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- When used properly, Zed's combo allows you to target and kill important enemies quickly.
- Great at farming
- You can dodge enemy abilities with


- High burst damage

Cons
- Squishy
- When your ultimate is on cool down it can be hard to kill enemies quickly
- Often focused
Runes



I take these runes because all of Zed's abilities scale off of AD, except his passive.
Runes



These help greatly to reduce your damage taken from minions and help increase your overall survivability.
Runes



Almost every champion has some sort of magic damage so these are all around good to have.
Runes



I take these runes to increase the damage of all of Zed's attacks and maximize his potential output.

Take it for an early kill and it works well late game to get some extra damage in and to reduce healing spells when you are playing against someone like



I take flash for escape. You should still take flash instead of living shadow because you often use living shadow in your combo.
Optional:

Works well early game but in late game you will be killing enemies in 1 combo and chasing will not be necessary.

This is great for catching enemies but if they flash over certain walls you can't cast living shadow over it.

This is great for split pushing and coming in for team fights. It can also be used to get back to your lane faster to maximize farming.

Contempt for the Weak:
Whenever Zed autoattacks an enemy below 50% health, he deals an additional 6 / 8 / 10% of their maximum health as magic damage. This effect cannot occur on the same target more than once every 10 seconds.

Razor Shuriken:
Zed and his shadows throw their shurikens, each dealing 75 / 115 / 155 / 195 / 235 (+1.0 per bonus AD) physical damage to the first enemy they pass through and a lesser amount - 60 / 88 / 116 / 144 / 172 (+0.8 per bonus AD) to enemies thereafter.
Living Shadow: Additional shurikens striking the same enemy deal 50% damage and restore energy.
Cooldown: 6 seconds
Range: 900
Cost: 75 / 70 / 65 / 60 / 55 energy

Living Shadow:
Passive: Zed's bonus attack damage is increased by 5 / 10 / 15 / 20 / 25 %
Active: Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow.
Zed's shadow will mimic his basic abilities. If both strike the same target Zed regains 20 / 25 / 30 / 35 / 40 energy. Energy can only be restored once per mimicked ability.
Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds
Range: 550
Cost: 40 / 35 / 30 / 25 / 20 energy

Shadow Slash:
Zed and his shadows create a burst of shadow, dealing 60 / 90 / 120 / 150 / 180 (+0.8 per bonus AD) physical damage to nearby enemies.
Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. His shadows' slashes slow for 20 / 25 / 30 / 35 / 40 % enemies for 1.5 seconds.
If Zed and shadow striking the same enemy deal no additional damage but will incur an increased slow by 30 / 37.5 / 45 / 52.5 / 60 % and restore energy.
Cooldown: 3 seconds
Range: 290
Cost: 50 energy

Death Mark:
Zed becomes untargetable and dashes to target enemy champion. Upon arrival, he marks the target for death and spawns a living shadow behind the target. This shadow lasts 4 seconds and mimics Zed's abilities. Reactivating Death Mark will cause Zed to switch positions with this shadow.
After 3 seconds, the mark will detonate, dealing physical damage equal to 100% of Zed's attack damage plus 20 / 35 / 50 % of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
Cooldown: 120 / 100 / 80 seconds
Range: 625
Cost: No cost
Now your ability sequence... I max








Penetration items:

Last Whisper

The Brutalizer

Build this from

Damage items:

The Bloodthirster

Mercurial Scimitar
The cleanse on this item is great for when you are getting focused and it can often save your life.

Blade of the Ruined King
Great damage against tanks
Defense Items:

Frozen Mallet

Maw of Malmortius

Warmog's Armor
Only buy a



Guardian Angel
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