League of Legends (LoL) Question: Tier Three Boots?
Posted in Items | Tags: Enchantment: Alacrit Enchantment: Captain Enchantment: Distort Enchantment: Furor Enchantment: Homegua 8,924
Tier Three Boots?
I've been having a hard time deciding when to upgrade my boots to tier three. I know it probably varies from champion to champion, and that it is why I'll ask more general questions. Is it ever a good idea to purchase tier three boots as your final purchase (after full build)? Is the time of purchase depend on your role (mid, jungle, support, top, ad)? When is it ever a good idea to use Enchantment: Homeguard or Enchantment: Distortion?
TL;DR: When do you typically buy tier three boots on your champion?
TL;DR: When do you typically buy tier three boots on your champion?
I usually think of it like a Doran's Blade. Usually you buy it when you don't have enough gold for what you really want, but you want to spend some gold on something.
Enchantment: Distortion is a must-have if you go Ghost- Teleport or Flash- Teleport imo. I don't think I could justify taking anything else when I could get 75 seconds off my tp cooldown plus get my escape spell up more often. Personally I think it's one of the strongest enchantments (perhaps THE strongest) if used on both spells.
Enchantment: Homeguard is good to get if you're turtling in base, waiting for your inhibs to respawn or the enemy baron buff to expire or something. Some people have been using it to do homeguard+teleport ganks, but I don't think that's worth sacrificing Distortion. I would consider this enchantment more of an impulse buy than anything you'd plan for. I wouldn't want to have to resort to this if I didn't have to.
As for the question of when, again it's situational,
Bit of irrelevant background I play support, Janna and morgana mostly although I also love thresh, lux and leona, with a soft spot for Galio support. alternatively I can play
top - Cho, Galio, Morg, gnar, lulu
mid - Morg, Heimer, lulu, brand, Lb, Lux, Kog, Galio
Enchantment: Homeguard but only late game when my support build is nearly done.
When I play top (my second favorite role) I get Enchantment: Captain
Because my top lane picks are usually Kennen Volibear
As for adc/single target champions, I suggest
Enchantment: Furor or Enchantment: Alacrity for the bonus movement speed, because these champions are usually slow.
Also, for Enchantment: Homeguard I buy this to get to my team quicker after a recall.
That leaves the other 4 enchantments.
Enchantment: Distortion is okay with a mix of Flash/ Ghost/ Teleport, but I'm not sure I would go out of my way to put this combo together after testing it.
Enchantment: Homeguard is probably the most popular and talked about upgrade. Probably also the best one, but its caveat-catch is that you should only get it when you are losing (and if you're losing, this probably won't save you in my honest opinion)
Enchantment: Furor is best on your single-target DPS champions. AD carries like Varus, Ashe, or Ezreal. Assassins like Nocturne, Akali, and Elise. Why? Because they'll be auto-attacking/casting single-target spells a lot.
Enchantment: Captain is best on your tank, Jarvan IV, Alistar, Sejuani, or Leona. Its gold cost is probably too expensive for tanks, however, and its gold cost is enough for a Chain Vest or Negatron Cloak.
Conclusion: Boot enchantments are a big evolutionary step for the items in League of Legends, but they haven't been done properly to warrant large-scale purchase. If your core is done, you can get these, but you're passing up other items most likely for it.
I basically never buy boot enchantments, myself, unless my item build is nearly full.