() |
Nothing special to say about this item, you're a melee jungler and every melee jungler starts with this item. |
![]() |
Rejuvenation Bead
![]() |
A.K.A. Anal Bead. Extra health regen which might save your life. If don't like to take a risk, buy ![]() ![]() |
![]() |
First Trip Back
Stalker's Blade - Cinderhulk
![]() |
Buy it ASAP! It's good for jungling because of DOT (Damage Over Time) effect, Chilling Smite helps you hunt down your puny targets. Cinderhulk is also good because of it's bonus health. |
![]() |
Ninja Tabi
![]() |
I like those boots because of it's passive and amount of armor you are getting with them. I don't have anything special to say about them, they're just useful for jungling. |
![]() |
Core Items
Titanic Hydra
![]() |
With this item, the percentage of your health, which shows how manly you are, turns into AD which makes your enemies run away from your like herd of sheep. |
![]() |
The Black Cleaver
![]() |
First always, but ALWAYS buy ![]() ![]() ![]() |
![]() |
Boots
Berserker's Greaves
![]() |
They're good for clearing jungle camps faster. Makes you deal damage much faster against champions. |
![]() |
Boots of Mobility
![]() |
Great boots, take them if you like to gank or roam alot and you're enough fed to stay away from your jungle/lane for a longer time. |
![]() |
Boots of Swiftness
![]() |
You get more movement speed than you get with the other boots, reduces slow effect. |
![]() |
Ionian Boots of Lucidity
![]() |
Those boots combined with ![]() ![]() ![]() |
![]() |
Mercury's Treads
![]() |
Take those boots depending if your enemies are dealing more magic damage or if they've got a lot of Corwd Control effects, if they don't, I recommend ![]() |
![]() |
Other Items (without explanation)
![]() |
Armor |
![]() ![]() ![]() ![]() |
![]() |
Magic Resist |
![]() ![]() ![]() ![]() |
![]() |
Health |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Damage |
![]() ![]() ![]() ![]() ![]() |
Main Spells
Other Viable Spells
Ghost
![]() |
It's good if you miss an enemy with
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Smite
![]() |
If you're jungling you must have it, especially at the start when you are doing Elder Lizard (Red Buff) because you won't have anyone around you to help.
|
![]() |
Other Viable Spells
Flash
![]() |
This spell can be good if you need a quick dodge (against long distance skillshots for example) or an easy escape when you are in life-threatening situations (flashing over wall,
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Exhaust
![]() |
Good for counter jungle, nice permaslow combined with
![]() |
![]() |
Teleport
![]() |
Here's the dilema: you can take
![]() ![]() |
![]() |
Ignite
![]() |
Burn, baby, burn! WHOOHOO!!!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Olaf is so stronk! xD
With his great sustain and true damage burst,
Olaf is great champion for fighting long fights and focusing squishy targets at the same time. Using
Ragnarok +
Ghost combo, you're immune on any CC and fast enough to hunt down your enemies.
I know that I didn't write a lot, build is not totally complete yet, there are few things to add...
I hope this guide helped you.
With his great sustain and true damage burst,



I know that I didn't write a lot, build is not totally complete yet, there are few things to add...
I hope this guide helped you.
You must be logged in to comment. Please login or register.