It's capped :P Caps at 750 bonus mana, at which point it stops working. Either way, the stats you get from
Seraph's Embrace or
Muramana far outweigh that punny additional HP regen you might hypothetically get from
Strength of Spirit
, even if you had 6000 bonus mana xD




So, a fully developed
Tear of the Goddess grants you 1750 additional mana, then?
(+250 for the item, +750 for the +4 mana per spell cast or mana expenditure, +750 for the passive +1 mana per 8 seconds)
Correct me if I'm wrong, here.
EDIT: [Derp] I just realized, they're combined, so each +1 mana per 8 seconds contributes to the +4 mana per expenditure cap.[/Derp]

(+250 for the item, +750 for the +4 mana per spell cast or mana expenditure, +750 for the passive +1 mana per 8 seconds)
Correct me if I'm wrong, here.
EDIT: [Derp] I just realized, they're combined, so each +1 mana per 8 seconds contributes to the +4 mana per expenditure cap.[/Derp]
The +4 mana per cast and +1 mana per 8 seconds fill the same pool. It gives 1000 mana at full stacks.

Thanks to The_Nameless_Bard for the sig!
However, there is a pretty neat (although completely useless) think about that passive: It stacks. So if you have 6
Tear of the Goddesss, you get +6 mana per 8 seconds.
The +4 mana per cast, however, does not stack. So the fastest method of charging a
Tear of the Goddess is with an
Archangel's Staff and 5x
Tear of the Goddess. Obviously that's a very big waste of gold and completely impractical, but, well, there you go. If you ever wanted to get 5x
Seraph's Embrace and 1x
Muramana on
Ryze in a custom game, now you can do it a little bit faster...

The +4 mana per cast, however, does not stack. So the fastest method of charging a






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So, I was looking at the item
Also, that brings me to another thing -- I have
I guess what I have pictured in my head is a mid-laner carrying one of these for the entire game and coming out of teamfights recharging to full health in less than 30 seconds. While that's outlandish, surely some champion could exploit this, right?