This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Clarity
Flash
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Introduction
Xerath is a long-range mage (in fact, the longest range in the whole game), but his range comes with a damage compromise. He's not as good a nuker as for instance

This build is optimized for mid-lane 1v1. The focus is to get a high AP quickly to compensate for the damage compromise that comes this champion.
...with Xerath
+ Longest range of the game
+ A lot of AoE
+ Excellent farmer
+ Excellent carry
+ Not the squishiest of spellcasters
+ Good at ganks, if needed for that
+ Really cool voice and cool look
- Not the highest damage output
- Useless in duels
- Hard to master for optimal damage
- Pretty chanceless in 2v1 (ie early-game ganks)
- Needs cooler skins
...with this build
+ High AP with a little anti-squish
+ Can out-range anything and stay away from trouble very well
- A little mana heavy, especially early-game
Why not maxed Expanded Mind?
In my experience, mana regeneration is so much more relevant than maximum mana, unless you have an item build that relies on high mana for something.
Why not Insight?
If you're playing a team game with a lot of mana heroes, then this could be a good pick. For public play though, most mana-dependent heroes have builds that handle their desired mana usage.
Why not Blink of an Eye?
Rarely is anyone in a spot where

Choices up for Change
If, by any reason, you would prefer one of the above masteries instead, here's what I would compromise:
1. Greed. This hero is an excellent farmer, and will do fine without it.
2. Quickness. Although a slight movement speed is nice, if you play this hero right, you won't need it that much.
3. Expanded Mind. If this isn't the spell you're compromising for, I'd even be prepared to drop these two points.
Build.
Needs.

To optimize damage output, the items are focused on ability power, therefore this hero relies on his Clarity spel. I guess if you feel strongly for another summoner spell, I'd compensate by purchasing



Here is a list of other summoner spells (in order of relevance), and why I don't pick them:




Other spells are just not even up for discussion...
This chapter is a no-brainer. Start with maxing out

Also, would like to point out that the ulti,



As for the boots, I choose



Secondly, I go with



After that, there are a few options. If you find yourself targeted a lot, and your team and/or the enemy team is AP heavy (especially if both are), you could consider getting


If that's not the case though, you should lay everything you have on AP, starting with


The last item,


I would NOT get two of any big items, like


Regarding Locus of Power (W), there are a few things to have in mind:
While in the lane together with your opponent, never remain in the immobile state for long. Just use it to fire the long shot(s), then deactivate it, otherwise you're making the skill shots so much easier for the opponent. However, when your opponent is missing/dead/healing, and you're harassing the opponent's tower, go to the immobile state and remain standing like that for as long as possible. That way, if someone tries to gank you, or the enemy team's mid-laner gets back, you can toggle it off and use the speed boost to flee back.
With this build, I claim that in a 1v1 lane, you will always have an advantage against your opponent, due to the range. The only way to beat this is if the enemy team has a jungler that ganks a lot. But even then, this hero is in a good spot because of the distance he is always able to keep.
In later game, the best sequence of attack is:
Locus of Power + Mage Chains +





You will have time to do this in one single LoP. When pushing, I recommend keeping your distance and just repeating Locus of Power +

NEVER GO OFF ALONE! This hero is useless on his own in late-game, so make sure you stay with your team (or at least your tank) at all times.
You must be logged in to comment. Please login or register.