Has no one mentioned the bug in jungle since this patch?
Bug or intentional change.
When people leash, they tend to leash until the very end. But since the new jungle one uses
Smite at 390 HP.
Sometimes when you do this and there are still peeps trying to leash, you get like no Exp for the kill. You get the buff, but very little Exp.
When this happens, I can farm the jungle all day long, all 4 members of my team can be AFK, and I'd still be the lowest in level.
This just happened for the second time now.
I've spammed jungler for over 14 games now, so I know the general flow of the game.
This is the second time I feel like I'm held behind.
Reaching lvl 6 waaaaaaaaaaaaaaay past the 7 min mark, was the 9:30 mark this time.
All the while I'm doing the same as usual.
Haven't died, no pauze, continuous farming, yet it took me over 2 mins longer to reach lvl 6.
Bug or intentional change.
When people leash, they tend to leash until the very end. But since the new jungle one uses

Sometimes when you do this and there are still peeps trying to leash, you get like no Exp for the kill. You get the buff, but very little Exp.
When this happens, I can farm the jungle all day long, all 4 members of my team can be AFK, and I'd still be the lowest in level.
This just happened for the second time now.
I've spammed jungler for over 14 games now, so I know the general flow of the game.
This is the second time I feel like I'm held behind.
Reaching lvl 6 waaaaaaaaaaaaaaay past the 7 min mark, was the 9:30 mark this time.
All the while I'm doing the same as usual.
Haven't died, no pauze, continuous farming, yet it took me over 2 mins longer to reach lvl 6.
tell them before hand to gtfo or just wait to smite it lol, hell if people wont leave and it goes under 200 hp i dont even smite it and just smite a small camp instead
also Darcurse ive answered that, so has Luther in his post
they nerfed the execute on ranged champions because a bot lane that started duo targon could instantly push the lane to the turret and hit level 2 incredibly fast AND since theyre ranged they can harass the other lane that happened to not start a targon under the turret BECAUSE THEY ARE RANGED
again if you really think im not getting it can you reword it? because what im getting is that you dont understand why the execute was nerfed, and as moon said the actual stats on it are terrible youre buying the targon line for the passive not for the stats
also in case no one saw the PBE changes for the jungler items theyre gonna help with sustain a lot and theyre removing bounty hunter from the spirit stone items and giving them all what golem has
also Darcurse ive answered that, so has Luther in his post
they nerfed the execute on ranged champions because a bot lane that started duo targon could instantly push the lane to the turret and hit level 2 incredibly fast AND since theyre ranged they can harass the other lane that happened to not start a targon under the turret BECAUSE THEY ARE RANGED
again if you really think im not getting it can you reword it? because what im getting is that you dont understand why the execute was nerfed, and as moon said the actual stats on it are terrible youre buying the targon line for the passive not for the stats
also in case no one saw the PBE changes for the jungler items theyre gonna help with sustain a lot and theyre removing bounty hunter from the spirit stone items and giving them all what golem has

Thanks to TheNamelessBard for the signature
It was odd though.
It felt like I wasn't leveling as fast as I should.
Had a game where I didn't connect until the game was 4 mins in and I caught up at lvl 11-12.
This game (as with the previous where it happened), I didn't catch up at all. I got pummeled but camps, they took longer to die. The entire game just felt slow and sluggish.
Might've been just me though.
But yeah, I'll be making sure peeps back off at 50% from now on......
Wonder why I didn't know about that shared xp thingy......
It felt like I wasn't leveling as fast as I should.
Had a game where I didn't connect until the game was 4 mins in and I caught up at lvl 11-12.
This game (as with the previous where it happened), I didn't catch up at all. I got pummeled but camps, they took longer to die. The entire game just felt slow and sluggish.
Might've been just me though.
But yeah, I'll be making sure peeps back off at 50% from now on......
Wonder why I didn't know about that shared xp thingy......
Yes, I know about xp sharing in lanes.
But since jungling is a solo role, I never noticed.
The only other times I didn't level at that first buff was when someone else got the buff. Thus I figured the one that got the kill, got the xp and the gold.
But since jungling is a solo role, I never noticed.
The only other times I didn't level at that first buff was when someone else got the buff. Thus I figured the one that got the kill, got the xp and the gold.
Here is hotfix should be live now or later today.
Junglers still suck they still get less gold than a duo targen and have less pressure and impact in game than s3.
Junglers were lied to with all s4 changes they are worse and being replaced by duo top.
Items
Relic Shield
UNIQUE Passive - Spoils of War
Charge rate increased to 60 seconds from 30 (remains 30 seconds for Targon's Brace and Face of the Mountain)
Execute now only works on melee basic attacks
Fixed a bug where Zac's Cell Division bloblets could be executed
Hunter's Machete, Spirit Stone, and Madred's Razors
UNIQUE Passive - Maim
Health return on hit increased to 5 from 3
Wriggle's Lantern
Combine cost reduced to 150 gold from 300 (total cost 1650 from 1800)
Bloodthirster
Fixed a bug where the combine cost was 650 gold instead of 850 (total cost is now back to 3200 gold from 3000)
Junglers still suck they still get less gold than a duo targen and have less pressure and impact in game than s3.
Junglers were lied to with all s4 changes they are worse and being replaced by duo top.
Items
Relic Shield
UNIQUE Passive - Spoils of War
Charge rate increased to 60 seconds from 30 (remains 30 seconds for Targon's Brace and Face of the Mountain)
Execute now only works on melee basic attacks
Fixed a bug where Zac's Cell Division bloblets could be executed
Hunter's Machete, Spirit Stone, and Madred's Razors
UNIQUE Passive - Maim
Health return on hit increased to 5 from 3
Wriggle's Lantern
Combine cost reduced to 150 gold from 300 (total cost 1650 from 1800)
Bloodthirster
Fixed a bug where the combine cost was 650 gold instead of 850 (total cost is now back to 3200 gold from 3000)
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Also Darcurse, maybe you have to repeat yourself constantly because you don't actually say anything of substance. If you're going to make an argument than make a ****ing argument. Don't just drop 1 line and expect everyone to understand what you're trying to say, because quite frankly you haven't said anything.