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Introduction!

I've played hundreds upon hundreds of games on


Sustain, damage, and health. What else could you ask for? I almost always get two -- sometimes I'll get one depending on how hard I'm winning / losing my lane. If I'm winning really hard- I might get one





The only time I don't build these is if I'm laning against an AD lane and I need ninja tabi's to survive.
Part of

Personally I dislike this item on


A lot of people dislike this on




Core. Solid against dives, great to bait ultimates, and makes you a bit beefier. If you combo, then zhonya's -- you can use your deadly bloom again before you die. Dying is actually quite good since

I build this if I need to help kite and want a bit more health to stay alive. I build this if they have a lot of melee champions.
Core-- magnifies

I don't like it. Double

Sight Ward
BUY THESE. I almost always get two and two pots when I back. Wards win games. I cannot emphasize this enough. Do not rely on your team to call MIAs, to track the jungler, to ward. Ward both sides of middle lane so that when you die, you only have yourself to blame.
Not a lot to comment on since I personally just run standard AP for both.
The only variation for me in runes are swapping
Greater Seal of Scaling Mana Regeneration with
Greater Seal of Armor if I'm versing an AD mid.
Again-- there is no "correct" way to play a champion. The way you assign your runes and masteries should align with your own personal playstyle.
The only variation for me in runes are swapping


Again-- there is no "correct" way to play a champion. The way you assign your runes and masteries should align with your own personal playstyle.
Early Game
The only time
Zyra is weak is at level 1 since her base stats are meh and her damage truly scales off her plants.
Starting at level 2 -- every time your opponent goes for a last hit, try to land a Deadly bloom and
Rampant Growth on them. This makes them choose between getting the creep and getting harassed, or missing the creep and still taking a bit of harass from your plant.
You should train your
Grasping Roots at level 3. At this point,
Zyra becomes a true terror. Keep harassing as they try to last hit, while making sure to keep last hitting yourself. They'll be either zoned out or silly enough to stay and try to last hit. If they stay-- land
Grasping Roots with two
Rampant Growth seeds on them, and cast a deadly bloom and
Ignite and they should die.
When you back for items -- BUY WARDS. If you back with 1,000 gold, opt for one
Doran's Ring, two sight wards, and two
Health Potions over the double
Doran's Rings. Wards win games.
Mid Game
When you get
Stranglethorns at level 6 -- you should be looking for kills. At this point, you can get a kill after harassing to about 60% or even 70% HP depending on what your opponent has bought.
Keep harassing with just deadly bloom with your
Rampant Growth. When they're low enough, save up two
Rampant Growth charges and try to land a double plant with
Grasping Roots. If you land it, don't hesitate to deadly bloom,
Stranglethorns, and
Ignite as quickly as possible.
Furthermore, you should always have both sides of your lane warded. Your plants allow you to have lane dominance, but also makes it so that your lane is almost always pushing. You -have- to cover your butt if you want to stay dominant.
In fact, if you see their jungler coming-- you can sometimes even take them 1v2, especially if you can see the attack coming. If you've done a good job harassing your lane partner down-- then it's almost worth it to try to bait the gank.
Zyra is all AOE, so if they both charge you and you can land your combo on both, then you'll have an easy double kill.
TLDR;
- Harass with deadly bloom and
Rampant Growth when they try to last hit a creep.
- Kill them when they're ~50% hp by landing a double
Rampant Growth with
Grasping Roots. If you land, then deadly bloom +
Ignite.
- Buy sight wards.
The only time

Starting at level 2 -- every time your opponent goes for a last hit, try to land a Deadly bloom and

You should train your





When you back for items -- BUY WARDS. If you back with 1,000 gold, opt for one



Mid Game
When you get

Keep harassing with just deadly bloom with your





Furthermore, you should always have both sides of your lane warded. Your plants allow you to have lane dominance, but also makes it so that your lane is almost always pushing. You -have- to cover your butt if you want to stay dominant.
In fact, if you see their jungler coming-- you can sometimes even take them 1v2, especially if you can see the attack coming. If you've done a good job harassing your lane partner down-- then it's almost worth it to try to bait the gank.

TLDR;
- Harass with deadly bloom and

- Kill them when they're ~50% hp by landing a double



- Buy sight wards.
Land your abilities and you win. Miss, and everyone will judge and hate you.
Look for guaranteed hits. I talked about harassing when your opponent goes for a last hit. Same thing in team fights. Try to land your abilities when they make a predictable move. Are they charging at your ADC? Are they getting caught by your jungler? Can you land your abilities after one of your teammates stun?
Every team composition and team fight is unique. I'm not sure what to comment on-- but in general, just try to land your abilities when you know you can definitely hit them.
Since your spells are AOE, try to shoot them in a way that will hit the most people.
Dying is not terrible in team fights because your passive,
Rise of the Thorns, does ridiculous true damage in a skill shot. If you're in the fight, it's pretty easy to hit when they're still trying to fight off the rest of your team.
Look for guaranteed hits. I talked about harassing when your opponent goes for a last hit. Same thing in team fights. Try to land your abilities when they make a predictable move. Are they charging at your ADC? Are they getting caught by your jungler? Can you land your abilities after one of your teammates stun?
Every team composition and team fight is unique. I'm not sure what to comment on-- but in general, just try to land your abilities when you know you can definitely hit them.
Since your spells are AOE, try to shoot them in a way that will hit the most people.
Dying is not terrible in team fights because your passive,


This is my first guide and I hope you enjoyed it.
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A thank you to jhoijhoi and her Making a Guide guide for help on editing.
Cheers!
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