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Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction to My Thoughts of Yasuo
Against Melee Champions, make sure you poke them down with your Q in early game and deny them CS. This will get their health low and bully them out of lane. If they foolishly continue to try to CS, keep poking them down, then hit level two and immediately go for the easy kill.
Against Ranged Champions: Do not try to poke down with Q or you will get kited. Play passively and get level 2 as soon as possible, they will try to deny you CS but that is ok. The best thing to do in this situation is to get level two before they do, which can be done by staying two-three minion kills ahead of them, then immediately go for a trade.
Against Ranged Champions: Do not try to poke down with Q or you will get kited. Play passively and get level 2 as soon as possible, they will try to deny you CS but that is ok. The best thing to do in this situation is to get level two before they do, which can be done by staying two-three minion kills ahead of them, then immediately go for a trade.
Team fighting with Yasuo will be based on how you use Yasuo`s Ult. Many players use his ultimate wrong by wasting it on low priority targets. Low priority targets are champions that fall into the following scenarios.
[*] NEVER use your ultimate on tank champions
[*] Don`t use your ultimate on champions that will die anyway because your team is already killing them. The enemy champion will die even if you don`t use your ultimate on them.
High priority targets are the enemy team`s carrys. Although you must use them on carrys, that does not mean you should use your ultimate on JUST the carry. If possible, use your knockup on as many people as possible as long as it has one priority target in it. This can be done by repositioning yourself either for a knockup with your tornado, or a a knockup with your E-Q combo which should get 2-3 champions ready to be ulted.
[*] NEVER use your ultimate on tank champions
[*] Don`t use your ultimate on champions that will die anyway because your team is already killing them. The enemy champion will die even if you don`t use your ultimate on them.
High priority targets are the enemy team`s carrys. Although you must use them on carrys, that does not mean you should use your ultimate on JUST the carry. If possible, use your knockup on as many people as possible as long as it has one priority target in it. This can be done by repositioning yourself either for a knockup with your tornado, or a a knockup with your E-Q combo which should get 2-3 champions ready to be ulted.
Pros
[*] Very mobile when near minions.
[*] Can trade very well thanks to his shield and kit
[*] Works very well against almost every champion
[*] Wind Wall to play against ranged champions
[*] Q acts as a second immediate auto attack
[*] Low cooldowns on all abilities
[*] Has a very good late game
[*] Doubled Crit chance dealing extra damage everytime you attack, and thanks to the build in this guide
Cons
[*] Squishy
[*] Falling behind in late game will make you lose HARD.
[*] Weak to CC
[*] All his CC are only knockups which can only be used if you have stacks
[*] Can lose team fights easily if you don't use his abilities correctly
[*] Hard to master
[*] Very mobile when near minions.
[*] Can trade very well thanks to his shield and kit
[*] Works very well against almost every champion
[*] Wind Wall to play against ranged champions
[*] Q acts as a second immediate auto attack
[*] Low cooldowns on all abilities
[*] Has a very good late game
[*] Doubled Crit chance dealing extra damage everytime you attack, and thanks to the build in this guide
Cons
[*] Squishy
[*] Falling behind in late game will make you lose HARD.
[*] Weak to CC
[*] All his CC are only knockups which can only be used if you have stacks
[*] Can lose team fights easily if you don't use his abilities correctly
[*] Hard to master
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