League of Legends (LoL) Question: What part of a guide do you think is the most important?
Posted in General 4,363
What part of a guide do you think is the most important?
My favorite part of reading somebody's guide is their champion matchup/synergy section and the post-guide discussion thread. It's these insights that I think really make or break a guide, and (with the exception of Jungle Guides) are the parts I learn the most from. I also love seeing special tech that you might not know of without being experienced with the champion (such as the interaction between Gragas using Body Slam into Flash).
What about the rest of you?
Do you like embedded videos?
In-depth math on why build choices are what they are?
Do you just look at Ability Order and Item list?
How much humor should a guide contain?
How much stock do you place on the guide being visually appealing?
Should a guide be the first thing someone looks at before playing a champion, or a way for someone to improve after trying out a champion and learning they like them?
What about the rest of you?
Do you like embedded videos?
In-depth math on why build choices are what they are?
Do you just look at Ability Order and Item list?
How much humor should a guide contain?
How much stock do you place on the guide being visually appealing?
Should a guide be the first thing someone looks at before playing a champion, or a way for someone to improve after trying out a champion and learning they like them?
Again, thank you everybody for your thoughts and advice!
Still, the timing on Portal Jump is harder than before her nerf but you just have to time it right before Paddle Star reaches Zoe.
I did do videos for Zoe's combos here but it's pre-nerf so it's outdated now.
The one embedded in your twitch guide about controlling minion waves is on my list to watch at home. I'm betting I'll need to be able to listen to hear that one.
Either way, point taken.
My Thresh guide for example though, here's a video I made for it that's been in the guide from day 1: The video only has 327 views even though the guide has 85,000 views. Assuming that everyone that's reading the guide is also watching the short 40 second video that's essential to understand what I'm talking about in one part of the guide, only 1.8% of the guide's views are from people that actually read the guide.
Hence why I feel the cheat sheet is by far the most important part of a guide.
If your guide is full of misspellings, random coloring, and poor formatting, no matter how good your guide is, no one's going to read it.
Content wise though, I'd say it's comboes and unique ability interactions.
Then any kind of "not that well known" information showing in-depth knowledge of the champion is a huge bonus.
For everything else I would say it is very different depending of the reader.
A player will not read a guide the same way another guide author will do.
Someone looking for a chill easy build will look for nice looking funny guides whereas someone struggling to climb the ladder to diamond will look for in depth pro guides.
The real beauty is to have lots of different guides with different builds, playstyles and design so any kind of reader / player / author can find what he really enjoy the most.
Just my feelings of course ^^