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Wukong Build Guide by Indifference

Wukong, the Fiery Menace

By Indifference | Updated on November 10, 2011

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[icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 3 [3] => 2 [4] => 3 [5] => 4 [6] => 3 [7] => 1 [8] => 3 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 80 [display_name] => Wukong [url_str] => wukong [title] => The Monkey King [key] => [description] => In the Plague Jungles, Kong ruled as king. He could wield a unique, natural form of magic and he was driven by zealous ambition. The Plague Jungles were the ideal setting for fostering his growth - he thrived on challenges and flourished in adversity. However, when he had surmounted every obstacle and defeated every opponent, he grew restless. Worried that there was nothing left to overcome, he sought counsel with the monkey sage who lived behind the Grand Waterfall. The sage told him a tale of hairless monkeys to the north who, with wits and strength, bent the world to their will. Kong was overjoyed at the prospect of such worthy competition, and he immediately set out to the north, hoping that the sage's story was true. Traveling north, he crossed the Southern Wastes and then the Great Barrier. Unaware of the League, he arrived outside the Institute of War where he found Master Yi in meditation. Kong was eager to test the strength of these northern warriors, so he challenged Yi to a duel. Intrigued by Kong, Yi decided to humor him. Within moments of his first strike, Kong knew he was no match for Yi. To be the best, he would need a mentor. He asked Yi to take him as a pupil and to show him the wonders of the northern lands. In return, he would honor Yi by becoming the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but only under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''Wukong'', and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. After rigorous training, Wukong joined the League of Legends to fulfill his promise and show the world the true power of Wuju. ''The first step to wisdom and greatness is realizing how little you know.'' - The first lesson of Master Yi [spotlight_embed_url] => http://www.youtube.com/watch?v=k1zAhC5aeQs [role] => Fighter [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 578 [health_increase] => 0 [mana] => 266 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 59.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.2 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.994 [health_18] => 2023 [mana_18] => 912 [movement_speed_18] => 345 [armor_18] => 84.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 114.3 [critical_strike_18] => 0 [health_regeneration_18] => 17.2 [mana_regeneration_18] => 19.1 [attack_range_18] => 175 [tip_playing_as] => * Decoy and Nimbus Strike work well together to quickly strike your enemy and get out before they can retaliate. * Try using Decoy near brush to make an enemy overreact to your movement. * Oracle's Elixir will allow an opponent to see you even when using Decoy. [tip_playing_against] => * Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you're hitting the real Wukong. * Vision Wards and Oracle's Elixir will allow you to see the real Monkey King even when he uses Decoy. [client_id] => 62 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5725088 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 428 [community_tier_list_score] => 0.538318 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-11-08 15:36:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 513 [create_ts] => 2011-07-26 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 404 [champion_id] => 80 [display_name] => Stone Skin [unranked_description] => Wukong's armor and magic resistance are increased for each nearby enemy champion. [ranked_description] => Wukong's armor and magic resistance are increased by 4/6/8 for each nearby enemy champion. The amount is increased every 6 levels. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1400 [range_rank_2] => 1400 [range_rank_3] => 1400 [range_rank_4] => 1400 [range_rank_5] => 1400 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-12-02 03:44:51 ) [1] => Array ( [ability_id] => 405 [champion_id] => 80 [display_name] => Crushing Blow [unranked_description] => Wukong's next attack will deal additional physical damage and will reduce the enemy's armor. [ranked_description] => Wukong's next attack, within 5 seconds, will deal {10/40/70/100/130} (+{1.0/1.1/1.2/1.3/1.4} per attack damage) physical damage and will reduce the enemy's armor by {10/15/20/25/30}% for 3 seconds. 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[ranked_description] => Wukong becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy that doesn't attack or move on the place he activated it. The decoy will deal {70/115/160/205/250} {0.6} magic damage to nearby enemies after 1.5 seconds. [description] => [icon] => [cooldown_rank_1] => 18 [cooldown_rank_2] => 16 [cooldown_rank_3] => 14 [cooldown_rank_4] => 12 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0062_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-17 06:27:49 ) [3] => Array ( [ability_id] => 407 [champion_id] => 80 [display_name] => Nimbus Strike [unranked_description] => Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck. He also gains an attack speed bonus after using this skill. [ranked_description] => Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing {65/100/135/170/205} (+0.8 per bonus attack damage) physical damage to each enemy struck. He also gains a {30/35/40/45/50}% attack speed bonus for 4 seconds after using this skill. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 45 [cost_rank_2] => 50 [cost_rank_3] => 55 [cost_rank_4] => 60 [cost_rank_5] => 65 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0062_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-05-28 11:10:27 ) [4] => Array ( [ability_id] => 408 [champion_id] => 80 [display_name] => Cyclone [unranked_description] => Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing damage every second and knocking up enemies once per cast. Wukong gains 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning. [ranked_description] => Wukong's staff grows outward and he spins it around for up to 4 seconds, dealing {20/110/200} (+1.1 per attack damage) damage every second and knocking up enemies once per cast. Wukong gains an additional 5% movement speed bonus every half second for the duration of the spell, with the bonus disappearing once he stops spinning. Wukong cannot attack or use other abilities while Cyclone is on, but he can deactivate it at any time. Maximum total physical damage to a single target is {80/440/800} (+4.4 per attack damage). [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 105 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0062_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-17 19:29:49 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 62 [mobafire_id] => 80 [name] => Wukong [url] => wukong [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 3 [rankings] => 94 [rankingsCount] => 50 [winRate] => 53 ) ) ) 1

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Exhaust

Exhaust

LeagueSpy Logo
Jungle Role
Ranked #3 in
Jungle Role
Win 53%
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Ability Order

Introduction

Offtanks, who doesn't like 'em?

I usually play with all types of roles, but the offtank is my favourite.

I'll keep this guide short. What I try with it is to create a new offtank build,
and try a different approach, instead of the old Atmog's.


Enjoy~.

(I play on EU server.)
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Explanation

Why not use + like everyone else?

Mostly because Atmog's doesn't function well with all types of offtanks.

It's simple put this way:

-Offtanks with enough CC early on: Atmog's;
-Offtanks without CC, or fewer CC: my build.


Example: Garen. A champion like him have a lot of utility even without early damage. His ultimate is a great finisher and does a lot of damage, and his silence helps a lot. That way, you can build Warmog's first and still harass the other team.

The Monkey King works differently. His only CC is his ultimate, which has a medium CD. All other skills do little damage if you don't get attack damage early on. Since the King's only CC is his ultimate, give him and you're good to go.
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Runes

Standard runes I use with most offtank champions. Since you are rushing some damage early on with the King, these defensives runes help until the mid game, when you start buying your defensive items. Also, the armor penetration will be important in the mid game as well.
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Items

- + helps you in the early game, which the main focus is to farm. Staying in lane and farming is the priority here.

- As soon you go back, grab and if you can.
With these your farm will be insane, and your damage output goes up by a lot (just so you know, the Tiamat item has 50 AD, 5 more than the B.F. Sword).

WARNING: if you feel you are dieing too much to the enemy, change the order of the build. Get and first.


Your items core is:

+ +

With these you can start tanking and jumping into the enemy team, as well as kill any roamers around.

After, grab the defensive items listed. Grab Armor or Magic Resist according to the enemy team.

In the end, you can get for more damage, or if the carries are stacking armor because of you.
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How to play

One thing you must remember is until you get you are squishy and should play cautiously. Until you get it, you're like an DPS champion, and NOT an offtank.

After taking the Mallet you start stacking up Armor and MR, so after that you can take more punishment from your enemies.

Your role as Wukong is mostly to initiate fights. Jump in and use . Even if you get focused, in the heat of battle you can use your Clone spell and leave, no one will know. Apply constant pressure to their carries. Jump in them, and stop 'em on their tracks.
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Summary

Tiamat is a great item, and should be abused more, not only by offtanks, but by carries as well. When using it on offtank, it replaces your Philosopher's Stone and gives you more damage.



Try this build out and tell me what you think of it. Any suggestions are quite appreciated.

Any rude or offensive comments will be ignored.

Thank you.
League of Legends Build Guide Author Indifference
Indifference Wukong Guide

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Wukong, the Fiery Menace