AP (pure ap anyways) is super bad on WW.
However spellvamp and Mpen are good on WW (especially on lanewick). However if you go that route you need some CDR and Mregen so you can spam Q.
Sorcerer's Shoes >
Frozen Heart >
Chalice of Harmony >
Spirit Visage >
Hextech Revolver >
Haunting Guise (bit iffy on
Haunting Guise)
from there
Sunfire Aegis if the enemy is heavy physical,
Will of the Ancients if it's a so-so game,
Abyssal Mask if enemy team is heavy AP or
Void Staff if you are doing well and they are stacking MR.
basically just look at TRM's guide on Solomid.
However spellvamp and Mpen are good on WW (especially on lanewick). However if you go that route you need some CDR and Mregen so you can spam Q.







from there




basically just look at TRM's guide on Solomid.
Nighthawk wrote:
AP (pure ap anyways) is super bad on WW.
False--ish...
AP Warwick hits like a truck. With DFG, he can burst down pretty much any carry with DFG + Q + Ult + Q. The problem is, he's fairly squishy. But against certain compositions, especially those that aren't the best at chasing, he becomes quite deadly. He's very hit or miss though, and in that sense, it's not the best.

Holy Toledo, Batman, It's Cho'Gath!
In the last time, I thougth a bit about
Trinity Force on warwick. His Ulti works good with both procs and the stats are overall usefull.
But I think,
Frozen Mallet is superior. Why nobody mentioned
Frozen Mallet?
Frozen Mallet+
Force of Nature+
Frozen Heart as defence items and you will rock. Especially
Frozen Heart, so you can make more Q's, more AS-buffing and more ulti's. And you have more mana. Finally, if you jump in, everyone of the enemy loses AS.

But I think,







Q + TF proc and CDR items is not too shabby.
Allows you to sort of anti carry and offtank. ^^ And stick to the carry.
Allows you to sort of anti carry and offtank. ^^ And stick to the carry.

http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
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You'll need 225AP for it to deal any bonus damage against champions with 2500HP and that's pretty normal in lategame. Even against squishy carries you'll need ~150AP to deal any bonus damage.
So having below 150AP is USELESS for your damage against champions.