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Creator: Totallynotn00b June 28, 2012 2:30am
VKZ95
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Your name: VKZ95
Link to your guide :here
Any specific points that I should look at?: grammar
Why should i review your guide?: because then you can rage at me or learn about morde
Why do you want your guide reviewed? : i want feedback to improve my guide since i have the #1 mordekaiser guide on free week
Are you wasting my time?: hope not
Have you read the reviews i give?: yes
Are you prepared for the same level of response?: yes


Mordekaiser the metallic nightmare RIFT, thank you JEFFY40HANDS for this awesome signature
Totallynotn00b
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First impressions: What the heck am I reading? o.O

Eh...

It's got the depth, It's got the explanations. But...

You've made an incredibly stupid (and repeated) error. You're using "," instead of "." : Disintegrate will do 165 base damage and 22,757AP damage.
WAAAAH?

I assume you mean: "Disintegrate will do 165 base damage and 22.757AP damage."

Yoou repeat this throughout your guide. Making things into tens if not hundreds of thousands instead of just two-three digit numbers...


Your rune explanations seems incomplete. No discussion on Glyphs?

Formatting



Your formatting is off. You've got normal paragraphing/formatting etc and than at mastery explanations its all centralised? I get why you did it, but considering how this centralised formatting doesnt appear anywhere else in the guide it looks out of place.

In addition, Whilst I like that you've gone through why you take X instead of Y, I think you might be better served if you divided them into that. Those you take, and why, and those you don't take, and why.

You are also talking **** in places



If you are really not comfortable with Boots and you feel that you die too much, you can also start with Doran's Ring.

Ehm. I'm almost certain that this piece of advice in its current form is counter intuitive. If they're dying, they need more sustain and an ability to disengage surely?

Health Potion Just click on a Health Potion and cha daisy 200 HP back.

It's 150. I gathered this was from not updating it, but It doesn't exactly justify its own sub-title in this review. You've got other errors relating to changes as well (Like dorans not giving 100 hp anymore). Better sort these out before you release it, lest people think you're talking rubbish. Minor things can make or break a good guide. Don't screw up. For the most part this guide is up to scratch.

It negates Vaynes passive´s movementspeed and a bit more. Means: You´ll even get away from a Vayne

Because Vayne would be running around without boots?

If you buy Abyssal you need to get closer to your target, which leaves yourself in a more vulnurable position.

The range (1000) is longer than any of your spells... so I don't get your point here.




Minor quibbles:


Lack of explanations



For the most part, you explain everything. But here and there you leave some bits of advice without stating why that advice is good advice.

I.e: Referring to Doran's Ring But it is still my second favored start Item, and I ALWAYS suggest to start with it if you know you are facing a Kassadin in mid.

Why?!?!?




Conclusions:

It's got the detail. IT's got the depth. It's got the dedication.
But you're also going to have to tidy up the errors before you release it.
Other suggestsions I have is if you wanted to expand the guide further, a champion match-ups section wouldn't go amiss.

Result: No vote. Yet. Come back when it's finished, and you'll get my vote without a doubt.
da_neo
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Uh yes,
Quoted:
You've made an incredibly stupid (and repeated) error. You're using "," instead of "." : Disintegrate will do 165 base damage and 22,757AP damage.
WAAAAH?

I'm from germany. Here "," is like "." in English while "." is like ",". It's kinda swapped. Will change it accordingly.
Quoted:

Your formatting is off. You've got normal paragraphing/formatting etc and than at mastery explanations its all centralised? I get why you did it, but considering how this centralised formatting doesnt appear anywhere else in the guide it looks out of place.

I#m not really using centralisd formatting here. It is just because I have like 2-3 ["list"] commands so it kinda looks like this. Gonna switch some things around and see how it works

Quoted:

If you are really not comfortable with Boots of Speed and you feel that you die too much, you can also start with Doran's Ring.


Ooops, kinda forgot about that one. Was a brain fart from my last version. Wanted to change into Amplefying Tome and Pots.^^
But thats the riskier one :P
Gonna change that

Quoted:
It negates Vaynes passive´s movementspeed and a bit more. Means: You´ll even get away from a Vayne

Yeh, need to delete that. Was still in the time when dimishing return for movement speed got applied a bit eariler. The movementspeed gets multiplied by 80% after 415, so its kinda pointless nowadays to stress that out when considering to start with it.

Quoted:
If you buy Abyssal you need to get closer to your target, which leaves yourself in a more vulnurable position.

This one is actually quite true. If you buy abyssal you need to consider that your whole team needs to profit from that or its pointless to buy it. There are better items for Annie for both AP and MR. The only reason to buy this would be for the aura. So you kinda need to move around so that every target is affected by it.
If I could help you +rep me ;)

J'amuse mon monde mais le monde va mal
Totallynotn00b
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da_neo wrote:



This one is actually quite true. If you buy abyssal you need to consider that your whole team needs to profit from that or its pointless to buy it. There are better items for Annie for both AP and MR. The only reason to buy this would be for the aura. So you kinda need to move around so that every target is affected by it.



But that's not the reason you gave! D=
Xenotechie
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Your name (Prefered way of addressing you, within reason.):Xenotechie, or just Xeno.
Link to your guide : http://www.mobafire.com/league-of-legends/build/how-i-learned-to-stop-worrying-and-love-auras-a-taric-guide-230074
Any specific points that I should look at?: The guide in general.
Why should i review your guide?: Because I believe it is quite a decent Taric guide.
Why do you want your guide reviewed? : Because I want to know on what fronts can I improve and how.
Are you wasting my time? Hopefully not.
Have you read the reviews i give? Yes.
Are you prepared for the same level of response? I know what to expect from you. It's probably nothing good, but I'm ready.

Did I help you? Do you feel nice today? Take a look at my guide,I would really appreciate it.

Totallynotn00b
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"Ice creamy - Support nunu brrrrrr"


Major gripes:

Lack of explanations



The mastery section is the prime criminal here. Lots of "take this", "This does X",but very lacking in "take this because". Yes you have little explanation at the bottom. But its not exactly enough.

(Side track): wait a minute... someone was slating me for having 21:3:6 masteires >:(
(end side tack)


Champion abilities:

Take X over Y... and Y over Z. But zero explanation as to why.
I mean, you have explanations of what each of them do, but not really in terms of relative importance.


Likewise, you don't explain your build order either. You explain what each item you may or may not get does, but again, not in relation to each other.

Heck, even in your items sometimes you don;t explain it: Kage's Lucky Pick is an option but I wouldn't recommend it . Because....?


You're talking !"£%£4



Ah... i hate writing this section.



If you have an aggressive AD carry to lane with
If your team does not have a support already
If your team has enough disables to help you with your ultimate


Right...
Point 1: Would seem to eliminate Vayne and Kog'Maw from the picture... which you've correctly stated are some of the best to be with as you synergise really well.
Point 2: Is a bit moot. Your team doesn't have a support, therefore you can take one. What's this even trying to say?
Point 3: Your ult's primary purpose is not for the damage. You've stated this. It's for peeling and absorbing CC...


The enemy AD carry. Simply because you counter him/her so hard with Ice Blast, Absolute Zero and Randuin's Omen. Once he/she is dead, try to get the other AD based champions away from your carries, after which you take out the AP carry and the support.


Definitely false. Your job as a support is to protect your carry. I.e, peeling for him/her, with said abilities. Every high-level game with Nunu & Willump in it, in almost all cases Nunu & Willump won't be chasing after their AD carry, but protecting his own.

Why not hunting down theirs? All you have is annoyance. You don't have the damage to really threaten them, and your tank+bruiser will be enough to deal with them. +, you lack a fast gap closer, meaning you're wasting precious seconds in a team fight doing pretty much nothing. You're much better off using your utility to protect your ad carry.

For these reasons, i also find the two sub-chapters which follow, moot.



- I don't take Expanded Mind because you need to sacrifice yourself sometimes to keep a teammate alive. The quicker you are back, the quicker your team can benefit from you again.


Ok. Fair enough explanation.

Revive You mad? You should not die!

Wait... wa?



Sorcerer's Shoes It's a great item for any caster, but since you are a support your job is not to deal damage.


Ok. fair enough.


You are highly reliant of your ult


Um. Ok. I read this as you're reliant on your ult to do damage, since there is nothing in this guide that talks about peeling. As such, this would render the above point to be yet another contradiction in your guide.

Minor gripes:

You're missing semi-obvious applications



Take your section on Nunu & Willump's Consume. There's no mention that you can lunch Summon: Tibbers?


COnclusions:
You're lacking explanations in key places.
You haven't got a section on peeling for your AD carry.
You haven't got a section on what to do in the laning phase.
You've got contradictions in the guide.

Result: It's... ok...
da_neo
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Whew, finally got some time the last days to apply some changes to my guide.
I think it's mostly fixed by now.

Have a last look, before I publish my real guide.
http://www.mobafire.com/league-of-legends/build/annie-hide-and-seek-testing-ground-101351
If I could help you +rep me ;)

J'amuse mon monde mais le monde va mal
Totallynotn00b
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da_neo wrote:

Whew, finally got some time the last days to apply some changes to my guide.
I think it's mostly fixed by now.

Have a last look, before I publish my real guide.
http://www.mobafire.com/league-of-legends/build/annie-hide-and-seek-testing-ground-101351



Hm.

Only thing I would criticise is your double stun combo- why is your w and r the way it is instead of being the otherway around? Incase they disengage?

You've still got errors- like, saying dfg gives mana regen.


Otherwise, no further issues.
+1 from me when you release it.
da_neo
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Released it, here's the link to the guide if you want to put it on the first page :o
http://www.mobafire.com/league-of-legends/build/annie-hide-and-seek-an-in-depth-guide-104331

Gonna be afk for a week or so, cya
If I could help you +rep me ;)

J'amuse mon monde mais le monde va mal
Totallynotn00b
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"Xenotechie - How I learned to to stop worrying and love auras, a taric guide"

Errrr dunno why you were so tentative at thinking I would rip this to pieces or something.
Spent quite a few times in the last week looking at it for holes (Didn't do it all in one go as for the most part it was flawless). There really weren't that many, and my sense of needing to destroy guides wasn't satiated here.

I mean, You've explained pretty much everything there is to explain. I mean, I run with flash/exhaust, but since everything you've written has been justified, (and justified correctly) I have no issues with it.

You've gone and detailed bot lane match ups in detail, play styles, etc.
There's nothing for me to really savage here.

Nope. This guide is almost my first very good .

But i spotted an error in your urgot description D=

Nonetheless.

+1



Bloody hell I'm getting soft.

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