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Spells:
Teleport
Flash
Ability Order
Short Fuse (PASSIVE)
Ziggs Passive Ability
Introduction

Pros
+Insanely high damage output
+Very strong harass capabilities
+Very long spell range (Especially his ult)
+Very strong mid game
+All spells are AOE
+Dat crazy laugh
Cons
-Spells are skill shots, and easy to avoid
-Very mana hungry early and mid game
-Very, very squishy
-Very item dependent
-MR can shut him down completely

After Amplifying Tomb build into Kage's Lucky Pick. For me this is a must have. Despite the fact that Ziggs is an amazing farmer, an extra gold per 5 is still a very valuable item even if you are winning your lane -- It will allow you to widen the gap between your enemies and yours' farm. With this gold item giving you quite an early bursty benefit and extra income, it's an easy pick.
After Kage's build into Rabadan's Deathcap as quickly as possible. At this point you should be able to farm creep waves extremely effectively. After the laning phase just throw your


After Rabadan's things can diverge quite quickly from the above item sequence (Which is just a "standard"). You always need to focus on what the enemy is building. If you see a lot of MR, quickly buy into a


After this, the rest of the items are pretty self explanatory.











The Good.



The So-So



The Bad.


All the others ;)
Marks: For marks you'll definitely want

Seals: For Seals I like to use per level AP. These would be

Glyphs: As stated before we want MR glyphs. For these I prefer flats (


Quints: For Quints you really only want








(as a Sidenote to








The skill sequence here is pretty self evident, but I'll go over it in small detail. You always want to open your Auto Attack



Your




As a side note -- In early game harassment should consist of jabbing with


For a more heavy harassment, do the same, but drop your





Well, thanks for reading, please remember to comment and vote, but please try out the build before you do!
Cheers,
>>Mars out.
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