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Spells:
Flash
Ignite
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Introduction
Draven is a high risk, high reward AD Carry champion, whose main mechanic is based around his spinning axes. He has a huge skill cap compared to other carries, but if played right early to mid game, he pays off late game with huge damage output. His high skill cap and risk taking males him not played as much as he should be, as people don't recognize his huge potential. This is my first guide, so it won't be some coding masterpiece, but I hope it helps with players wanting to start playing Draven, or gives tips for those who already do.
Pros
*More health and damage than other carries early game
*Bleed on crit useful for taking down last sliver of health
*Good CC with his E spell
Stand Aside
*Global ult good for finishing
*Amazing late game damage if played correctly
*He's Draven
Cons
*Extremely high risk play
*Can be shut down with CC easily
*Not good escaping maneuvers compared to other carries
*If played badly early/mid game, suffers greatly late game
*More health and damage than other carries early game
*Bleed on crit useful for taking down last sliver of health
*Good CC with his E spell

*Global ult good for finishing
*Amazing late game damage if played correctly
*He's Draven
Cons
*Extremely high risk play
*Can be shut down with CC easily
*Not good escaping maneuvers compared to other carries
*If played badly early/mid game, suffers greatly late game
Runes




*

*

*

*

*

*

*

*

Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

B. F. Sword
1300

Berserker's Greaves
1100

Infinity Edge
3450

Phantom Dancer
2650

Bloodthirster
3400

Guardian Angel
3200

Black Cleaver
3000

Frozen Mallet
3100

Last Whisper
1450

Madred's Bloodrazor
3800

Maw of Malmortius
3100
* This item build represents a build in which Draven does well early, if he starts losing, get 2




* Starting with boots and health potions give Draven speed to move around lane, and some regen if he get down on health
* B.F. Sword can greatly increase his damage early on, helping him secure more kills. If he does not do good early, grab 2

* berzerker's greaves give Draven attack speed to help him pump out attacks faster, and take down opponents.
*

*

*

*

*The rest of the items are situational.





* I usually take
Flash, for positioning and a getaway, or to chase down opponents. This is pretty standard
*
Ignite will help taking down very low opponents, as well as help with opponents with high health regen, such as
Dr. Mundo
*
Cleanse can help Draven get rid of CC to escape bad situations, making it a useful spell
*
Ghost gives movement and no collision with players and minions, helping as an escape of chasing tool. I find
Flash to be more useful in most situations, though.
*
Heal can help Draven regain health in bad situations, but I usually don't take it, as the support or tank will usually have it to use when necessary
*
Teleport can help get you around the map easier, to help defend key points when you cant get there intime
*
Exhaust will help Draven chase down fleeing opponents, as well as get away when your health is low
*
Surge will provide attack speed, but it isn't very helpful, as Draven will have good attack speed already, and has his W to buff it
* If I did not mention a certain summoner spell, then it is because I do not think it considerable for Draven to use. These are all spells I think could help Draven. I personally run
Flash and
Ignite

*


*

*


*

*

*

*

* If I did not mention a certain summoner spell, then it is because I do not think it considerable for Draven to use. These are all spells I think could help Draven. I personally run


Early Game
* Draven plays very aggressively early on, catching his spinning axes to ramp up the damage. When presented with the chance, jumping on opponent with
Stand Aside and
Spinning Axe, along with whatever CC your support gan give, provides good damage for early kills
Mid-Game
* This is mostly the same as early game. Draven should focus on farm, and coordinate fights with his team, helping him get fed for better items for his late game
Late Game
* This is when Draven is in his prime. If played well, Draven will have good damage, attack speed, and crit chance, making him do massive damage in fights. At this point, spinning axes aren't as important, and should only be caught when convenient, or when chasing down enemies, as it will fall along his path.
* Draven plays very aggressively early on, catching his spinning axes to ramp up the damage. When presented with the chance, jumping on opponent with


Mid-Game
* This is mostly the same as early game. Draven should focus on farm, and coordinate fights with his team, helping him get fed for better items for his late game
Late Game
* This is when Draven is in his prime. If played well, Draven will have good damage, attack speed, and crit chance, making him do massive damage in fights. At this point, spinning axes aren't as important, and should only be caught when convenient, or when chasing down enemies, as it will fall along his path.
Draven's playstyle make him reckless at times, but he pays off late game with huge damage for his team. He has one of the highest skill caps in the game, and is not an easy pick up and play champion. I hope this guide has helped new players ease into playing Draven, and maybe will help existing players to improve their build for maximum potential. Don't forget to rate, and thanks for reading!
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