The_Nameless_Bard wrote:
stop itttttt....it hurtssssss

Back on-topic: If you want an attack speed item for an ADC that does not give crit, try a

Let's not turn this into "Name the noob trap" and focus on what Searz should build instead.
If someone wants to mention some items that look strong but should be avoided, that's fine, but again that's really only useful if combined with some solid reasoning as to why that is the case ;)
If someone wants to mention some items that look strong but should be avoided, that's fine, but again that's really only useful if combined with some solid reasoning as to why that is the case ;)
Well, first things first: most people here don't even seem to understand how
Runaan's Hurricane works in the first place.
So allow me to explain.
The item sends out two extra shots dealing 10+50% of your total damage.
These two extra shots target enemies within 375 distance of your primary target (I also updated the description of the item on here to clarify that).
So if Caitlyn attacks an enemy 650 distance away from her then she can hit another that is 1025 distance away with one of the extra shots.
Let me repeat that: 1025 distance away.
That is longer than Urgot's Q. That is almost DOUBLE the normal range of a carry(which is 550). That is almost as long as Gragas Barrel Roll ability.
Do you understand how long the range of her attacks get?
Now for the synergy with her passive.
Her passive makes it so that every 6th attack you will deal 50% bonus damage to enemy champions (or 150% bonus damage to minions/creeps).
Runaan's Hurricane makes every attack of hers count as 3 attacks. That means that her passive will work on every THIRD attack instead of every sixth.
50%/3 = ~17%
50%/6 = ~8%
Against champions that is an increase of 9% single-target damage. NINE PERCENT. And that's only counting the two extra procs, not the attack speed synergy with the passive.
It works amazingly well with her passive.
Now, I do understand that it doesn't bring as much to the table when it comes to single-target damage as other items, but when your multi-target damage increases EXPONENTIALLY with an item that makes you pay about 100gold for that passive then I consider that a very minor problem.
Not to mention the CRAZY teamfighting power you will represent with a lizard buff plus
Runaan's Hurricane.
The Banana does have a point however. You'll no longer be able to get enough crit items to make crit worthwhile without sacrificing another item.
But here's the thing: crit isn't vital. It's great, amazing even, but not vital. Your Q and ult does not benefit from crit(which is why you build LW over BC), so how about just building AD instead?
It even opens up for crazy items like Frozen Mallet, which would allow you to slow 3 enemy champions 650-1025 range away by 30%. (but honestly, the lizard buff alone is probably enough)

So allow me to explain.
The item sends out two extra shots dealing 10+50% of your total damage.
These two extra shots target enemies within 375 distance of your primary target (I also updated the description of the item on here to clarify that).
So if Caitlyn attacks an enemy 650 distance away from her then she can hit another that is 1025 distance away with one of the extra shots.
Let me repeat that: 1025 distance away.
That is longer than Urgot's Q. That is almost DOUBLE the normal range of a carry(which is 550). That is almost as long as Gragas Barrel Roll ability.
Do you understand how long the range of her attacks get?
Now for the synergy with her passive.
Her passive makes it so that every 6th attack you will deal 50% bonus damage to enemy champions (or 150% bonus damage to minions/creeps).

50%/3 = ~17%
50%/6 = ~8%
Against champions that is an increase of 9% single-target damage. NINE PERCENT. And that's only counting the two extra procs, not the attack speed synergy with the passive.
It works amazingly well with her passive.
Now, I do understand that it doesn't bring as much to the table when it comes to single-target damage as other items, but when your multi-target damage increases EXPONENTIALLY with an item that makes you pay about 100gold for that passive then I consider that a very minor problem.
Not to mention the CRAZY teamfighting power you will represent with a lizard buff plus

The Banana does have a point however. You'll no longer be able to get enough crit items to make crit worthwhile without sacrificing another item.
But here's the thing: crit isn't vital. It's great, amazing even, but not vital. Your Q and ult does not benefit from crit(which is why you build LW over BC), so how about just building AD instead?
It even opens up for crazy items like Frozen Mallet, which would allow you to slow 3 enemy champions 650-1025 range away by 30%. (but honestly, the lizard buff alone is probably enough)
""Toshabi took thy **** and strucketh Hotshot in his face 'thou art no god'" Toshabi 3:16" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
"And then, TheJohn said something so Brazilian that it made all the Brazilians in Brazil turn to look at him" - Toshabi
"abloobloo ur triggering me" - Toshabi
http://leagueoflegends.wikia.com/wiki/Runaan%27s_Hurricane
note that the two extra bolts do not prioritize champions so the chances of it hitting 3 champions at once is low, unless its in a fight in the jungle or by dragon and baron pit, also the extra shots do not crit, the thing with hurricane is that it only gives AS, if it gave another stat like MS/Crit/AD then it would be a good item but its only for AS and the passive
also the reason why people build LW over BC is 1. because it got nerfed and 2. it takes more than 1 hit to get the full penetration from it, Cait has no reliable way to get the full penetration on it other than with AAs, MF used to build BC because it applied each time it did damage, but LW is now better than BC
also if you want to attack multiple enemies in a longer range why not get statikk shiv? the damage on shiv can crit making your DPS higher and AoE damage higher, yeah it doesnt apply on hit effects but most ADCs arnt building on hit builds (on hits in their kit and lizard buff are probably the only on hits ADCs will be using since FM is lame)
with statikk shiv you can easily critical strike a team with one AA, yes the damage is more "constant" with hurricane but its also overall lower than with shiv since shiv can crit on 4 targets (its also pretty fast to recharge since youll be moving a lot)
so basically if youre looking for more AoE in your autos just get statikk shiv instead of hurricane, you get better stats and a better passive
note that the two extra bolts do not prioritize champions so the chances of it hitting 3 champions at once is low, unless its in a fight in the jungle or by dragon and baron pit, also the extra shots do not crit, the thing with hurricane is that it only gives AS, if it gave another stat like MS/Crit/AD then it would be a good item but its only for AS and the passive
also the reason why people build LW over BC is 1. because it got nerfed and 2. it takes more than 1 hit to get the full penetration from it, Cait has no reliable way to get the full penetration on it other than with AAs, MF used to build BC because it applied each time it did damage, but LW is now better than BC
also if you want to attack multiple enemies in a longer range why not get statikk shiv? the damage on shiv can crit making your DPS higher and AoE damage higher, yeah it doesnt apply on hit effects but most ADCs arnt building on hit builds (on hits in their kit and lizard buff are probably the only on hits ADCs will be using since FM is lame)
with statikk shiv you can easily critical strike a team with one AA, yes the damage is more "constant" with hurricane but its also overall lower than with shiv since shiv can crit on 4 targets (its also pretty fast to recharge since youll be moving a lot)
so basically if youre looking for more AoE in your autos just get statikk shiv instead of hurricane, you get better stats and a better passive

Thanks to TheNamelessBard for the signature
Searz wrote:
Well, first things first: most people here don't even seem to understand how

So allow me to explain.
The item sends out two extra shots dealing 10+50% of your total damage.
These two extra shots target enemies within 375 range of your primary target (I also updated the description of the item on here to clarify that).
So if Caitlyn attacks an enemy 650 range away from her then she can hit another that is 1025 range away with one of the extra shots.
Let me repeat that: 1025 range away.
That is longer than Urgot's Q. That is almost DOUBLE the normal range of a carry(which is 550). That is almost as long as Gragas Barrel Roll ability.
Do you understand how long the range of her attacks get?
Now for the synergy with her passive.
Her passive makes it so that every 6th attack you will deal 50% bonus damage to enemy champions (or 150% bonus damage to minions/creeps).

50%/3 = ~17%
50%/6 = ~8%
Against champions that is an increase of 9% single-target damage. NINE PERCENT. And that's only counting the two extra procs, not the attack speed synergy with the passive.
It works amazingly well with her passive.
Now, I do understand that it doesn't bring as much to the table when it comes to single-target damage as other items, but when your multi-target damage increases EXPONENTIALLY with an item that makes you pay about 100gold for that passive then I consider that a very minor problem.
Not to mention the CRAZY teamfighting power you will represent with a lizard buff plus

The Banana does have a point however. You'll no longer be able to get enough crit items to make crit worthwhile without sacrificing another item.
But here's the thing: crit isn't vital. It's great, amazing even, but not vital. Your Q and ult does not benefit from crit(which is why you build LW over BC), so how about just building AD instead?
It even opens up for crazy items like Frozen Mallet, which would allow you to slow 3 enemy champions 650-1025 range away by 30%. (but honestly, the lizard buff alone is probably enough)
9% increased damage?
Why buy that over IE, which gives 50% additional crit damage + AD that scales off crit + AD that scales off AS + AD that scales with your abilities?
Why buy it over Phantom Dancer, which scales off your AD + Crit that scales off AS and AD? And move speed + ignore unit collision to boot?
Why buy it over Last Whisper?
Why buy it over Bloodthirster, which gives life steal which equates to survivability and more AD which scales off everything else?
Why buy it over Boots?
Why buy it over a defensive item?
Not to mention Runaans can't push towers or take dragon faster than if you picked any other item.
There are literally no reasons to justify buying a Runaans over anything in a standard ADC build. ADC's aren't even supposed to AoE the other team down, their primary damage source are single target auto-attacks. The only exception is like MF but Runaans doesn't help her AoE either...
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ohboy judging by these comments searz is falling into all the noobtraps