Hello and welcome to the MOBAFire Patch Summary - 7.4!
This patch contains more item and mastery changes than champion changes, but one large change is an update to Cho'Gath's Feast functionality, which we'll cover below. In addition to normal balance changes, this patch includes some map-wide number tweaks to ward and turret gold as well as catch-up experience, so be sure to check those out.
Practice Mode is hitting the Beta client on the live servers this patch and ARURF (All Random Ultra Rapid Fire) mode will be returning from February 24-28 and March 3-6.
Check out the full patch notes for details on any changes that interest you.
Champion Updates
WTF DID THEY DO TO MY CHAMPION?! quick access for concerned players
The highlight for the champion changes in this patch is Cho'Gath's Feast, which received a small rework changing both its damage numbers, scalings and stacking mechanic. Cho'Gath no longer loses stacks of Feast on death, and rather than capping out at 6 stacks, Cho'Gath can now stack up Feast infinitely by continuing to munch on champions and epic monsters. He can still reach stack number 5 by chomping on minions and non-epic monsters, but after that he'll have to look for bigger meals to continue growing.
Cho'Gath reaches his maximum size (and bonus attack range) at 10 stacks, but he can go beyond that to keep gaining bonus health. Feast's also gained a 10% bonus health ratio, allowing him to deal more damage with health items and high numbers of Feast stacks. However, Feast no longer refunds half the mana and cooldown on minion kill and he no longer gains two stacks from champions.
Another notable change this patch is the loss of impact damage from Maokai's Sapling Toss. Saplings now only deal their damage upon exploding, making it more difficult for Maokai to guarantee that the ability deals damage to enemy champions. There was no compensatory buff, so Sapling Toss deals significantly less total damage now. Arcane Smash also costs more mana as you rank it up. With Maokai players usually maxing this ability first, this will have the biggest effect on his early laning phase.
Another damage nerf hit Corki's Missile Barrage. With Corki seeing success along with Maokai at all levels of play, Riot is toning down his base damage and ratios on normal missiles. The Big One will still pack a punch, but Corki will no longer be able to dish out consistent poke damage without weaving in constant Trinity Force procs. If you can dodge the Big One, you should be taking a lot less damage from this ability overall. Corki is also receiving a new secondary resource bar that displays the number of missiles he has stored and turns red when the next missile is a Big One.
Passive: Deal +1.5% physical damage per 50 ⇒ 100 maximum health difference against targets with greater max health than you (up to +15%)
Maximum Bonus Threshold: 500 max health difference ⇒ 1000 max health difference
Passive: Deal +1% physical damage per 50 ⇒ 100 maximum health difference against targets with greater max health than you (up to +10%)
Maximum Bonus Threshold: 500 max health difference ⇒ 1000 max health difference
Stealthed wards now grant full gold to both the player who revealed them and the player who killed them (bonuses don't stack if the revealer also killed the ward).
Earning kills and assists while below your team's average level now grants bonus experience.
Bonus experience for kills/assists against higher-level champions has been slightly increased.
Turret first blood now grants 300 gold locally with no global gold bounty (previously was 275g local and 25g to all teammates, totaling 400g).
Upcoming Skins
Be on the lookout for Festival Queen Anivia, bringing samba to the Rift later in patch 7.4!
That's it on our end, time to hear from you guys! How do you feel about the mastery and item changes this patch? Are you excited for the return of ARURF mode? Will you be buying Festival Queen Anivia ?
Let us know in the comments below!
[quote=PsiGuard][center][img=/images/news/patch-74-summary.jpg][/center]
[rule]
Hello and welcome to the MOBAFire Patch Summary - 7.4!
This patch contains more item and mastery changes than champion changes, but one large change is an update to [[Cho'Gath]]'s [[Feast]] functionality, which we'll cover below. In addition to normal balance changes, this patch includes some map-wide number tweaks to ward and turret gold as well as catch-up experience, so be sure to check those out.
Practice Mode is hitting the Beta client on the live servers this patch and ARURF (All Random Ultra Rapid Fire) mode will be returning from February 24-28 and March 3-6.
Check out the [url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-74-notes]full patch notes[/url] for details on any changes that interest you.
[size=6][color=#ffffff]Champion Updates[/color][/size]
[table][tr][td]
[table][tr][td bgcolor="2a2a2a" padding="5px"]
[table width=850][tr][td bgcolor="1a1a1a" padding="10px"]
[center][size=5][color=#ffffff]WTF DID THEY DO TO MY CHAMPION?![/color][/size]
[space][i]quick access for concerned players[/i][/center]
[table][tr][td width="25px"][/td]
[td width="10px"][center]
[color=#ffff00]![/color]
[color=#00ff00]+[/color]
[color=#0080ff]*[/color]
[/center]
[/td]
[td width="50px"]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-74-notes#patch-chogath]Cho'Gath[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-74-notes#patch-bard]Bard[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-74-notes#patch-cassiopeia]Cassiopeia[/url]
[/td]
[td width="10px"][center]
[color=#ff0000]-[/color]
[color=#ff0000]-[/color]
[color=#ff0000]-[/color]
[/center]
[/td]
[td width="50px"]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-74-notes#patch-corki]Corki[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-74-notes#patch-jhin]Jhin[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-74-notes#patch-katarina]Katarina[/url]
[/td]
[td width="10px"][center]
[color=#ff0000]-[/color]
[color=#ff0000]-[/color]
[/center]
[/td]
[td width="50px"]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-74-notes#patch-maokai]Maokai[/url]
[url=http://na.leagueoflegends.com/en/news/game-updates/patch/patch-74-notes#patch-ryze]Ryze[/url]
[/td][/tr][/table]
[/td][/tr][/table]
[/td][/tr][/table]
[color=#ffff00]![/color] = Rework / Gameplay Update[space][space][space][space][color=#0080ff]*[/color] = Mostly bugfix(es) and/or display changes[space][space][space][space][color=#00ff00]+[/color] = Buff[space][space][space][space][color=#ff0000]-[/color] = Nerf[space][space][space][space][color=#ff8000]~[/color] = Mixed
[/td]
[td width="35px"][/td][td vertical-align="top" padding="15px"]
[/td][/tr][/table]
[table width=900]
[tr]
[td width=200 padding=5 bgcolor=191919][center]
[url=/images/champion/skins/portrait/chogath-classic.jpg][img=/images/champion/skins/portrait/chogath-classic.jpg width=190][/url][/center][/td]
[td width=25][/td]
[td width=650 padding=5 vertical-align=top]
The highlight for the champion changes in this patch is [[Cho'Gath]]'s [[Feast]], which received a small rework changing both its damage numbers, scalings and stacking mechanic. Cho'Gath no longer loses stacks of Feast on death, and rather than capping out at 6 stacks, Cho'Gath can now stack up Feast infinitely by continuing to munch on champions and epic monsters. He can still reach stack number 5 by chomping on minions and non-epic monsters, but after that he'll have to look for bigger meals to continue growing.
Cho'Gath reaches his maximum size (and bonus attack range) at 10 stacks, but he can go beyond that to keep gaining bonus health. Feast's also gained a 10% bonus health ratio, allowing him to deal more damage with health items and high numbers of Feast stacks. However, Feast no longer refunds half the mana and cooldown on minion kill and he no longer gains two stacks from champions.
Another notable change this patch is the loss of impact damage from [[Maokai]]'s [[Sapling Toss]]. Saplings now only deal their damage upon exploding, making it more difficult for Maokai to guarantee that the ability deals damage to enemy champions. There was no compensatory buff, so Sapling Toss deals significantly less total damage now. [[Arcane Smash]] also costs more mana as you rank it up. With Maokai players usually maxing this ability first, this will have the biggest effect on his early laning phase.
Another damage nerf hit [[Corki]]'s [[Missile Barrage]]. With Corki seeing success along with Maokai at all levels of play, Riot is toning down his base damage and ratios on normal missiles. The Big One will still pack a punch, but Corki will no longer be able to dish out consistent poke damage without weaving in constant [[Trinity Force]] procs. If you can dodge the Big One, you should be taking a lot less damage from this ability overall. Corki is also receiving a new secondary resource bar that displays the number of missiles he has stored and turns red when the next missile is a Big One.
[/td][/tr][/table]
[size=6][color=#ffffff]Item Changes[/color][/size]
[table]
[tr]
[td][icon=Youmuu's Ghostblade size=50][/td]
[td padding=10]Lethality: [color=#808080][s]20[/s][/color] ⇒ 15[/td]
[/tr]
[tr]
[td][icon=The Black Cleaver size=50][/td]
[td padding=10]Build Path: [color=#808080][s]Phage + Caulfield's Warhammer + 850 gold (3100 total)[/s][/color] ⇒ Phage + Kindlegem + 950 gold (3000 total)
Health: [color=#808080][s]300[/s][/color] ⇒ 400
Attack Damage: [color=#808080][s]50[/s][/color] ⇒ 40[/td]
[/tr]
[tr]
[td][icon=Last Whisper size=50][/td]
[td padding=10]Build Path: [color=#808080][s]Pickaxe + 425 gold (1300 total)[/s][/color] ⇒ Long Sword + 950 gold (1300 total)
Bonus Armor Penetration: [color=#808080][s]30%[/s][/color] ⇒ 45%
Attack Damage: [color=#808080][s]25[/s][/color] ⇒ 10[/td]
[/tr]
[tr]
[td][icon=Lord Dominik's Regards size=50][/td]
[td padding=10]Passive: Deal +1.5% physical damage per [color=#808080][s]50[/s][/color] ⇒ 100 maximum health difference against targets with greater max health than you (up to +15%)
Maximum Bonus Threshold: [color=#808080][s]500 max health difference[/s][/color] ⇒ 1000 max health difference[/td]
[/tr]
[tr]
[td][icon=Giant Slayer size=50][/td]
[td padding=10]Passive: Deal +1% physical damage per [color=#808080][s]50[/s][/color] ⇒ 100 maximum health difference against targets with greater max health than you (up to +10%)
Maximum Bonus Threshold: [color=#808080][s]500 max health difference[/s][/color] ⇒ 1000 max health difference[/td]
[/tr]
[tr]
[td][icon=Knight's Vow size=50][/td]
[td padding=10]Build Path: [color=#808080][s]Crystalline Bracer + Crystalline Bracer + Cloth Armor + 700 gold (2300 total)[/s][/color] ⇒ Crystalline Bracer + Chain Vest + 850g (2300 total)
Armor: [color=#808080][s]20[/s][/color] ⇒ 40
Bonus Armor When Linked: [color=#808080][s]40[/s][/color] ⇒ 20
Tether Range: [color=#808080][s]900[/s][/color] ⇒ 1000[/td]
[/tr]
[/table]
[size=6][color=#ffffff]Mastery Changes[/color][/size]
[table]
[tr]
[td padding=10 vertical-align=center][icon=Fervor of Battle size=60][/td]
[td padding=10]Stack Duration: [color=#808080][s]6 seconds[/s][/color] ⇒ 8 seconds[/td]
[td padding=10 vertical-align=center][icon=Warlord's Bloodlust size=60][/td]
[td padding=10]Max Lifesteal: [color=#808080][s]20%[/s][/color] ⇒ 15%[/td]
[td padding=10 vertical-align=center][icon=Fearless size=60][/td]
[td padding=10]Bonus Resists Per Lvl: [color=#808080][s]2 (max 36)[/s][/color] ⇒ 1.5 (max 27)[/td]
[/tr]
[tr]
[td padding=10 vertical-align=center][icon=Bounty Hunter size=60][/td]
[td padding=10]Bonus Dmg Per Stack: [color=#808080][s]1.5%[/s][/color] ⇒ 1%[/td]
[td padding=10 vertical-align=center][icon=Double-Edged Sword size=60][/td]
[td padding=10]Bonus Dmg Dealt/Taken: [color=#808080][s]5/2.5%[/s][/color] ⇒ 3/1.5%[/td]
[td padding=10 vertical-align=center][icon=Battle Trance size=60][/td]
[td padding=10]Bonus Dmg Max: [color=#808080][s]5% over 5 seconds[/s][/color] ⇒ 3% over 3 seconds[/td]
[/tr]
[tr]
[td padding=10 vertical-align=center][icon=Merciless size=60][/td]
[td padding=10]Bonus Dmg: [color=#808080][s]5%[/s][/color] ⇒ 3%[/td]
[td padding=10 vertical-align=center][icon=Meditation size=60][/td]
[td padding=10]Missing Mana Restore: [color=#808080][s]1.5% per 5[/s][/color] ⇒ 1.25% per 5[/td]
[td padding=10 vertical-align=center][icon=Precision size=60][/td]
[td padding=10]Total Bonuses at Lvl 18: [color=#808080][s]8.5 lethality + 8.4 magic pen[/s][/color] ⇒ 6 lethality + 6 magic pen[/td]
[/tr]
[/table]
[size=6][color=#ffffff]Notable Changes & Fixes[/color][/size]
[list]
[*] [size=4]Stealthed Trap Interactions[/size]
[list]
[*] [[Sweeping Lens]], [[Oracle Alteration]], [[Control Ward]] and [[Duskblade of Draktharr]] no longer disable invisible traps (they still reveal them though).
[*] Targetable hitboxes of [[Noxious Trap]], [[Captive Audience]], [[Bushwhack]] and [[Jack In The Box]] have been increased (collision radii unchanged).
[/list]
[*] [size=4]Experience and Gold Changes[/size]
[list]
[*] Stealthed wards now grant full gold to both the player who revealed them and the player who killed them (bonuses don't stack if the revealer also killed the ward).
[*] Earning kills and assists while below your team's average level now grants bonus experience.
[*] Bonus experience for kills/assists against higher-level champions has been slightly increased.
[*] Turret first blood now grants 300 gold locally with no global gold bounty (previously was 275g local and 25g to all teammates, totaling 400g).
[/list]
[/list]
[size=6][color=#ffffff]Upcoming Skins[/color][/size]
Be on the lookout for Festival Queen Anivia, bringing samba to the Rift later in patch 7.4!
[center]
[url=/images/champion/skins/landscape/anivia-festival-queen.jpg][img=/images/champion/skins/landscape/anivia-festival-queen.jpg width=650]
[size=5][color=#ffffff][url=/league-of-legends/skin/anivia-festival-queen-887]Festival Queen Anivia (975 RP)[/url][/color][/size][/center]
[size=6][color=#ffffff]Share Your Thoughts![/color][/size]
That's it on our end, time to hear from you guys! How do you feel about the mastery and item changes this patch? Are you excited for the return of ARURF mode? Will you be buying [[Festival Queen Anivia]]?
Let us know in the comments below![/quote]
Hello and welcome to the MOBAFire Patch Summary - 7.4!
This patch contains more item and mastery changes than champion changes, but one large change is an update to
Practice Mode is hitting the Beta client on the live servers this patch and ARURF (All Random Ultra Rapid Fire) mode will be returning from February 24-28 and March 3-6.
Check out the full patch notes for details on any changes that interest you.
Champion Updates
quick access for concerned players
+
*
Bard
Cassiopeia
-
-
Jhin
Katarina
-
Ryze
! = Rework / Gameplay Update* = Mostly bugfix(es) and/or display changes+ = Buff- = Nerf~ = Mixed
Cho'Gath reaches his maximum size (and bonus attack range) at 10 stacks, but he can go beyond that to keep gaining bonus health. Feast's also gained a 10% bonus health ratio, allowing him to deal more damage with health items and high numbers of Feast stacks. However, Feast no longer refunds half the mana and cooldown on minion kill and he no longer gains two stacks from champions.
Another notable change this patch is the loss of impact damage from
Another damage nerf hit
Item Changes
20⇒ 15Phage + Caulfield's Warhammer + 850 gold (3100 total)⇒ Phage + Kindlegem + 950 gold (3000 total)Health:
300⇒ 400Attack Damage:
50⇒ 40Pickaxe + 425 gold (1300 total)⇒ Long Sword + 950 gold (1300 total)Bonus Armor Penetration:
30%⇒ 45%Attack Damage:
25⇒ 1050⇒ 100 maximum health difference against targets with greater max health than you (up to +15%)Maximum Bonus Threshold:
500 max health difference⇒ 1000 max health difference50⇒ 100 maximum health difference against targets with greater max health than you (up to +10%)Maximum Bonus Threshold:
500 max health difference⇒ 1000 max health differenceCrystalline Bracer + Crystalline Bracer + Cloth Armor + 700 gold (2300 total)⇒ Crystalline Bracer + Chain Vest + 850g (2300 total)Armor:
20⇒ 40Bonus Armor When Linked:
40⇒ 20Tether Range:
900⇒ 1000Mastery Changes
6 seconds⇒ 8 seconds20%⇒ 15%2 (max 36)⇒ 1.5 (max 27)1.5%⇒ 1%5/2.5%⇒ 3/1.5%5% over 5 seconds⇒ 3% over 3 seconds5%⇒ 3%1.5% per 5⇒ 1.25% per 58.5 lethality + 8.4 magic pen⇒ 6 lethality + 6 magic penNotable Changes & Fixes
Upcoming Skins
Be on the lookout for Festival Queen Anivia, bringing samba to the Rift later in patch 7.4!
Festival Queen Anivia (975 RP)
Share Your Thoughts!
That's it on our end, time to hear from you guys! How do you feel about the mastery and item changes this patch? Are you excited for the return of ARURF mode? Will you be buying
Let us know in the comments below!