BigBoxGamer wrote:
Udyr immobile? He has a speed boost that you should use with chilling smite to get the most out of it. What game is meddler playing where Udyr is immobile?
In a game were Riven exists and most bruisers can instantly be on top on an ADC without running means that yes, Udyr is "immobile".
The irony here is now that they are trying not to let bruisers step on ADC's toes, bruisers will only step on other bruisers toes, as buffing immobile bruisers makes mobile ones tread even faster around them, lol.
I know how they can fix the non-dashing champs without making the mobile ones better!!!!
Item name: I dream of reaching your carry one day (IDORY COD for short)
If your champion is **** (**** champ: melee and without any type of dash/blink apart from Flash), whenever he runs towards an enemy champ he runs EVEN FASTER.
Stats:
crit chance +5%
attack damage +10
HP + 100
Unique passive "I'm low hp catch me n00b": if your champion has run towards a carry for over 10 seconds without reaching them, you gain +300 movement speed if you run in the opposite direction of enemy units.
Item name: I dream of reaching your carry one day (IDORY COD for short)
If your champion is **** (**** champ: melee and without any type of dash/blink apart from Flash), whenever he runs towards an enemy champ he runs EVEN FASTER.
Stats:
crit chance +5%
attack damage +10
HP + 100
Unique passive "I'm low hp catch me n00b": if your champion has run towards a carry for over 10 seconds without reaching them, you gain +300 movement speed if you run in the opposite direction of enemy units.
FalseoGod wrote:
I know how they can fix the non-dashing champs without making the mobile ones better!!!!
Item name: I dream of reaching your carry one day (IDORY COD for short)
If your champion is **** (**** champ: melee and without any type of dash/blink apart from Flash), whenever he runs towards an enemy champ he runs EVEN FASTER.
Stats:
crit chance +5%
attack damage +10
HP + 100
Unique passive "I'm low hp catch me n00b": if your champion has run towards a carry for over 10 seconds without reaching them, you gain +300 movement speed if you run in the opposite direction of enemy units.
Item name: I dream of reaching your carry one day (IDORY COD for short)
If your champion is **** (**** champ: melee and without any type of dash/blink apart from Flash), whenever he runs towards an enemy champ he runs EVEN FASTER.
Stats:
crit chance +5%
attack damage +10
HP + 100
Unique passive "I'm low hp catch me n00b": if your champion has run towards a carry for over 10 seconds without reaching them, you gain +300 movement speed if you run in the opposite direction of enemy units.
Or, how about we give everyone the ability to have flash take up an item slot! I like this choice the most.
FalseoGod wrote:
Unique passive "I'm low hp catch me n00b": if your champion has run towards a carry for over 10 seconds without reaching them, you gain +300 movement speed if you run in the opposite direction of enemy units.
But WHY.
If you haven't even killed the carry yet turning around is completely pointless so how on earth do you use the passive???
It's literally just an inferior phage and I buy two of them already?!?
Worst theorycraft ever demote this guy pls.
Basically MOBAFire.
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Are a combination of offensive/defensive effects and therefore generally of noticeably lower appeal to ADCs who want to go full offense (e.g. revised Black Cleaver which has a significant part of its budget spent on health, something fighters are fine with, but ADCs often aren't).
Offer additional rewards when combined with other defensive/partially defensive items ( Atma's Impaler back in the day was an example of this sort of effect. It did have some other issues and so we felt we had to remove it, we believe there may be some variants on the concept that work better however).
Help melee champions engage in a fight, or stick to targets better once in a fight, in ways that aren't as consistently useful or accessible on ranged champions ( Randuin's Omen and Phage are good examples of this category) .
We're currently working on some items using the above approaches, which are intended in part to be good fits on heavy, immobile fighters like Garen, Darius, Udyr etc. More details to follow sometime pretty soon (patch 5.16 or 5.17 at a guess, so potentially hitting PBE 1-3 weeks from now, depending on how the rest of the work goes).
Yaaay, finally, champions of my style get more items to use. I already like Dead Man's Plate for them which is also a potential future item.