awesome job! i think that that is a bit op overall for the masteries...
Mastajdog, "You shall bow in the presence of the masta."
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Actually, with my rework, masteries are (nearly) as usefull as runes. And every tree is worth skilling it. And (nearly) every mastery is worth skilling it if it fits to your champ.
One example:
A support could skill 9/0/21:
Offense:
Mental Force
3
Brute Force
1(okay, as mage, you have to waste 1 point at tier 1)
Siege Commander
1
Sorcery 4(well, you have to decide between damage and supportive aura, well...)
Utility:
Expanded Mind
3
Improved Recall
1
Swiftness
3
Meditation
3(you can also use spellvamp, but i think mana regen is more important)
Greed
2
Scout
1
Summoner's Insight
1
Mercenary
1
Sage
1
Intelligence
3
Awareness
1
Mastermind
1
But, as you can see, i nearly didn't change the masteries for junglers at all (except
Fiddlesticks and
Maokai, ap-junglers^^) Some junglers like
Amumu will get less dmg but the jungle speed doesn't increase very much.
This should balance out the huge buffs to junglers.
One example:
A support could skill 9/0/21:
Offense:




Utility:












But, as you can see, i nearly didn't change the masteries for junglers at all (except



This should balance out the huge buffs to junglers.

yea. my point exactly. looks good, but masteries have always been worth less than the runes. those have a very high gold ratio, relative to the previous masteries. and the season 2 were higher to begin with.
Mastajdog, "You shall bow in the presence of the masta."
please +rep if i've been helpful at all, and come check out my guides!
credits to The Nameless Bard and greynadefor the awsome signatures, and me for the others.
please +rep if i've been helpful at all, and come check out my guides!
credits to The Nameless Bard and greynadefor the awsome signatures, and me for the others.

NicknameMy wrote:
But, as you can see, i nearly didn't change the masteries for junglers at all (except



This should balance out the huge buffs to junglers.
I have never gone X/X/21 on Maokai for jungling
I do a 0/21/9 setup and transition to tanking later. Mercenary is good here because I counterjungle and gank tons.
IMO, neither of these need buffs.
I've been jungling amumu and i go 0/21/9 as well. i think he's more viable that way. i agree with lugignaf, those are unnecessary.
Mastajdog, "You shall bow in the presence of the masta."
please +rep if i've been helpful at all, and come check out my guides!
credits to The Nameless Bard and greynadefor the awsome signatures, and me for the others.
please +rep if i've been helpful at all, and come check out my guides!
credits to The Nameless Bard and greynadefor the awsome signatures, and me for the others.

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Well, this also results into a buff to the ap-masteries in the offense tree, so ap-carries have to choose between offense and utility.^^(
Gain 50(+10 per level) bonus gold on champ kill or assist(50% at dominion)
Gain 40(+20 per level) bonus exp on champ kill or assist(50% dominion)