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The Twisted "Fate" is coming!! Dun...

Creator: JunSupport June 30, 2011 9:40am
th3BlackAngel
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The poblem with TF's ult, and the difference between this and Panth's ult, is that it allowed TF and his team to locate the enemies. Now this wouldn't be a problem if TF couldn't just randomly spawn beside his enemies and wreck them to ****. Panth's ult is different in that you can't know were your enemies are unless you can see them (they are near you or your allies or towers or wards). TF could just jump across half the map to the exact location were an enemy was. Pantheon has to do some guesswork and timing.

TL;DR, TF's ult is wayyyyyyyy better than Pantheon's as far as global's go.
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JunSupport
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Then it would still be useless, unless the enemy team is beating you so bad that they won't leave your half of the map.

I think it will be sorta like noc's ulti also


Untrue. It just means you have to actually head out on to the map before using your Ultimate.
Currently, Destiny is costless if you use it at base, because during the Gate channel, your mana is refilled.
That part is also slightly unwanted, because the cost is suppose to be there to encourage resource management.

The channel time will probably be reduced, and if you can teleport past 8000 distance, that in itself will still be amazing.
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JunSupport wrote:



Untrue. It just means you have to actually head out on to the map before using your Ultimate.
Currently, Destiny is costless if you use it at base, because during the Gate channel, your mana is refilled.
That part is also slightly unwanted, because the cost is suppose to be there to encourage resource management.

The channel time will probably be reduced, and if you can teleport past 8000 distance, that in itself will still be amazing.

Riot does realize TF has blue cards right?
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Blue cards only help if you can land them. If you are terrible at TF, gating at base has no consequences.
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i think the global vision stays (like nocts paranoia is also global) but the teleport will be reduced probably to something like nocts prenerf ult at rank 3 at all ranks (much shorter would be useless because cmmon you could also walk then wouldnt you?)
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@Rudmed:

Blue card is ****. It's only good if you're free to throw it a dozen times without getting harassed. Good in lane, pointless in team fights and ganks.

@Atheb:

Presumably, the Gate range will be bigger then Nocturne's at all ranks.

This is because it has a lot less damage potential.
Although the free-style teleport can be hugely useful.

Also, Gate was originally made as a way to chase/cut off runaway enemies.
If you're actually participating in a team fight, and haven't blown your ultimate, being able to jump in front of the enemy's path is incredible.


To be blunt: NO. You could NOT just walk. Gate would still be better.
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I'm sorry...But since when was a Global Ult not supposed to be global? Nerfing the range on it/removing the reveal component would make TF unfun to play and probably useless. He's banned like 90% of the time in tournament play. And quite often banned in ranked games. I can understand the frustration that TF can bring about, but seriously? You 1 have to be map aware (why Phreak never playes TF) 2. Be able to anticipate your opponent's movements in a short amount of time and then after all that, still not get Fd in the A by enemy team mates who might be moving in to cover their friendly. I agree that TF needs a bit of a buff in damage from his abilities, but Destiny literally deals no damage and requires you to be competant in placing it. The risk reward is high for Destiny which makes it fine where it is. It's not just a DPS/Nuke that TF can bring to the table but a psycological advantage. If an enemy team wants to push and leave an inhib exposed you make them pay for it.

Bah talking about it is making me want to punch kittens. I like TF, I'm not pro with him yet but the way he works now I've been able to get used to him. I might be overexaggerating but if they make TFs ulti range equivelant to "I do 250% weapon dmg every 3 seconds LOLOLOLOLOLOL, I can 2 shot tanks yo" Nocturne I really will punch a kitten.

The concept of nerfing X/Y/Z to make B more powerful or vice versa is moronic. Either way I'm ranting, for all I know the nerf will be minimal.

OH BOY PANTH BUFF....Does this mean Tankplank will be over shadowed by a ridiculously OP Pantheon?

Last comment...I'm thinking the QQ call for "NERF TF" was because he can BD like a pro and still make an impact in a team fight....What's the point of having an ability called Destiny if it doesn't make a HUGE impact every time it's used? Meh "wait and see mode" active.
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I'm sorry...But since when was a Global Ult not supposed to be global? Nerfing the range on it/removing the reveal component would make TF unfun to play and probably useless. He's banned like 90% of the time in tournament play. And quite often banned in ranked games. I can understand the frustration that TF can bring about, but seriously? You 1 have to be map aware (why Phreak never playes TF) 2. Be able to anticipate your opponent's movements in a short amount of time and then after all that, still not get Fd in the A by enemy team mates who might be moving in to cover their friendly. I agree that TF needs a bit of a buff in damage from his abilities, but Destiny literally deals no damage and requires you to be competant in placing it. The risk reward is high for Destiny which makes it fine where it is. It's not just a DPS/Nuke that TF can bring to the table but a psycological advantage. If an enemy team wants to push and leave an inhib exposed you make them pay for it.



That red section about the pyscholgical advantage is what I'm gonna focus on. People know TF is in the game, and they still overextend, and get killed because TF warped in. QQ its like knowing they have a jungler, overextending and getting killed yet there are no cries to remove the jungle. Then back-dooring is considered cowardly, and TF does alot of that, plus a team does not like to be punished because they are pushing. That is where all the QQ is coming from.

When they are trying to have fun they find TF too punishing too have any kind of fun essientaly.
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@JEFFY40HANDS:

I'm sorry, but it seems like you've never contributed to the discussions in the LoL forums with actual Riots before, and don't really see what's wrong with TF.

No offense, but your statement seems like misinformed forum QQ that I see on a daily basis.

It may not seem like much, but being able to use Gate to go to ANY point on the map is actually harmful to normal gameplay. When used correctly, it leads to certain extremes that turn the game into hell for the enemy.


@Rudmed:

Twisted Fate is a problem in all ELOs because he acts like stealth.
His pubstomps, or forces tower-hugging. (and you can't even ward against him)

When a noob plays against TF, they'll overextend and die.
When a veteran plays against TF, he/she will turret-hug the moment TF is mia post-level6.

This kind of play style slows the game down and makes it boring.
Something Riot does not want to encourage.

At late game, it means that if you stray from your own team for 1 minute, you're overextending, even if the enemies are inside their base.
This is something that's too strong in Riot's opinion.
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Zeprido
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@Jun 100% agree.
I'm hoping for some buffs that we've been wanting to come with the nerf to globals, his global allowed not only for a teleport to anywhere on the map, but for perfect positioning, even if he was on the complete opposite side of the map.

To be honest though, I really would like to see something done with his passive, Phreak tried to justify it during commentary (at Dreamhack?), and it was just hilarious. It doesn't fit in with his kit, its more of a support passive.
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