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Introduction
Hello, this is my guide about Lee Sin, my favorite champion.
My current rank is Platinum II on EUNE server.
AD- attack damage
AP- ability power
CDR- Cooldown reduction
CC- Crowd control(slows,stuns,snares,roots,fears...)
AA- autoattack
IK- instakill
DMG- damage
MR- magic resist
Burst- high damage dealt in small period of time, for example LeBlanc has high burst dmg,because she can kill you within 2-3 seconds
Snowball- killing spree. Once someone gets 3-4 kills, they start getting fed, and it becomes eaiser for them to kill someone.
Early game- phase of game from 1 to 10/15 min.
Mid game- phase of game from 15 to 25/30 min.
Late game- phase of game from 25/30 to the end of the game
Choose these if you feel like you needf more CDR.
They are really cheap and can help you get out of some bad situations. Get these if they have for example Nasus,or other heavy slows.
Get these if they have big amount of CC, like Veigar
Get these if they have heavy AD teamcomp or champions who profit mostly from AA (Draven,Vayne,Caitlyn)
This helps against high burst, and most likely enemy team wont IK you if you have this+you will look more baddas if you are bigger :P
Take this if you have dmg but can't survive in fights for so long, it will help you+some additional armor and mr aren't bad too.
Eh....nah
Le Gripex :D hah...don't buy this.
PASSIVE
Don't forget how your passive spell works, cuz most Lee Sin players doesn't use it properly.
After Lee Sin uses an ability, his next 2 basic attacks gain 40% Attack Speed and return 20/10 Energy. After using spell make 2 AAs so your energy won't consume so fast.
Q
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50/80/110/140/170 (+90% bonus Attack Damage) physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50/80/110/140/170 (+90% bonus Attack Damage) physical damage plus 8% of their missing Health.
Lee Sin's Q scales good with AD. After you hit Q, try to do as much dmg as possible, because it deals dmg+8% of their missing health.
W
Safeguard: Lee Sin rushes towards a target ally. If the ally is a champion, Lee Sin shields the ally and himself for 40/80/120/160/200 (+80% Ability Power) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains 5/10/15/20/25% Life Steal and Spell Vamp.
You can always use it as a gap closer or an escape, with jumping on ward.
E
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 60/95/130/165/200 (+100% bonus Attack Damage) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest for 4 seconds, reducing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.
This is your main CC, however your ult is too.
R
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