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Wriggle's nerf

Creator: Ezrea1 April 11, 2011 12:38am
20 posts - page 2 of 2
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Searz
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Toshabi wrote:

All this could be fixed by simply changing the item effect to have a 20% chance to inflict 500 /magic damage/ on the targeted minion instead of physical damage. Silly Riot and doing things the hard way.

... This is exactly what they're doing.. Are you trolling?
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So, Im thinking this will slow down a lot of jungles.. Lower their potential of not going back as much. Madred > Wriggle now?
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Diesel
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React wrote:

Madred > Wriggle now?


It's what Old Junglers did before Wriggle's was around, so I don't see much of a difference in-game. Plus, more Wards to buy for the whole team!
Ezrea1
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if it's magical damage, wouldn't brolaf still profit from that like he does with smite?

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Idk man... Wriggle lost all efectivness with this nerf, sure a small buff, but those champs such as Yi and Shaco need that extra Lifesteal to stay out their longer...
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Diesel
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Ezrea1 wrote:

if it's magical damage, wouldn't brolaf still profit from that like he does with smite?


Since Smite is now magic damage, I don't see why not.
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Ezrea1 wrote:

if it's magical damage, wouldn't brolaf still profit from that like he does with smite?


Someone found a big loop-hole. They will probably Nerf Olaf later on, but if it works. Olaf is the new King of Jungle
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no they stated it wont work with spellvamp.


also thank god this was so ****ing needed, enemy team had 3 ****ing wriggles, good luck doing anything.
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caucheka wrote:

no they stated it wont work with spellvamp.


also thank god this was so ****ing needed, enemy team had 3 ****ing wriggles, good luck doing anything.

Tis true, Sucks for Olaf though... =P well off to fix my Jungle build.
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caucheka wrote:

also thank god this was so ****ing needed, enemy team had 3 ****ing wriggles, good luck doing anything.


With the amount of stats it gave plus the Ward every 3 minutes honestly made it one of the most cost-effective items in the game.

So I'm shocked it made it this long. lol
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