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Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction
Here's another

The purpose of every guide should be to get the reader thinking – this guide will not tell you what you MUST buy and what spells you MUST level, but just give you the thought process behind each of the choices you have available. Please remember, make your character work for you. I personally like high mobility, and so my build reflects that (masteries / items etc), you may not feel that it’s important, so build your Nunu slightly different.
Pros
Cons
That's it!

(Passive) This passive seems pretty useless, and although they have improved it from 7 down to 5 basic attacks, it’s still not what you’d call powerful! However, I would highly recommend auto-attacking minions in your lane when you get the opportunity. It will help you stay in lane. This coupled with


(Q) This is really useful to help keep you in lane, but does scale poorly as the game goes on. Since you level this last, at level 14+, it doesn’t heal for a significant amount, as you will be running around with at least 2000hp. Although in theory levelling this up sounds like a good idea, it is no where near as powerful as your W or E.
Bloodboil
(W) This is your bread and butter as a support. It's cheap to cast, and beefs up your AD Carry all day long - you can literallly have this active the whole time! But use it when you want to push, because you do need to look after mana a little bit.

(E) - Often referred to as Snowball, this is what has defined Nunu in the past. This ability is still useful as a support, as it actually reduces the damage the opposite AD Carry can do (by slowing their Attack Speed). It also helps with harrassing. Early game, this is worth casting as the damage will help out. However, later on it becomes purely a utility spell, that doesn't really scratch the enemy, but really does annoy them!

(Ultimate) - this is your power-house move. It does big damage in a big area, and also slows movement and attack speeds whilst channeling. If you were building AP, I'd be screaming to get a [Banshee's Vial] so it's harder to interupt. However, the damage you deal generally will mean that you are much less likely to be focused whilst playing a support role. Therefore, their CC and interuptions are going to be aimed at your AD/AP Carries. This move should be easier to pull off as a result.













Are you taking duo golems with your AD Carry? If so,

Are you invading? If so, iceblast is the way to go!
Level 2:
Did you take

If you didn't, now take either iceblast or bloodboil depending on which you didn't take!
Level 3
IF you took

If you didn't,


Level 4+5
Apply the same logic as Level 3 here, but you want to make sure you take


Continue the rest of the game by maxing W, then E, then Q. Easy!
Starting Items


Core Items
philosopher's stone



When you build your philosopher's stone, you need 620g PLUS another 75 per sight ward. Don't go back to base too soon, make sure you have the gold if you can afford to wait in lane.
So clearly I am building Gold per 5 here. Many support classes will only take 2 of these items, I'm currently testing having 2 or 3. My preference at the moment is to build kage's lucky pick before the



Boots




I buy

When playing, take a peak at the enemy team and their score - has their AP got a lot of kills, or is the threat coming from the AD? Are we rolling them, and therefore don't need to build defensively? If solotop is looking strong, but hasn't bothered you yet, perhaps the right item isn't the

Situation Items
zeke's herald


If your AP is doing well (and if you have a 2nd AP), I would consider


Finishing off the build





Viable Choices



In premade games, I'd recommend Clairvoyance as you should have the communication in your team to be able to gain some good map control. It's much harder when you are typing "please use CV here"!
Heal can be taken if your AD wants to take ignite or exhaust. If they take heal, you take exhaust. Simplesssss
I would not consider any other summoner spells



If your team are playing with an AP Jungler, plus AP top, you are limiting the number of great options for your bloodboil (once team fights break out). As a result, I would recommend encouraging AD chars rather than AP. The more AoE the better!
Warding
Many people will place wards in a similar place to this - if you are using an oracle or vision wards, go check these places to be able to destroy enemy wards!
Happy gaming

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