Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
More Defensive
-
More Offensive
Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
About The Author
I stream constantly on Twitch.tv
NOT LIVE NOW
Here's the link to my stream

Rising Spell Force

INNATE: Hitting a target with any of Ezreal's abilities increases his own attack speed by 10%. This effect lasts for 5 seconds and stacks up to 5 times.
Mystic Shot

ACTIVE: Ezreal fires a bolt of energy in a line that will deal physical damage and apply on-hit effects to the first enemy it hits. If it strikes an enemy unit, all of Ezreal's cooldowns will be reduced by 1 second.
PHYSICAL DAMAGE: 35 / 55 / 75 / 95 / 115 (+ 100% AD) (+ 20% AP)
Essence Flux

ACTIVE: Ezreal fires a wave of energy in a line. Any enemy champions it passes through are dealt magic damage, while any allied champions it travels through have their attack speed increased for 5 seconds.
MAGIC DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 80% AP)
ATTACK SPEED BONUS: 20% / 25% / 30% / 35% / 40%
Arcane Shift

ACTIVE: Ezreal instantly teleports to a nearby target location and fires a homing arrow at the nearest enemy unit, dealing magic damage to it.
MAGIC DAMAGE: 75 / 125 / 175 / 225 / 275 (+ 75% AP)
TELEPORT RANGE: 475
ARROW RANGE: 750
Trueshot Barrage

ACTIVE: Ezreal charges for 1 second to fire a powerful broad energy missile that will travel in a line by the whole map and will deal magic damage to each enemy unit they pass through. It will deal 10% less damage for each subsequent target hit, down to a minimum of 30% damage dealt.
MAGIC DAMAGE: 350 / 500 / 650 (+ 100% Bonus AD) (+ 90% AP)
MINIMUM MAGIC DAMAGE: 105 / 150 / 195 (+ 30% Bonus AD) (+ 27% AP)
More Safe / Defensive Spells


Some people don't take flash on Ezreal because he basically already has one with his Arcane Shift. Personally, I find flash extremely useful as I can cover more distance faster with it, or use it in desperation when all my CDs are up.
As for Barrier; I started to just recently use Barrier as it gives you a decent shield with a pretty low cool down (For summoner spells) that can come in handy at the right time. It's always available to use even while CC'd or in the middle of a team fight, and it's also good for duels if you need that little extra life.
Other Summoner Spells You Can Use Over Barrier

Ignite comes in handy for many reasons. Things like securing a kill after a dive, stopping sustain on an enemy, extra AD/AP with ignite mastery is also kind of handy in the early game.

Cleanse is good for everyone if the enemy has a lot of CC on their team. Though it isn't as necessary because Ezreal already has a great escape.

Though I wouldn't recommend it, I could see Clarity being useful if you're using a lot of your mana to harass.

Your support should already have Exhaust.

Meh. Teleport gives you good map control and more gank potential, but I'd still prefer the other summoners over this.
Starting Items

Get this if you're more experienced with Ezreal and you have the proper laning conditions. (i.e Sustain lane, want the extra damage)


This is a good starting set of items to get if you need a bit of sustainability with decent movement. You should start off with this if you're not as experienced with Ezreal or if you don't trust your support well enough.
Transitioning Throughout Laning Phase Through Mid Game





You'll want to pick these up sooner rather than later.


Depending on your situation, you could pick up either one next.

Get The BloodThirster if you're doing decent. It helps a lot for dueling, gives you great sustain, and the passive stacks gives you a lot of extra damage for your hits.

If you're completely crushing your laning opponent (by crushing, I mean up 25+ CS along with a few kills) you can opt. for this bad boy. It gives you a great amount of damage early on for Ezreal's epic burst of spells.

After you get your first item (depending on your situation) it's always best to get Phantom Dancer right after. This will give you that necessary attack speed, Crit chance, and the movement speed is nice to have too.
Right after you get your phantom dancer, start building the item that you didn't get earlier. (i.e if I got Bloodthirster, I'd start building Infinity Edge.)
Late Game
The Perfect Build:






You can swap out Iceborn Gauntlet with other items depending on your situation. If you're trying to max out damage, you could build Mercurial Scimitar or Trinity Force. If you need something more defensive, you can build things like Guardian Angel, Frozen Mallet, and of course, Iceborn Gauntlet.
Other Viable Items

Ruined King is being used more and more often. It gives some pretty shotty AD with decent attack speed along with an amazing passive and an even cooler active. It will keep you alive in most fights, while also dishing out a lot of damage.

Statikk Shiv is really good in the mid game and not so much the late game. If you do pick this up, it syncs extremely well with Infinity Edge by being able to crit, doing a lot of team fight damage or clearing waves. You'll want to sell this item later on though, as Phantom Dancer gives better stats over-all.
People Ezreal Likes to Lane With:
Most Preferred





Sona: Sona's good because of the constant harass and she's really strong all throughout the game.
Soraka: Ezreal's very mana dependent, and Soraka can handle that pretty well.
Leona: Leona provides really good CC to make up for Ezreal's lack of CC. Able to secure many kills.
Taric: Again the matter of CC + Taric has great sustain and thanks to his new passive he can deal pretty decent damage and even on top of that he gives Ezreal more survivability while decreasing the enemy's armor for Ez. to do more damage.
Blitzcrank: His pulls + silence provide Ezreal enough time to unload his abilities onto his unsuspecting enemy's face.

Graves
Difficulty To Lane Against: 9.5/10
Graves is probably the biggest counter to Ezreal. He has massive burst to destroy Ezreal's squishy health, along with Grave's passive that gives him bonus armor. On top of that, his dash is a good way to catch up to your Arcane Shift. STAY AWAY FROM GRAVES.
Other Strong Counters:



Draven
Difficulty To Lane Against: 7/10
He hits pretty hard. With constant harass and his range, it makes it hard for Ezreal to do much without a good support behind his back.
Caitlyn
Difficulty To Lane Against: 8/10
She hits hard and fast and on top of that her range is insane. If she's a good cait, she'll take advantage of this and zone Ezreal out of most of his farm. You really can't do much until about level 6-8.
Miss Fortune
Difficulty To Lane Against: 6/10
She's really just annoying. She can hide behind her minions while using Double Up and Make It Rain to harass. While you're trying to land a few decent Mystic Shots, she's just strutin' around dodging everything.
How To Zone With Ezreal
Ezreal is great at zoning the enemy. This means he can keep his laning opponent away from farm while getting it himself. This is a more aggressive style of play, so be careful of ganks.
Start by making sure your support has bush control, and you have vision of both the enemies at once. Use Mystic Shot (Your Q) on the enemy ADC when you see some of your own minions getting low. (Keeping an eye on not only the enemy minions can really help you out in the long run. You'll be able to see which one's they're going for, and if they're going to use a skill shot, you can dodge easily.) Keep up the harass and start herding them t'words their tower, while still last hitting and keeping pressure with Mystic Shots. DO NOT USE YOUR ARCANE SHIFT (E) TO INITIATE! Arcane Shift is a really good escape with a lengthy cooldown at lower levels. It's best to harass with Mystic Shots and Essence Flux. If you've been doing it right, you should be about 10+ minions ahead of your opponent at all times throughout laning phase.
Ezreal is an AD Carry that can preform a multitude of tasks. He has excellent burst damage that can wreck an opposing enemy ADC or can poke his enemies into submission and zone his lane for optimal farm. His end-game is pretty strong (not as strong as other ADCs in comparison) and his ult is extremely handy at clearing minion waves and team fight damage, or used for a quick burst in a duel.
It means so much that you guys read this guide. I'd love to hear feedback from as many of you as I can. This is only my second guide and I feel as though I've improved tremendously since my last attempt. Again thank you for taking time out of your day to read this. :)
If you have any questions you can email me:
Mitchgaming58@gmail.com
Or you can contact me through Twitter
@LTRS_Reaper
If you have any questions you can email me:
Mitchgaming58@gmail.com
Or you can contact me through Twitter
@LTRS_Reaper
You must be logged in to comment. Please login or register.