Xerath Build Guide by WhiteSheepz
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
Katarina is an extreme threat to Xerath as she can dash close to you and dish out masses of damage, try not to die to her at the loss of CS. If she does dash to you fire a stun behind you as that is where she will land- this will give you a chance to escape. If you are unsure of how to fight against her it never hurts to stay under the turret and punish her with your range when she gets too close.
Akali is an assassin this is usually always a threat to Xerath as she can dash towards you and get up close meaning your range means very little, as Xerath fire a W or a Q into her smokescreen as even though you cannot see it you will likely hit her and deal damage forcing her to not risk going in on you. Try to poke her and stun her whenever she dashes towards you.
Talon is a threat as soon as he gets his ultimate, he can be bullied by Xerath until level six but past that point play more carefully. Whenever you see him ult, get ready to cast your E towards the front of you to stun him as he jumps from the blades.
Yasuo is simply an annoying champion to face, his wind wall can block your E however it cannot block your Q. Try to poke him down and don't stay too close to your minions. If he dashes too you try and stun him- similarly try to avoid his Q tornado shot so that he cannot ult you. If he does ult you do your best to back off as he does lots of damage.
Fizz is a real difficulty for Xerath as he can dash to you and get up in your face allowing him to deal damage while you can't use your poke, he can also dodge your skill shots with his jump. While against Fizz do whatever you can to avoid getting hit by his ult as that will end you. Take the loss in CS in exchange for your life and farm under turret. Try bully him prior to level 6 and ensure to ping where he is to your teammates as any kills he doesn't pick up is for your own benefit.
Malzahar is a huge threat to any Xerath player, if he hits an ultimate you are as good as dead. His spell shield also stops your poke reducing you to crying in the corner. Request a lane swap if possible, if not just cs and kill his voidlings- try not to fight him.
Champion Build Guide
Xerath Guide by WhiteSheepzBy WhiteSheepz
Good Late Game Scaling
Decent at Stealing Baron/Dragon
Has to charge up Q leaving him open to attack
Sometimes hard to position well
Relies on team giving vision
Very Little Escape
Manaflow band is used for the simple reason or giving Xerath move mana throughout the early game meaning that he can uphold his sustain and poke down his enemies in lane without risk of having to back early and recover mana.
Absolute focus is fairly important to Xerath as it allows for him to poke at his enemies and deal extra damage while he is above 70% of health, this means that as long as you stay out of the enemies range you can make full use of your extra damage and control the game from your side of the map.
Gathering storm is a rune you go to ensure that your late game is strong, as you gain ap throughout the game as Xerath it means that continually a longer game will be better for you as this ties in extremely well with Xerath's mid to late game scaling.
Cosmic insight it what you take just for the raw stats, they all help Xerath in almost every way- in particular the CDR as it means that Xerath is able to be a constant threat to his enemies and they always have to engage with the risk of his abilities being up.
Magical footwear is taken to grant Xerath the extra movement speed, as you will be going Luden's first this means that you can get some movement speed without having to cash in on boots and slow down how long it takes for you to get Xerath's power spike. The movement speed is greater than regular boots so this also helps deal with Xerath's lack of mobility.
The W is the second ability that you upgrade, it is fairly easy to hit as it is in a circle shape, the enemies closer to the centre of the W take more damage however an adequate amount of damage is still dealt as long as it hits. This ability also grants some vision where it is cast and slows enemies that are hit by it, usually you would use this ability to slow an enemy allowing you to hit them with your Q as it would potentially negate the slow on yourself allowing you to catch up, this also helps with hitting your E. The W ability can see good use when you think that the enemies are taking dragon or baron and you have no vision as you can cast this, see what its health is then charge up a Q for a potential steal. The W in combo with the Q at around level 10 can usually clear an entire wave in one go.
The E ability is the last one you upgrade however it is also vital for Xerath, this ability is a stun that fires in a straight line, typically this ability is used for escaping enemies or preventing enemies from escaping you. The low cool-down on this ability also makes it fairly handy to use for clearing waves when used along side auto attacks. A good use of the E would be to stun an enemy then quickly go to your ultimate, by the time the E stun is up you can hit around 3 of your ultimate's shots. After this it would be best to cancel your ult and fire a Q and a W or simply back off if they are not already dead.
The R ability is a long range artillery shot, this ability is amongst the longest range abilities in the game only being bested by single line shot abilities such as Ashe and Ezreal ultimates. This can be used to pick up kills on fleeing enemies or to barrage a lane that is in trouble or aid a teammate in getting a kill. The first upgrade of this ability fires 3 shots and for each level up it fires one more. There is a brief moment where a shadow from where your ability is landing is shown- the enemies will use this to try and dodge so it usually helps to fire one slightly behind them to force them to dodge towards a teammate. The shots grant vision when you fire them so after the first shot you are able to land the following ones better, the shadow from arcane comet looks fairly similar to Xerath's ultimate so you can make enemies dodge the arcane comet into another one of your ults. The ultimate is great at stealing baron or dragon as you don't need to be anywhere near either of them to cast it and as it shows vision when you do fire it you get a good idea of what the target's health will be allowing you to time your shot and get the steal.
The passive ability of Xerath allows for you to restore mana around every 12 seconds with an auto attack, this allows for great sustain as you can constantly get your mana back after a combo. The mana regained is doubled against champions so poking with Q then auto attacking basically refreshed your mana used meaning you can stay in lane and the only real loss is the enemies health.
I would suggest that at level 9 get farsight alteration as it will allow you to know where the enemies are ahead of time ready for a baron or dragon steal, placing it from a distance in a bush behind the enemies lets you cut them off if they retreat while also providing safe vision which is really important for Xerath.
-I am by no means perfect at Xerath so if you believe parts of this guide could be improved or if I have missed any particular things that you can do with Xerath please let me know in the comments so that I can add them.