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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
This is gonna be my second guide, in the first one i talked to you about

Here is the guide about Elise if you want to check it
But now lets be more serious and talk about a real support.


She have awesome Teamfights with tons of AoE damages, and some insane controls if you use your spells well.
But of course, she also have insane drawbacks, and its why she isnt played that much compare to other supports.
First of all,





And as we talk about it, the





Will you pick




In the first case, those 3 marksmans are my favorites with

If i had to put an order to those 3, i would do something like
3rd place:


2nd :





1st :





Lets start first with the match ups that are in my opinion positive.
Zyra is a really offensive support, and so, you will crush most really passive support. For exemple
Janna is totally ok, her shields are far from covering your full burst, you will be able to poke the ennemy lane down.
Morganais actually ok, only her
Black Shield is a pain for sure, but you will easily break it.
Soraka isn't that hard to face either, the only problem is her
Equinox cause you depend of your spell, but the moment she use it not on you, if she is in range of
Grasping Roots she is dead.
Now the hard lanes, in early game, you will have less hp, and im not kidding, than your adc, you dont want to paly
Zyra against really offensive support with engage. Champions like
Leona
Nautilus are hell to play against as
Zyra.
Knowing if you make a plant with a good timing you can cancel most skillshots, making them hit your plants, its hard to do, but it's really useful. Tho some are really hard to cancel in time, like
Blitzcrank's
Rocket Grab because its really fast. And even worst,
Leona's
Zenith Blade cause it goes through your plants.
But my point is remember, in hard lane like
Thresh or
Nautilus your only chance might be to counter their engage like that. And as you understood
Leona might be your worst match up.







Now the hard lanes, in early game, you will have less hp, and im not kidding, than your adc, you dont want to paly




Knowing if you make a plant with a good timing you can cancel most skillshots, making them hit your plants, its hard to do, but it's really useful. Tho some are really hard to cancel in time, like




But my point is remember, in hard lane like



Zyra is a huge damage dealer, and you shouldnt forget that. What i mean by that is if you see your team lack of some AP damages, tipically
Zed midlane
Fiora top
Kindred jungle and most adc dealing nearly no AP damages, dont hesitate picking her to bring the AP.
You can also pick her for sure when you want to dominate the lane.
And most importantly, dont pick
Zyra if your team lack of frontline, your peel is already not the best, so your ADC wouldnt live without a tank.



You can also pick her for sure when you want to dominate the lane.
And most importantly, dont pick

Lets start with the runes first. The hybrid penetration marks are a must have for the laning phase, they give you the dammages needed on both auto attacks and spells. Same for the seals, armor ones, well cause you're support and your direct match up will be an adc.
The real choice start here, There is 2 way to build
Zyra in my opinion. Or you want to max the CDR, which is what i most of the time do, in order to do that, you take enough to 10% cdr /lvl in blue (so 6 runes) and then you complete your glyphs with 3 flat AP runes. Once you have that done you finish your Rune page with 1 flat armor and 2 AP ones, it will give you :
8.1 magic pen/5.5 armor pen + 13 armor + 10%cdr at level 18 and finally 13 ap
Its the page i use the most on Zyra, my favorite one.
Tho there is another that i use time to time against other heavy dammages support. You still go hybrid penetration in red, and armor flat in yellow. But then you go flat magic resist in blue and 3 AP quintessence.
With this page mmh you wont be max cdr, its true,but its not that much a problem as anyways
Zyra is combo based. And it give you a much better laning phase against pick like
Brand typically.
Which would give you 8.1 magic pen/5.5 armor pen + 9 armor + 12 mr and 15 AP.
So make your choice between those 2 pages.
The masteries,
Zyra is a really aggresive pick as i said, and its why the new mastery fits her perfectly
Expose Weakness
. I tried it a lot and i find it really good, it turn your lane into an even more killing one. It gives you much more burst on the laning phase. And it also grant you personnally more dammages cause going in this tree allow you to go for
Oppressor
which synergy a lot with your rilay in teamfight.
For the Cunning tree its a classic support tree, with the CDR, i used to go for
Precision but since his nerf i always go for
Intelligence
.
And summoners spells, well,
Flash of course, like on most champions, and then its your choice, the without end questions between support players : "To
Ignite or to
Exhaust ?"
Well in my opinion,
Zyra is a really good scaling champion, its already one reason to go for the
Exhaust cause its better in late. The other reason of why i play
Zyra with
Exhaust is her lack of peel, this summoner spell give you some peel to catch up your natural lack of it compared to other supports.
But you have to understand that this is my personnal view of it, and that most
Zyra players go for
Ignite.
The real choice start here, There is 2 way to build

8.1 magic pen/5.5 armor pen + 13 armor + 10%cdr at level 18 and finally 13 ap
Its the page i use the most on Zyra, my favorite one.
Tho there is another that i use time to time against other heavy dammages support. You still go hybrid penetration in red, and armor flat in yellow. But then you go flat magic resist in blue and 3 AP quintessence.
With this page mmh you wont be max cdr, its true,but its not that much a problem as anyways


Which would give you 8.1 magic pen/5.5 armor pen + 9 armor + 12 mr and 15 AP.
So make your choice between those 2 pages.
The masteries,



For the Cunning tree its a classic support tree, with the CDR, i used to go for


And summoners spells, well,



Well in my opinion,




But you have to understand that this is my personnal view of it, and that most


On
Zyra i nearly every game go for the same build actually, I know its far from supposed to be good, but i just find this build good in most situations.
The synergy
Liandry's Torment more
Rylai's Crystal Scepter is more than strong, especially on zyra cause all your spells have area effects. Boots i nearly always take
Ionian Boots of Lucidity but many go
Sorcerer's Shoes and its an option you need to keep in mind.
If i have some tips to give you, dont rush the
Frost Queen's Claim i see many support doing that, and well personally at least, i dont like it. In my opinion you need to have it at a moment you will need to catch people. And that doesnt happen in lanning phase, finish it later for the mid/late game.
I most of the time go
Sightstone/
Sweeping Lens then
Ionian Boots of Lucidity before doing my
Liandry's Torment and then i finish
Frost Queen's Claim then do my
Rylai's Crystal Scepter.
To finish your build you have some choice here. Or you go more full magin penetrationwith a
Void Staff. Or you go
Zhonya's Hourglass if you feel like you need the active. And of course dont forget to go for an
Aegis of the Legion if needed.

The synergy




If i have some tips to give you, dont rush the

I most of the time go






To finish your build you have some choice here. Or you go more full magin penetrationwith a



We will cut this chapter in different parts, the lanning phase, the roaming and the teamfights.
1) The lanning phase,
Zyra lanning phase is really strong, but really risky, you want to play aggresive, but you are really squishy so you need to care. You need to poke with your spells and auto to let your ADC farm freely and punish the ennemie ADC when he greed for one creep too close to you.
You can time to time, try to start aggressions with
Zyra but care, dont get yourself out of position or it would be your death. Its why i recommend to play "passive" by that i dont mean being
Soraka, by that i mean always being close enough and ready to punish every misspositioning of ennemie ADC but not you forcing.
Zyrafollow up on ganks is pretty awesome, her root is slow to come and easily to dodge, its why her follow up is huge, if the jungler land the first CC.
2) Roaming,well to make it simple : Flash in.
Roam midlane and try to oneshot the ennemy midlaner with your burst more your mate dammages. Or try moving with your jungle and catch people. But snowball or get fed like that.
3) in team fights, your role is eaasy on the paper, but hard to do, cause if they arent dumb you will often be focused cause you're really easy to kill.
You here have two choice, or you engage, flash in, whole combo, most of the time you will die of that but it will be worth if your team can follow up.
Or you are engaged/another mate of you engage, here you stay behind and follow up with your whole combo.
1) The lanning phase,

You can time to time, try to start aggressions with



2) Roaming,well to make it simple : Flash in.
Roam midlane and try to oneshot the ennemy midlaner with your burst more your mate dammages. Or try moving with your jungle and catch people. But snowball or get fed like that.
3) in team fights, your role is eaasy on the paper, but hard to do, cause if they arent dumb you will often be focused cause you're really easy to kill.
You here have two choice, or you engage, flash in, whole combo, most of the time you will die of that but it will be worth if your team can follow up.
Or you are engaged/another mate of you engage, here you stay behind and follow up with your whole combo.

Thanks for reading my guide and i hope it helped you, see you guys on the rift !
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