League of Legends (LoL) Question: What part of a guide do you think is the most important?
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What part of a guide do you think is the most important?
My favorite part of reading somebody's guide is their champion matchup/synergy section and the post-guide discussion thread. It's these insights that I think really make or break a guide, and (with the exception of Jungle Guides) are the parts I learn the most from. I also love seeing special tech that you might not know of without being experienced with the champion (such as the interaction between
Gragas using
Body Slam into
Flash).
What about the rest of you?
Do you like embedded videos?
In-depth math on why build choices are what they are?
Do you just look at Ability Order and Item list?
How much humor should a guide contain?
How much stock do you place on the guide being visually appealing?
Should a guide be the first thing someone looks at before playing a champion, or a way for someone to improve after trying out a champion and learning they like them?



What about the rest of you?
Do you like embedded videos?
In-depth math on why build choices are what they are?
Do you just look at Ability Order and Item list?
How much humor should a guide contain?
How much stock do you place on the guide being visually appealing?
Should a guide be the first thing someone looks at before playing a champion, or a way for someone to improve after trying out a champion and learning they like them?
Again, thank you everybody for your thoughts and advice!
Still, the timing on
I did do videos for
The one embedded in your twitch guide about controlling minion waves is on my list to watch at home. I'm betting I'll need to be able to listen to hear that one.
Either way, point taken.
My
Hence why I feel the cheat sheet is by far the most important part of a guide.
If your guide is full of misspellings, random coloring, and poor formatting, no matter how good your guide is, no one's going to read it.
Content wise though, I'd say it's comboes and unique ability interactions.
Then any kind of "not that well known" information showing in-depth knowledge of the champion is a huge bonus.
For everything else I would say it is very different depending of the reader.
A player will not read a guide the same way another guide author will do.
Someone looking for a chill easy build will look for nice looking funny guides whereas someone struggling to climb the ladder to diamond will look for in depth pro guides.
The real beauty is to have lots of different guides with different builds, playstyles and design so any kind of reader / player / author can find what he really enjoy the most.
Just my feelings of course ^^