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The return of Bruiser'Gath

Creator: NicknameMy January 4, 2014 3:17pm
Thalia Kael
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Permalink | Quote | PM | +Rep January 4, 2014 4:44pm | Report
But like if you take Zephyr it's much cheaper and you get tenacity which opens up the other boots if you want.
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Well, it already did work in S2 and was used in this way by HotShotGG. Problem with your build is, it compeltly screws over tankyness to deal damage. The main focus of Bruiser'Gath is still tankyness and getting that early.

Yeah, Zephyr is a nice option, but if you build Trinity Force you also get with Zeal way easier access to what you really want of it. Not only that, the MR of Mercury's Treads compensates the loss of MR from Twin Shadows compared to Force of Nature.
tehAsian
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Get rid of Twin Shadows, get Abyssal/Spirit Visage.
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tehAsian wrote:

Get rid of Twin Shadows, get Abyssal/Spirit Visage.


you're giving the hammer on the cornerstone of his build.


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NicknameMy
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If you don't get Twin Shadows, how you want to be in the enemy face everytime, without the movement speed? And, as I said, I tested Spirit Visage before, it didn't give enough mobility to fullfill this build. BTW:



0 deaths is not the only thing of this game. None of the top lane turrets did brake, I was the first one to destroy the enemy top inhibitor and I killed the enemy ADC first in nearly every teamfight. The powerspike I had while having Twin Shadows and Zeal was huge. I could even chase Nidalee.
DillButt64
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if youre having trouble staying in range of people as cho you should try landing rupture instead of stacking MS
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NicknameMy
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But how you want to constantly AA people if they outrun you? Rupture also has a cooldown and the slow doesn't last that long.

And, the movement speed saved my *** in that game many times.
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question: what is the MS value you expect to have?


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Around 450 or more. To make that super fatty mobile and keep up.
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Permalink | Quote | PM | +Rep January 4, 2014 6:09pm | Report
why not just play udyr instead
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