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Volibear Theorycrafting Thread

Creator: JunSupport November 29, 2011 11:31pm
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caucheka
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Permalink | Quote | PM | +Rep November 30, 2011 12:56am | Report
uhm..


8/18/11/80. but his ults on cd while your lightning hands are active so more like 68 for those.
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Permalink | Quote | PM | +Rep November 30, 2011 1:23am | Report
Mmm.

Probably not Trinity for the proc then but Trinity could still be a strong item for the overall effects. ^_^
Searz
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Trinity seems like a bad choice. He scales much better with Mallet.
Lots of HP+Wit's End+Spirit Visage seems like the way to go.
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Nerf voli and I mean it. Oh my god. solobot against one with fizz. His W did ****ing 300 ~ 600 damage to me early game. Oh my god...
Anyways he seems just like a normal offtank. He already deals ****loads of damage with his w, and he disrupts quite well. I say go Atmogs or Fratma w/ flat on tank items. Maybe madreds or on hit if doing well?
JunSupport
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Permalink | Quote | PM | +Rep November 30, 2011 4:24am | Report
@Searz:

You'll be needing Mercury's Treads too. That's so much magic resist, and so little armor~




Volibear is apparently a pretty sweet jungler - So I'm thinking.

Madred's Razors - No upgrade to Wriggle's, then build it into Madred's Bloodrazor after all the nice HP stuff.
Maybe rush that Regrowth Pendant into the build early, so that you can rely on Regen instead of life steal in between ganks.
Better then Wit's End, but you get a nice balance of armor.


Wit's End seems more of an optional item. Better then build him entirely bulky, with just the jungle-focused item.
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Searz
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What?
I just mentioned a few core/preferred items. One or more armor items would obviously be needed.

Bloodrazor could work. Wit's End is better in general, but if the match lasts long enough maybe..
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His Frenzy is nuts...

if I read that correctly (still dont own the champ) youll get what?
290 base + 20% extra of your own HP + 1% for every 1% of enemy Health missing???
That doesnt seem quite right...? Maybe its sth like 1% for every 1% enemy HP with a 20% cap?

Madreds would utilize his AS but youll neglect needed defense while youre at it..
Maybe as your 4-5 item or so.

Seems like only E and Ult scales off of AP?
E: 0.6; Ult: 0.3. That right?

If so: E is aoe so pretty much okay there and Ult would be 0.3 on EVERY AA within 12 secs on a max of 5 targets (mainaim + 4 chains?)
That would be pretty awesome. 1 AA hits the whole enemy team and gives you a total ratio of 1.5 every time?? o0

I'd like that AP then.

Sooooo....
-RoA
-Mercs/Sorcs
-Rylais
-Abyssal/Zhonya
-Nashors (<-- yeah yeah nobody likes Nashor's rotten old tooth...I love it, so screw you!!!)
-Rabadon

Is it just me or does every newer champ feel simliar atm?

Edit:
Usng a strong AP build doesnt feel right atm, withot a test run, at least... maybe you will miss too much dmg output while heavily relying on a 80sec ult?
Frenzy's CD is pretty much meh and Roar alone doesnt seem to to it too... ?
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Darcurse wrote:

Seems like only E and Ult scales off of AP?
E: 0.6; Ult: 0.3. That right?


Yup those scalings are correct

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W and ult seem to be his only damaging abilities (well, nuke anyways)

So I suggest going FM, SV, Wit's/BV, SFC, Atma's, Merc treads.

If his W really does scale off HP extremely well, this **** will be super good. Always kill never die.

Only added Atma's cause I figured you had enough tankiness and it would improve your ult, but you could get a Warmog's there I imagine, lul. Aegis will probably be good too.


caucheka
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Permalink | Quote | PM | +Rep November 30, 2011 8:33am | Report
Darcurse wrote:

if I read that correctly (still dont own the champ) youll get what?
290 base + 20% extra of your own HP + 1% for every 1% of enemy Health missing???
That doesnt seem quite right...? Maybe its sth like 1% for every 1% enemy HP with a 20% cap?


it has a nearly 20 sec cooldown for a reason. you read it correctly.
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