1. Current meta is still figuring itself out I think in terms of a 'solid' composition.
2.
Elise compared to previous top tier jungles has an easier time in new jungle due to spiderling kiting, allowing her to gank generally healthier than other champions would. Also she's getting a
Neurotoxin/
Venomous Bite buff in 4.22/5.1(not sure what patch it is, but soon™)
3.Countering siege comps is still pretty difficult and requires lots of hard engage, granted with a champion like
Janna on the siege team it's near impossible to keep the fight going so long as
Monsoon is up, I like the fact that UoL I think it was used
Wukong for his
Warrior Trickster stealth and
Nimbus Strike +
Cyclone combo initiate against TSM's
Maokai,
Nunu & Willump,
Azir,
Corki and
Soraka. Also new inner towers provide some defense against siege comps as well so turtling is a bit more doable against a siege comp but obviously still rough.
4.
Lissandra was a solo queue favorite in top for awhile and can be played in both solo roles quite well. Just a matter if you're willing to give up another spot that would otherwise be spent for a somewhat tankier champion for her, granted she can go sort of tanky as well.
Irelia has always and probably always will be strong, I still imagine we'll see
Jax return at some point in season 5, it's just a matter of time.
Maokai is very safe and scales well, not to mention is absurd in terms of his CC for peeling or just gluing himself to carries.
Rumble is in the ball park of
Irelia and has always been strong, don't think that'll change soon either.
Poppy is an interesting one and I still don't know how I feel about her, scaling wise she is the best champ pretty much available however getting to that point is damn near impossible against any sort of early game jungle aggro and/or early game bullies. Also I'd like to add these in too,
Gnar has potential and I figured after they finally got the boomerang fix onto the competitive scene he'd definitely see play, and I was right, how long will he remain though? Who knows, he's basically a less reliable rumble since your Rage on him doesn't decay as fast as heat on
Rumble.
Rek'Sai is also one I'm personally keeping an eye on, depending on what riot settles in terms of nerfing her she could potentially become a higher damage, more wave clear, shorter cd global tp with lack of shield and can be prevented from ever being used by destroying tunnels - version of
Shen. Her roaming capabilities are pretty great, and she can get back to lane pretty much free every other 1:40 or less. Only thing she lacks is ANY form of CC except a gimpy knock up, which is considerable enough to also argue that she's actually useless.
5.
Ziggs is outshined currently by
Xerath and
Azir, hence why he's a rarer sight. Basically he's a slightly weaker in terms of Q damage
Xerath, with an escape and wave clear/pit burst rather than clean up near-global ult. Whereas
Azir is just better in every sense. Q is trivial to hit, Soldiers do insane damage in few autos, and he can escape or gap close over such huge distances if he casts
Shifting Sands before using
Conquering Sands or otherwise known as the 'banana juke' by some. Video of what it looks like below.
6. One more piece,
Syndra is announced to be receiving an early game base damage nerf in next patch as well,
Scatter the Weak width is also being reduced (max rank width increase to clarify is being made smaller), so it'll be interesting to see what happens there, her max level
Dark Sphere will be doing same damage as it does now, but early levels are reduced.
2.



3.Countering siege comps is still pretty difficult and requires lots of hard engage, granted with a champion like











4.











5.







6. One more piece,



Quoted:
Syndra
Dark Sphere (Q) damage lowered to 50/95/140/185/230 from 70/110/150/190/230
Scatter the Weak (E) [According to Ricklessabandon there will also be a nerf to "width on Scatter the Weak missles. Source: 1/2]
Dark Sphere (Q) damage lowered to 50/95/140/185/230 from 70/110/150/190/230
Scatter the Weak (E) [According to Ricklessabandon there will also be a nerf to "width on Scatter the Weak missles. Source: 1/2]
Sig by TheNameless ^ Check out my Nasus guide ^
Savlonic asnwered very well and I would just like to add a few things on question 3 and 4.
3. As Savlonic said, the one thing that poke comps fear is hard engages. Therefore the easiest way to deal with is champions like
Jarvan IV,
Hecarim,
Fiddlesticks,
Pantheon and such. If you can't straight up run them down then always try to flank the with a good initiator. Sneak behind them and jump in with
Onslaught of Shadows. That will make them **** their pants and then just go hardcore all-out.
4. Gnar should be on that list as well, as said. All of them except
Poppy can do fairly well against most match-ups and are very good late game hence why they are top tier.
Poppy's deal though is that she is the reincarnation of Satan if she gets to late game, while she is the equivalent of a fragile ming vas if she has a hard time top.
The reason she is picked a lot is mostly because of
Maokai and
Dr. Mundo (where her first LCS encounter was). Those champs are very safe and struggles very little. Their streangths are that they come through laning phase without much trouble as they don't have many hard counters. Their weakness though is that they can't really do anything against the other laner. They just are there and become brickwalls late game. That's where
Poppy shines. If she is not bullied in lane she will be the late game devil that all teams wants to play with and no team wants to play against.
3. As Savlonic said, the one thing that poke comps fear is hard engages. Therefore the easiest way to deal with is champions like





4. Gnar should be on that list as well, as said. All of them except


The reason she is picked a lot is mostly because of








The new Juggernaut enchantment is basically the same as SotAG when it was in its prime. That's one of the reasons she got some of her early power back. The other main reason is probably that her sustain is valued more this season.
Edit: To clarify, I mostly meant in the competitive metagame. There are always people who will build damage (in this case AP) in soloqueue, in which case the Juggernaut buff doesn't really matter as much.

Thanks to Lugignaf for the sig!
Some including myself still favor Enchantment: Magus over juggernaut on
Elise however, I think it comes down to whether or not you need the tenacity sooner rather than later, because you can completely ignore tenacity if the enemy doesn't have any game changing CC early on, and just buy
Elixir of Iron later.


Sig by TheNameless ^ Check out my Nasus guide ^
Thanks for enlightening me a lot. Here is some more I want to ask.
1. Speaking of
Hecarim, I'm pretty confused about him. Some say his gank is weak, but I think his damage output is pretty decent and with the movement speed boost from his
Devastating Charge which can help him to approach the enemies quite well. His
Onslaught of Shadows, as TheKut said above, is very useful to force teamfights. I played him for several times and I kinda liked him. But is the early counter-jungle, especially if he loses his first Blue buff, making him so vulnerable?? I mean he can still buy
Ranger's Trailblazer to farm up and have decent level to attemp the ganks. Champions like
Xerath, in my opinion, is very vulnerable to his ganks due to his lack of mobility. Somehow, I think he's more useful than
Lee Sin especially in teamfights where his
Onslaught of Shadows can be very disastrous if it's hit well on the enemies.
2.
Cho'Gath appeared in several matches in season 4, he did his job quite well on top lane (I've seen him jungling but it was just useless). He has wave-clear power, tankiness and his true damage is ridiculous to deal with. But somehow,
Maokai still survives and
Cho'Gath became unviable. Can you guys explain for me please?
3.
Gnar, I forgot to mention about him in my questions. Yes, he's a very strong champions in bot laning and teamfights. But I still think he's kinda predictable. Of course noone wants to stay close to a
Gnar who is having his big form, or reaching 100 fury.
4. Still about the jungle,
Shaco,
Fiddlesticks are pretty strong in the jungle, but why are they not used in competitive games? They are very popular in soloqueue.
1. Speaking of







2.



3.


4. Still about the jungle,


I will try to answer your questions:
Hecarim
Cho Gath
So, what questions do you have about
Gnar?
Shaco and Fiddlesticks


So, what questions do you have about



If you have any questions, feel free to PM me.




Basically, if the inconsistency is no problem for you or you find other ways to make the inconsistency no problem for you, you should play


NicknameMy wrote:




The cooldown of






NicknameMy wrote:
Basically, if the inconsistency is no problem for you or you find other ways to make the inconsistency no problem for you, you should play

Consistency might not be a big factor in low level solo q, but it's of at most importance in competitive play and it's not about playing hard vs easy champions- it's about playing champions that give the best results consistently. (If you want to win)

If you have any questions, feel free to PM me.
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First of all, pardon my English, it's not my first language. I'm a new member here so I want to say Hello to everyone here and hope you guys will help me with my below questions.
I'm starting a new commentator career, not an official commentator but I'm under training and I'll be live on stream in January commentating in GPL.
I'm working as an analyst, and for the last few weeks, I've found that I still have many lacks of knowledge about LoL, I only know the surface, not what under it. Google won't help much so I get here to ask for your help. Here is my questions:
1. What is the current meta about? I see a lot of
2. I see
3. Poke teams (
4. Top lane is now dominated by
5. Still about poke teams, but it's
These are all questions, for now. I hope if I have some more, I will be able to get some helps here.
Thanks in advance.