









Unfortunately





I made a mistake in one fight on not going ham when



This one turned into a slugfest and we punched harder. Lots of skirmishes which

Team did some bizarre play where they ran past the Bot turret to start a fight between the turrets even though we had a minion wave at the turret and they had no one defending it because they had run away. I think we traded one for one on that and didn't get the turret. I am like team? Turret? I think the


Struggled some in the early game,







I spectated this Udyr game for the first 30 minutes or so. The biggest thing you should take away from this game is respecting your enemy team's ability to collapse and your enemy jungler's dueling potential when not in your controlled jungle area. That includes the jungle on your side of the map after mid's outer turret has fallen.
Well done. If I had a secondary piece of advice, it would be to remember to purchase control wards on every back you can after you swap over to the oracle. I think it would have done more good than your hunter potion. When one person on the enemy team is the only one that can carry their team to victory (Zoe in this case) vision is more important than ever - finding picks and amp information can convert a game like that to a win much quicker.
Well done. If I had a secondary piece of advice, it would be to remember to purchase control wards on every back you can after you swap over to the oracle. I think it would have done more good than your hunter potion. When one person on the enemy team is the only one that can carry their team to victory (Zoe in this case) vision is more important than ever - finding picks and amp information can convert a game like that to a win much quicker.
My 3 rules of gaming:
1. If your game starts to feel too much like work, play a different game.
2. Have fun
3. If your idea of having fun is ruining somebody else's fun, find a different way to have fun.
1. If your game starts to feel too much like work, play a different game.
2. Have fun
3. If your idea of having fun is ruining somebody else's fun, find a different way to have fun.
Ronyk wrote:
I spectated this Udyr game for the first 30 minutes or so. The biggest thing you should take away from this game is respecting your enemy team's ability to collapse and your enemy jungler's dueling potential when not in your controlled jungle area. That includes the jungle on your side of the map after mid's outer turret has fallen.
Well done. If I had a secondary piece of advice, it would be to remember to purchase control wards on every back you can after you swap over to the oracle. I think it would have done more good than your hunter potion. When one person on the enemy team is the only one that can carry their team to victory (Zoe in this case) vision is more important than ever - finding picks and amp information can convert a game like that to a win much quicker.
Well done. If I had a secondary piece of advice, it would be to remember to purchase control wards on every back you can after you swap over to the oracle. I think it would have done more good than your hunter potion. When one person on the enemy team is the only one that can carry their team to victory (Zoe in this case) vision is more important than ever - finding picks and amp information can convert a game like that to a win much quicker.
Yeah,



I do need to be more consistent about buying ping wards and good point that it becomes even more of thing if they have a dangerous roamer.
Appreciate the feedback. :-)
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Infernal drake up,
I didn't play super well after that. Also my fault for letting myself get so tilted.