TheJohn wrote:
lol, so both extremes die when CC'd. Full tank has no damage and full AP has no defense. Tanky-AP is still winning, bro
No, Any mordekaiser, no matter what items you build WILL DIE if you get locked down with CC.
Like, 2 second stun = dead mordekaiser, i don't care how much health/tank stats you have, you are dead.
Mordekaiser has NO ESCAPES.
He is the ultimate "All In, Balls to the Wall" champion, because if he goes in to a fight, he can't get out unless he kills everyone in the fight, dies, or they run away from you because you have no cc.
Like, Mordekaiser is the worst hero in the game, because he can only kill people that are ******ed.
But he's really strong.
Tri lane for life.
JEFFY40HANDS wrote:
Like I said, he's not terrible, but you need a strong team to back him up. I'd consider him a potential counter pick to non burst/LOW sustain based champs. But that depends on your definition of burst and or low sustain.
I'd say that he counters Kassadin pretty effectively.
Also, He counters champions with early game burst, and late game sustained damage.
Cassiopeia/Flat Mana Ryze are perfect counters, because he is weak to early game sustained damage and late game burst.
Tri lane for life.
You mean Cass and Ryze can counter Morde? Or did I misunderstand?
If you mean Morde counters Cass/Ryze I think you may be mistaken about him winning the lane against Cass, Ryze is 50/50.
Between DoTs and Twin Fang from Cass, Morde's shield will almost always be down. He comes in to SoD, Cass lands Noxious Blast as he momentarily channels SoD, then follows with Twin Fang spam. It's the same reason (at least in my book) why Morganna cannot handle a well played Cass. The consistent harass and zoning by Cass makes it hard for people to find a good rythm. But it's up for debate, I just don't see Cass losing to Morde.
If you mean Morde counters Cass/Ryze I think you may be mistaken about him winning the lane against Cass, Ryze is 50/50.
Between DoTs and Twin Fang from Cass, Morde's shield will almost always be down. He comes in to SoD, Cass lands Noxious Blast as he momentarily channels SoD, then follows with Twin Fang spam. It's the same reason (at least in my book) why Morganna cannot handle a well played Cass. The consistent harass and zoning by Cass makes it hard for people to find a good rythm. But it's up for debate, I just don't see Cass losing to Morde.
Morde isnt 100% dead everytime he gets CC'd...
Ofc theres no escape mechanism and he wont have his shield to back him up (300-500 "Hp" at most) but seriously, thats why you get some heavy tank stuff on him.
If the enemy team still focus you first while you reg Hp with Ulti, its a gg for Morde's team since the enemy team wasted CDs on the off-tank.
Sure Morde's dead most of the time this way but that doesnt matter if your team wins the gang thx to that.
Ofc theres no escape mechanism and he wont have his shield to back him up (300-500 "Hp" at most) but seriously, thats why you get some heavy tank stuff on him.
If the enemy team still focus you first while you reg Hp with Ulti, its a gg for Morde's team since the enemy team wasted CDs on the off-tank.
Sure Morde's dead most of the time this way but that doesnt matter if your team wins the gang thx to that.
At best AP Tank morde should be built (imo)
Hextech Gunblade (or WoTA)/Mercs/Randuins (or FoN)/Rylai's/Abyssal/other.
Hextech/WoTA for sustain/Mercs to help counter heavy CC/Randuins or FoN to help counter whatever champion is strongest on the enemy team at the moment/Abyssal to add to your MR and ofc increase your(your teams) overall damage/other to supplement whatever might be needed. Sunfire would be ideal because it has synergy with Abyssal and Creeping death. IF you're doing EXTREMELY well then either deathcap/Void Staff in place of a last defensive item.
Hextech Gunblade (or WoTA)/Mercs/Randuins (or FoN)/Rylai's/Abyssal/other.
Hextech/WoTA for sustain/Mercs to help counter heavy CC/Randuins or FoN to help counter whatever champion is strongest on the enemy team at the moment/Abyssal to add to your MR and ofc increase your(your teams) overall damage/other to supplement whatever might be needed. Sunfire would be ideal because it has synergy with Abyssal and Creeping death. IF you're doing EXTREMELY well then either deathcap/Void Staff in place of a last defensive item.
Temzilla wrote:
No, Any mordekaiser, no matter what items you build WILL DIE if you get locked down with CC.
Like, 2 second stun = dead mordekaiser, i don't care how much health/tank stats you have, you are dead.
Mordekaiser has NO ESCAPES.
He is the ultimate "All In, Balls to the Wall" champion, because if he goes in to a fight, he can't get out unless he kills everyone in the fight, dies, or they run away from you because you have no cc.
Like, Mordekaiser is the worst hero in the game, because he can only kill people that are ******ed.
But he's really strong.
So we found a champion worse than Eve. It's time to mail RIOT and tell them to add another champion to the rework list

JEFFY40HANDS wrote:
At best AP Tank morde should be built (imo)
Hextech Gunblade (or WoTA)/Mercs/Randuins (or FoN)/Rylai's/Abyssal/other.
Hextech/WoTA for sustain/Mercs to help counter heavy CC/Randuins or FoN to help counter whatever champion is strongest on the enemy team at the moment/Abyssal to add to your MR and ofc increase your(your teams) overall damage/other to supplement whatever might be needed. Sunfire would be ideal because it has synergy with Abyssal and Creeping death. IF you're doing EXTREMELY well then either deathcap/Void Staff in place of a last defensive item.
If you DO build mordekaiser as AP-Tank, I HIGHLY recommend this:






TheJohn wrote:
So we found a champion worse than Eve. It's time to mail RIOT and tell them to add another champion to the rework list
No, see, Eve is bad because her kit is underpowered.
Mordekaiser is bad, because if you go into a fight, and suddenly another d00d appears and it will make you lose that fight, you can't run.
You have to commit fully to an attack.
As a champion, he is good, he just requires extremely strong decision making in order to play to his fullest.
He is hard to play in an even game because it's hard to judge fights effectively.
Tri lane for life.
Aside from hourglass that's how I'd build him. Some early damage+sustain, then mid game durability, then utility, then make a choice between more damage (which is a good option) or more durable (a less optimal choice if you want to generate your shield quickly, but increases your chances to be around a whole fight thuse dealing more damage in the long run)
Meaning "you can't DPS if you're dead"
Meaning "you can't DPS if you're dead"
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