The amount of damage you would have to deal, to make 3% lifesteal mean ANYTHING in a 1v1 fight is very large.
Damage is always good, Life steal is situational.
Double WotA meta is strong because it makes your two strongest mid game champions, stronger in the mid game.
Also, Most of those champions aren't taking the spell vamp mastery.
Damage is always good, Life steal is situational.
Double WotA meta is strong because it makes your two strongest mid game champions, stronger in the mid game.
Also, Most of those champions aren't taking the spell vamp mastery.
Tri lane for life.
Well, carries do lots of damage. The same can be said about the 1.5% damage from Havoc.
Take Luther's example: with 300 AD, 3% lifesteal is 9 health every attack; 1.5% more damage is 4.5 damage every attack. It's a 2:1. Against a decent enemy team, you'll be taking damage, and we don't want you dead; it doesn't seem particularly situational.
Take Luther's example: with 300 AD, 3% lifesteal is 9 health every attack; 1.5% more damage is 4.5 damage every attack. It's a 2:1. Against a decent enemy team, you'll be taking damage, and we don't want you dead; it doesn't seem particularly situational.

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Temzilla wrote:
Nope, i haven't.
If someone builds life steal, with no tank stats, they are just wasting tons of gold on life steal.
If you are building tank stats, life steal, and spending enough gold on that stuff to make it worth while, you can't be considered an AD carry at that point.
I'm sorry but this statement just tells me that you don't really have any idea what you're talking about.
Do you really play AD with no lifesteal?
Pranzatelli wrote:
Well, carries do lots of damage. The same can be said about the 1.5% damage from Havoc.
Take Luther's example: with 300 AD, 3% lifesteal is 9 health every attack; 1.5% more damage is 4.5 damage every attack. It's a 2:1. Against a decent enemy team, you'll be taking damage, and we don't want you dead; it doesn't seem particularly situational.
Strictly, they're bother higher than that, since most carries who end up with that sort of damage are running IE + PD + TB, maybe with some other things thrown in. So assuming no other sources of crit, the average hit (against no armor) is (300*(1+(1.5*.55))) = 547.5, so that the 3% life steal is worth 16.425 HP per hit and the 1.5% damage is worth 8.2125 damage per hit. Still 2:1, of course. But we haven't counted attack speed yet, either; with


And let's not forget that, in an otherwise even fight (same champion, etc.), the 3% life steal beats the 1.5% damage, because although the damager hits harder, the lifestealer recoups twice as much as the damager has in bonus damage, allowing them to last longer in the fight.
OTGBionicArm wrote: Armored wimminz = badass.
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My posts may be long. If this bothers you, don't read them.
lifebaka wrote:
Not really a good way to keep conversation going, Duff. As much as mostly agree with your opinion, you should at least be putting forward arguments instead of simply asserting those who disagree with you are wrong (even if they are).
Well now you've arrive at the core intent of my statement.
Neither he nor I have really been discussing. We've just been telling each other we're wrong all along.
Pranzatelli wrote:
On a side note, you can dish out "you're wrong", but you can't take it? If you really want to argue a point, use evidence more substantial than "because I said so".
You're wrong because I said so.

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Luther3000 wrote:
I'm sorry but this statement just tells me that you don't really have any idea what you're talking about.
Do you really play AD with no lifesteal?
I go Dorans > I.E.+Vamp Scepter> PD > LW > Banshee's or QSS.
What i DON'T do, is go triple BT because i heal a lot.
If you have more than 25% Life Steal, it's overkill.
You are wasting gold on lifesteal after that, and in the case of masteries, you are wasting points that can be put into better masteries.
Plain and simple, 3% life steal won't do anything, except bait you into thinking you can stay in the lane a little longer when you can't.
Tri lane for life.
Good, I was worried about you for a moment there.
Plain and simple, 3% life steal won't do anything, except bait you into thinking you can stay in the lane a little longer when you can't.
And 1.5% extra damage does do something?
The effects of either mastery are almost negligible as I stated on the last page, but 3% lifesteal is slightly less bad than 1.5% damage imo. It's not likely to make a difference either way since the bonuses are so low.
Temzilla wrote:
Plain and simple, 3% life steal won't do anything, except bait you into thinking you can stay in the lane a little longer when you can't.
And 1.5% extra damage does do something?
The effects of either mastery are almost negligible as I stated on the last page, but 3% lifesteal is slightly less bad than 1.5% damage imo. It's not likely to make a difference either way since the bonuses are so low.
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But if you're a super-fed carry, does it matter if you can hold onto it if you can generate infinitely more, very quickly? It seems like you're turning your damage into effective health; you can build more resistances to make the most of the effective health you generate, or you can build more damage and get more effective health plus more damage.
I've seen super-squishies survive tons of aggression because they turn their damage (and this applies to both spell vamp and lifesteal, which is one reason why some people are heralding the double-WotA meta) into bonus health.