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YoDaTV's Challenger Nautilus Guide! *3.10 update*
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|Nautilus is one of the best gankers in the game. His fearsome kit offers FOUR different kinds of CC, a number hard to match by pretty much anyone in the game. He does have some weaknesses to counter-jungling, but his recent buffs to Titan's Wrath have negated most of it. Few junglers both have the insane ganks Nautilus brings to the table while retaining his late-game relevance, and that is what places Nautilus near the top of the jungling tier list.
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- Four forms of CC
- Depth Charge allows us to stun priority targets without risking our own positioning in team-fights
- Dredge Line provides both awesome initiation and an escape spell
- Titan's Wrath can dish out insane damage if you aren't focused
Greater Mark of Attack Speed
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Movement Speed
Titan's Wrath gets better with attack speed, so those will be our reds. We want movement speed to take full advantage of our CCs, so those are our quints. If you've read my other guides, you know I never deviate from these yellows/blues since they are just so efficient for the slot, and Nautilus is no different.
Machete/5 is the standard jungle start. I would never do anything different.
Your first 3 items are Crystalline Flask, Boots, and Spirit Stone. You can skip the Crystalline Flask and instead go for pots, but I find the flask pays off quickly, unless you're just farming (which you shouldn't be). From there, upgrade to Spirit of the Ancient Golem and finish boots of mobililty - the order of these almost entirely depends on how much gold you have when you go to base. Obviously, Mobility Boots is better for straight-out ganks while Spirit of the Ancient Golem is better if you find yourself in a skirmish rather than a one-sided kill. Locket of the Iron Solari is also a solid pickup for junglers, though you can skip it if you have a lot of gold. One of its main strengths is that it is easy to build with cheap pieces, so if you just have a large chunk of gold you're better off going into your end-game build.
Once we've finished our mid-tier tanky items, we want Randuin's Omen. It gives a good mix of HP and utility, and is currently the best late-game tanky item. From there we want just a little bit of damage with Wit's End. You can skip Wit's End for another tanky item if you're really getting bashed - Frozen Heart is at the top of the list, followed by Abyssal Mask depending on enemy damage.
We take Titan's Wrath first and max it first for best clear speed / damage output / tankiness (best everything!). Next we max Riptide for more damage. You can choose to max Dredge Line if your team really doesn't need damage, but I prefer Riptide max second.
Red -> Blue -> Gank
Blue -> Red -> Gank
This puts you at lvl 3 when you first meet the enemy, so you have your optimal skill-set. Make sure to be careful of counter-ganks - even plant your explorer ward if needed to make sure that doesn't happen. Nautilus is really weak if he meets the enemy jungler before level 5, so make sure you dodge them (can't stress this enough!).
This is your bread and butter. The enemy doesn't have river warded, and you just walk on in from the side behind him. In the flank gank, it's important to lead with Staggering Blow and Riptide, so you get a guaranteed hit with Dredge Line. That's pretty much all there is to it, just make sure you don't lead with Dredge Line and miss because that could cause a gank fail.
Lane ganking with Nautilus happens in side lanes. Make sure you know the lane brushes aren't warded, and walk in while your lane is pushed. When it pushes back, you should have an easy Dredge Line or Staggering Blow from the fog. Generally you want your team to bait for you a bit, but as long as you have a clear shot with Dredge Line you should be good.
Nautilus is actually quite weak when diving, if you know how to play against it. You need to make sure they don't get between their tower and the wall - the reason for this is that your Dredge Line is actually fatter than the distance between the tower and the wall, so you can't hit it while they are standing in that spot. Your Titan's Wrath also usually dies instantly from the tower aggro, which is another problem. Try to pop it after the first tower hit so you get extra hits in, but you should really be avoiding tower dives as much as possible.
This is when ganks get easy. Just walk in, lead with Depth Charge, then hit Dredge Line while they are stunned from it for an easy 50 seconds or so of CC.
1) Double-hit with Titan's Wrath
Oddly enough, activating Titan's Wrath resets your auto attack animation. So you can attack, then activate it, and you will basically get one bonus attack in.
Oftentimes, enemies will counter-play your Dredge Line by standing behind minions. If there's only one left, you can smite it and shoot an unexpected Dredge Line, catching them off guard!
3) Depth Charge -> Dredge Line
This is your bread and butter initiation, for ganks or catching people out of position late-game. Your Depth Charge usually sets up a free Dredge Line, so make sure to combo them together when you can. Be wary of doing this in team-fights, however, as you do not have the damage to play an assassin.
4) Dredge Line walking
Just a small thing, but always remember to use Dredge Line to help yourself travel across the map. A big part of jungling is arriving to places on time, and this will help drastically!
About me: I'm currently on team FXO, a challenger team, with ROBERTxLEE, Zekent, TrickZ, and Westrice. I like to stream and give advice while streaming / complain about my team and point out their errors, so be sure to check it out regardless of role!
Here's an embed of my stream! www.twitch.tv/yodatv