Do you think the proposed idea is a good idea?
There was really no uh... proposal inside of your OP. I can kind of see where you're coming from, but there ain't much to bite on here.
jhoijhoi wrote:
So what's my proposal?
That the current guide comment/discussion tab is replaced with a Q&A tab that looks like the following (done in Photoshop with not much care of prettiness, so):
That the current guide comment/discussion tab is replaced with a Q&A tab that looks like the following (done in Photoshop with not much care of prettiness, so):
?
I think you're definitely on the right track. We like the idea of threaded discussion for guides, but are not sure when we could do it or what's the BEST way.
There's also an issue of all the legacy comments, what to do with them? That wouldn't stop us from implementing something new if we liked it / had the time but it is an annoyance.
I will do some investigating and see what we can do. Thank you for bringing this up again and making a well thought out proposal. :)
There's also an issue of all the legacy comments, what to do with them? That wouldn't stop us from implementing something new if we liked it / had the time but it is an annoyance.
I will do some investigating and see what we can do. Thank you for bringing this up again and making a well thought out proposal. :)

Thanks to Minho for my sig!
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I do think it'd be worth it to change the current guide discussion system, as more conversations taking place at guides means more continued traffic. Not everyone who uses MobaFire visits the forums (obviously), but everyone who visits MobaFire checks out the guides - a fraction of those people will read the discussion, and a fraction of that fraction will comment.
Increasing the ability/ease of that fraction of a fraction's participation at MobaFire only opens up more chances for people to join in. And of course more conversations means more traffic etc etc.
Anyway, would love to see it implemented, or at least something similar. The technology/coding is there, would just need tweaks, of course.