Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides
's Forum Avatar

Patch 8.22 Summary

Creator: PsiGuard November 6, 2018 6:14pm
PsiGuard
<Community Manager>
PsiGuard's Forum Avatar
Show more awards
Posts:
9408
Joined:
Jun 26th, 2011
Permalink | Quote | PM | +Rep | Commend November 6, 2018 6:14pm | Report



Hello and welcome to the MOBAFire Patch Summary - 8.22!

Welcome to the final patch before Preseason 9! This patch contains a handful of champion balance changes and a rework to the Time Warp Tonic rune. There are a number of bugfixes and of course some new skins and chromas, but overall this is a pretty light patch since we're only one patch away from the preseason patch which should have a lot more changes.

Check out the full patch notes for details on any changes that interest you, and be sure to check out Riot's video summary below!


Balance Changes
Buffed

Adjusted / Bugfixed

Nerfed



Rune Changes

Removed: No longer increases duration of potions, biscuits. No longer affects Elixirs at all.
New: Consuming a potion or biscuit grants 50% of its health and/or mana restoration immediately but prevents that consumable from being used again until the effect ends. Health/mana per tick is then reduced by half for the effect's regular duration.


Other Changes



Upcoming Skins & Chromas

The following skins will be released this patch.



Program Nami (1350 RP)


Program LeBlanc (1350 RP)


Praetorian Fiddlesticks (1350 RP)


Praetorian Graves (1350 RP)



Victorious Orianna (Gold+ Reward)


The following chromas will be released this patch.


Program Nami


Program LeBlanc


Praetorian Fiddlesticks


Praetorian Graves



Victorious Orianna


Share Your Thoughts!

That's it on our end, time to hear from you guys! What do you think of the balance changes this patch? Is the new Time Warp Tonic rune going to be strong or weak? Will you be buying any of the new skins or chromas?

Let us know in the comments below!
Thanks to The_Nameless_Bard for the sig!
Hamstertamer
<Member>
Hamstertamer's Forum Avatar
Posts:
209
Joined:
Jan 27th, 2018
Permalink | Quote | PM | +Rep | Commend November 6, 2018 6:45pm | Report
I love what they did to Pyke. I think they finally fixed a lot of his problems. He lost most of his unfair sustain in lane and unfair escape with his W. And lethality finally makes sense on him, it was terrible on him before.
His max grey health was reduced from 25% max health to 80. It's a massive nerf to his early game. You can FINALLY punish him for his greedy plays.

LeBlanc nerf is silly. Her W damage is not the problem, her R-W damage is what's OP since it's really huge and getting jumped from one screen away has absolutely no counterplay. Or give her another passive, she's way too safe and it's unhealthy.

Akali and Irelia still need to be permabanned.

Also I'm still waiting for Rito to deliver on their commitment to fix burst damage in the game by nerfing Ignite. This thing takes 0 skill, it's just point and click upfront damage. You see a low HP champ, you press a button, he's dead. Zero counterplay. If the point of ignite is to predict the amount of lethal damage needed then it should amplify damage from other sources instead of dealing damage itself. Right now you can just deal your damage then press ignite when the opponent is low so there is no risk associated.
Latest Legend
<Member>
Latest Legend's Forum Avatar
Show more awards
Posts:
3007
Joined:
Dec 7th, 2012
Permalink | Quote | PM | +Rep | Commend November 7, 2018 4:46am | Report
when stun durations depend on your lethality
********'s a pretty good fertilizer
PhoenixianSlayer
<Member>
PhoenixianSlayer's Forum Avatar
Posts:
33
Joined:
May 22nd, 2018
Permalink | Quote | PM | +Rep | Commend November 7, 2018 7:13am | Report
Quoted:
Also I'm still waiting for Rito to deliver on their commitment to fix burst damage in the game by nerfing Ignite. This thing takes 0 skill, it's just point and click upfront damage. You see a low HP champ, you press a button, he's dead. Zero counterplay. If the point of ignite is to predict the amount of lethal damage needed then it should amplify damage from other sources instead of dealing damage itself. Right now you can just deal your damage then press ignite when the opponent is low so there is no risk associated.


I agree that ignite would be nice to be a damage enhancer. I find it annoying when I ignite champs and they get away with a sliver of health. Knowing while they are still in range of you allows you to do something. However, I don't take it that often since it seems to be tempormental for me. Half the time I can use it, half the time no.

Also, I think the modifications to Time Warp Tonic suck and make no sense. Before, it had some use, now, you get nothing really from it.
Hamstertamer
<Member>
Hamstertamer's Forum Avatar
Posts:
209
Joined:
Jan 27th, 2018
Permalink | Quote | PM | +Rep | Commend November 7, 2018 12:27pm | Report
Time Warp Tonic can give you an instant 62.5 HP heal from refillable/corrupting, and another one from cookies, which have separate cooldowns. It's a bit like Bone Plating, except it only works for all-ins and not for mitigating trades. I can see it being a thing on squishy champs that like to go all-in aggressive. Karma maybe?
PH45
<Member>
PH45's Forum Avatar
Show more awards
Posts:
135
Joined:
Apr 10th, 2014
Permalink | Quote | PM | +Rep | Commend November 7, 2018 12:33pm | Report
I think Akali is still banworthy especially in high elo, the issue with her is the shroud duration as it is far too long if she can dip in and out of it. Also top lane Viktor will still probably be a thing somewhat as they didn't nerf the CD/the movespeed boost on his Q which essentially is the thing that makes him so annoying to deal with in top lane as a melee laner. Other than that good that they addressed the Time Warp Tonic sustain in top lane. It was so frustrating to see someone take Resolve/Inspiration and just sustain through the lane.
Hamstertamer
<Member>
Hamstertamer's Forum Avatar
Posts:
209
Joined:
Jan 27th, 2018
Permalink | Quote | PM | +Rep | Commend November 8, 2018 4:49am | Report
I think I finally understand what makes Akali broken. It's Twilight Shroud being way too big. It's literally twice the size of her old shroud. Before you could throw skillshots at the shroud and you were pretty likely to hit her. Now especially with the ring shape of it you can't do that anymore. So it's literally a 7 second invulnerability.
Jovy
<Moderator>
Jovy's Forum Avatar
Show more awards
Posts:
9215
Joined:
Nov 18th, 2011
Permalink | Quote | PM | +Rep | Commend November 10, 2018 5:39am | Report
there's been a bug on Lulu's Q since Cosmic came out and still no fix nice

Fruxo
<Member>
Fruxo's Forum Avatar
Show more awards
Posts:
137
Joined:
Oct 19th, 2018
Permalink | Quote | PM | +Rep | Commend November 10, 2018 5:42am | Report
Akali is way to broken, glad she got a nerf of some sort xD

Looking forward to those new skins tho ^-^
raybeggs
<Member>
raybeggs's Forum Avatar
Posts:
1
Joined:
Oct 16th, 2018
Permalink | Quote | PM | +Rep | Commend November 12, 2018 8:32am | Report
Oh, intresting patch.

You need to log in before commenting.