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Patch 5.13 Summary

Creator: Wayne3100 July 7, 2015 6:54pm
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Wayne3100
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Hello and welcome to the MOBAFire Patch Summary - 5.13!

Yes, that's right, the 5.13 patch notes are up! Now, before anyone gets too excited, we're not exactly sure whether this patch will actually be live after tonight (as was originally planned). Also, no, Tahm Kench will not be live as soon as this patch is applied.

Now calm down, calm down, take a deep breath. Before you run off to Reddit to submit your latest "Rito pls" post, I should mention there's still plenty for us to talk about here, including balance changes to Kalista and Nautilus, changes to the Devourer enchant, build path changes for a ton of AP items, a new upcoming Gnar skin and more. Let's go!


Champion Updates

WTF DID THEY DO TO MY CHAMPION?!
quick access for concerned players

*
*
-
+
Ekko
Jayce
Kalista
Kayle
*
-
-
+
Kennen
Nautilus
Rek'Sai
Singed
*
*
*
*
Skarner
Syndra
Thresh
Veigar
-
*


Xin Zhao
Zilean



! = Rework* = Mostly bugfix(es) and/or display changes+ = Buff- = Nerf~ = Mixed


For this summary, we've slightly changed the meaning of our blue * (normally used for as an indication for "bugfix only"), since some of these changes might still prove to be valuable quality of life changes for the champions involved. For example, Syndra now no longer loses any Dark Spheres which are interrupted by Yasuo's Wind Wall or Braum's Unbreakable, meaning she can still make use of them with her abilities after they fall to the ground. Similarly, Jayce no longer (accidentally) receiving the bonuses from his ultimate a level early might make him a tad weaker early on, while Kennen's Electrical Surge now always correctly applying a Mark of the Storm to enemies caught in his ultimate could also been seen as a mini-buff.

Moving on to some "actual" changes, the biggest nerfs in this patch go to today's banner girl Kalista and to the man with the anchor, Nautilus. Despite seeing her base attack damage and attack damage ratio go up slightly, Kalista will now only deal 0.9 * her attack damage as damage per auto attack (rather than the standard 1.0), meaning her auto attacks will become less effective overall. On top of that, she can also no longer cast her Pierce mid-dash. As for Nautilus, he is receiving a damage nerf on his Riptide to reduce his raw ability to win trades by himself in the bottom lane.

Luckily, there are also a couple of buffs to talk about, as Kayle will now passively gain extra damage per auto on her Righteous Fury and the ability's scaling will also go up. Meanwhile, Singed will receive magic resist per level and the duration of his snare for landing a Fling into Mega Adhesive will scale from 1 to 2 seconds (rather than remaining 1 second throughout the game).


Item Changes

One significant change made to items in this patch concerns the Devourer enchantment (portrayed as part of an upgraded Stalker's Blade on the left). The first important thing to note here is the item will no longer scale infinitely, which means that ganking and helping your team becomes more desirable after gaining full stacks on the item. Also, gaining all these stacks (which are now granted for monster takedowns, so both kills OR assists) will turn the item into a Sated Devourer, at which point every other basic attack triggers on-hit effects twice.

Another set of item changes in this patch is so big that one might say it's hard to summarize. Luckily, summarizing is what we do best, so we'll give it a shot anyway. In this patch, a large number of Ability Power items will receive changes to their stats and/or build path, with the tl;dr stat-wise being that Riot is working toward a more level playing field. For example, Zhonya's Hourglass and Luden's Tempest now grant only 100 Ability Power (from 120), while the amount of AP on Archangel's Staff (60 ⇒ 80), Liandry's Torment (50 ⇒ 80), Void Staff (70 ⇒ 80) and Nashor's Tooth (60 ⇒ 80) has been increased.

A lot of items have also shifted away from building out of a Blasting Wand (bottom left) to building out of a Needlessly Large Rod (bottom right), which has also become a lot more affordable (1600 gold ⇒ 1250 gold) and grants less AP (80 ⇒ 60).



Upcoming Skins

There are two upcoming skins this time, one as a release skin for Tahm Kench, and one as an addition to the only Gentleman skin in the game right now ( Gentleman Cho'Gath ) in the form of Gentleman Gnar . Both of these skins will cost 975 RP upon release. That's all there is to it, really.









Share Your Thoughts!

Now, if after all this talk you're still not sated and would like to devour more info, make sure to check out the full patch notes (link in the introduction)!

If, however, you are satisfied, then please be a gentleman and make sure to leave your thoughts on all changes this patch will bring below. Let us know: Do you agree with the changes made to Kalista and Nautilus? Which junglers do you think will become viable again as a result of the changes to the Devourer enchantment? And finally, will you be picking up Tahm Kench's release skin once the champion is added to the game?

Thanks to MissMaw for the signature!
FalseoGod
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I'm pretty sure Syndra's fix can be considered a buff, on of the reasons she's being so disfavored is how you hit the stun but no you didn't sorry.

Might get back to league just to test all these AP item changes, tasty morsels <3
Jovy
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Quoted:
- Kalista
- Nautilus
- Rek'Sai

I like this patch.

by jhoijhoi
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I like that they lessen the price of NLR.
Jimmydoggga 2.0
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What the **** are they doing to the meta

Basically MOBAFire.
Latest Legend
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Does this double on-hit proc only apply to the Devourer on-hit or also on stuff like Sheen, Phage and Wit's End? Because that sounds pretty OP to me.
********'s a pretty good fertilizer
Luther3000
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Everything including lifesteal and Blade of the Ruined King passive. Not Sheen though because the proc would get used on the first hit.

Boy I sure don't see any abuse cases arising here!

Also that Kalista nerf is janky as hell and I have no idea why Riot decided to make her kit clunkier and more confusing instead of just nerfing her W on-hit like anyone with sense would've done months ago. This game sucks.
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Good job Rito, you just made Kalista 10% worst than every other adc in the game. Thanks!
Lord Lund
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Do you guys think that we will see more champions build Archangel's Staff more often now that it has 20 more AP?
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I don't think so. Archangel's is still heavily gated by Tear of the Goddess. The only champions that really buy it right now are the ones that can stack it really quickly. It might be slightly more slot-efficient but I don't think we'll be seeing much change in terms of viability.
Thanks to Nyoike for the sig!
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