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Starting Items on Junglers

Creator: Jebus McAzn July 1, 2011 9:06am
Trojan995
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Health crystal: My first inclination is no - I tried it once as nunu, it didn't work too well. It's a bad choice in lane because you can get a health potion and have more health temporarily, and I think the same applies to the jungle.

Cloth armor: I'd say only do it if you don't have a safe jungle without it AND it's part of a core item i.e. wriggles, aegis, randuins, etc. because the potions take up a whole bunch of money and other items are better if possible.

Long sword is GREAT on warwick because he doesn't need a safe jungle - he already has that built into his skillset. He needs speed, and long sword would actually be good on a lot of AD champs who can clear the jungle safely (turtle udyr maybe?).

Regrowth pendant + health potion is only good if you really need the farm imo. The alternate route isn't the standard for a reason - it's best to get ganks off ASAP with both buffs. I'd only recommend this on champs who rely heavily on gold items to get farm.

On regrowth pendant, it is possible to level 3 gank without red buff - this might be good on champs who get their ganking ability at level 3. However, they should only gank if necessary at level 3, because it's always better to gank at level 5 with blue + red buff.

Vampiric scepter I'd say is a good start in the same way long sword is, except this is more a survivability tool than a speed tool. I think, ideally, junglers should be able to choose between long sword and vampiric scepter, depending on their skillsets.

Boots + pot + ward is really only good on nunu, because it makes his ganks unstoppable and his counterjungling unstoppable, and he really doesn't need any other good items.

I think this basically comes down to "what can I do that will best prepare me for what's to come (late game? ganking? counterjungling?) without wasting too much money on potions". This often boils down to cloth armor + 5 hp for the great defense, but if we could shy away from that as junglers I'd consider it best.
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boots+ward combo imo
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ok i just did a run through jungle with ww, starting with long sword and pots. Starting on golem, no leash I was finished by 4:15, since jungle creeps spawn at 1:40, it took me about 2 and a half minutes to complete the jungle route, but there's room for improvement since I probably could've started and taken out one wolf before going to blue golem.
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Warwick doesn't need pots with a cloth armor to perform a sustained route, as such he can hit lvl 5 after red, b, get madreds and boots and go gank (W,Q,Q,E,Q or W,Q,Q,W,Q if you want to early dragon instead of gank, though you need a health pot to do so if you are soloing it).
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Xin should be good with Dagger+pot start. It's a part of one of his core items after all.
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Searz wrote:

Yea, same here :)

Lemme guess, I was the one who got you to try it? :3

Indeed, mister. :3


Dagger+pot should be very cool on him, I think you could hit ~1.0 AS with as glyphs, AS from offense Tree and Dagger. And that syngergy with his passive... :o

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Jungle Nasus with a Doran's Shield. Works fine. You have to have attack speed runes though, to make his lifesteal return enough health to make the shield viable.

Rushing philosopher's stone or Heart of Gold seems like a great idea too.
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Jebus McAzn
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again there's no reason to ever jungle nasus because you're missing out on a ton of lane farm, and nasus is rather farm dependent if he wants to be able to do ANYTHING late-game.
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Nasus will be a good jungler the moment they remove his "unending" power. (like they've said they're doing)
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Zeprido
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Searz wrote:

Nasus will be a good jungler the moment they remove his "unending" power. (like they've said they're doing)


This is very true. Until then he's better solo top or duo bot with a support.
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