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Zac Build Guide by BrayAnims

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author BrayAnims

Zac Bounce House Top/Jungle/Support Guide

BrayAnims Last updated on July 6, 2015
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 5

Legendary Guardian

Defense: 25


Utility: 0

Threats to Zac with this build

Show all
Threat Champion Notes
Shaco Cant Stand a chance, he will run.
Jarvan IV Can't do anything if you are tanky enough.
Kha'Zix Like Rengar he's a scaredy cat.
Rengar Like Kha'Zix he's a bug.
Akali What can she do to you? XD
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Welcome To Zac Bounce Party Guide

I have been a Zac main since season 4 and I finally came to make a build for all you Zac Players out there! All will be my preference and this is my first Mobafire build so critics and compliments are welcomed here. :D

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Pros / Cons

-Engages & Disengages
-Provides CC
-Enthusiastic play style
-Nearly Unkillable
-It's Flubber!
-Fun to play

-Tricky early game
-People might think you are a troll
-Has only 1 good engage
-Teammate Reliant

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Recommended to start camps near bot lane so it benefits top lane from minion wave while support and adc gives a faster leash and adc can get back to lane without missing any cs if they are decent with timing then get scuttle before going to next buff camp, vision and gold. First put a point into unstable matter, second point to stretching strike, third elastic. Max out your unstable matter first out of the 3, then your stretchign strike next. As you clear camps towards your top lane, check if your top laner needs a gank to put pressure or to kill, if not check mid first then bot.

Farm as much as you can till mid game, that is when you start help getting objectives. Make sure you bait your opponents by abusing your passive in fights, while they think they could kill you, your teammates till tear them a new one. If they ignore you, you already have enough power to punish them severely.

Remember that Zac's duty to to be tanky, provide cc and split up the enemies team for your team to feed off them. You can literally carry your team to victory with successful teamfights.

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Top lane

Your role in this for early game is to feed your number as much as you can, rack up assists gold, counterbuild, then late game dominate. Warn your jungler of this plan in the beginning or play with a friend, with your ganking kit combined with your jungler, easy kill and don't be afraid to abuse your passive as long as you are not under enemy turrret.

During the laning phase you will most likely get harassed a lot but it's OK, just farm under tower or freeze your lane. Wait for your jungler to come and enemy top laner will regret overextending. Once you get enough gold from assist and get your main items to tanky counterbuild, you'll easily dominate your top lane. Note to take teleport for top lane.

Additional advice is that when you are low health with passive up, enemy jungler and top laner will most likely be stupid enough to tower dive you. Just fight back, watch their surprise, try to kill your blobs, and if you do enough damage you will most likely get a double kill with the help of turret or get at least one kill.

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Playing as support

Not much here besides to wait for a good opportunity to bounce onto the adc if you know you will live and your adc is aware of your slingshot engages. One good thing is that if enemy support is ballsy on adc or junlger is ganking you, your kit is good enough to stop them and hopefully use your ultimate to knock them back. End game is a win if done properly, it does take skill to play Zac as support as a heads up. Always provide map control with wards. Sightstone is a rush must, the HP bonus benefits your ap passive. And try as much as you can to keep enemies off your carries, ultimate should handle the problem with a bouncy fun.

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All in all, Zac can do his job in a fun way, play for fun and never rage, if you do bad then look on what you could do better, the game rest on your hands to rely on just yourself, play to improve.

Have Fun!