i second this, such build provides great scaling and tankiness, you might want to try fit Sterak's Gage for even more synergy.
Keep in mind going tank from minute one, can hold your snowballing and early game, thats why its better to start with more offensive approach and upgrade to tank later.
**Situational items for the last 3 slots would be:
> Iceborn Gauntlet/ Frozen Heart/ Turbo Chemtank: Three great armor+CDR items, great for expanding the potential of most ultimates used in game for most CC/kill potential and E usage during ganks. Iceborn for more damage/stickyness, Frozen Heart for more teamfighting potential and Righteous Glory for more pickoff potential and engaging;
> Spirit Visage/ Adaptive Helm/ Locket of the Iron Solari: Three great mid-late game choices for fighting magic damage and durability in teamfights. Spirit Visage against burst-type mages whose kill potential you can outsustain with your Q and R, Adaptative Helm against venom-type mages like Singed, Cassiopeia, Teemo or even AP Shaco ( Jack In The Box shots), and Solari for added teamfighting/skirmishing potential.
> Zz'Rot Portal/ Sterak's Gage/ Warmog's Armor/ Thornmail: Great late-game items for added tankyness and utility/pressure. Zz'Rot helps keeping sidelanes pushed in so your team can focus on taking objectives and clearing vision/pickoffing, Sterak's Gage adds lots of damage and a shield that can really help while teamfighting (most times it'll be just free AD since it'll pop when you go in a teamfight), Warmog's will give you the potential to go out of teamfights or smirmishes almost dead and come back to tank again for your team and Thornamil should be used most of the times against fed carries whose sustain from lifesteal cannot be matched.
I have a guide for Warwick if you need more details, or feel free to ask more questions. ^_^
Keep in mind going tank from minute one, can hold your snowballing and early game, thats why its better to start with more offensive approach and upgrade to tank later.
Assuming you aren't as strong as you should be early, on the other hand, i'd go for Skirmisher's Sabre - Cinderhulk and Titanic Hydra and either Ninja Tabi/ Mercury's Treads.
**Situational items for the last 3 slots would be:
> Iceborn Gauntlet/ Frozen Heart/ Turbo Chemtank: Three great armor+CDR items, great for expanding the potential of most ultimates used in game for most CC/kill potential and E usage during ganks. Iceborn for more damage/stickyness, Frozen Heart for more teamfighting potential and Righteous Glory for more pickoff potential and engaging;
> Spirit Visage/ Adaptive Helm/ Locket of the Iron Solari: Three great mid-late game choices for fighting magic damage and durability in teamfights. Spirit Visage against burst-type mages whose kill potential you can outsustain with your Q and R, Adaptative Helm against venom-type mages like Singed, Cassiopeia, Teemo or even AP Shaco ( Jack In The Box shots), and Solari for added teamfighting/skirmishing potential.
> Zz'Rot Portal/ Sterak's Gage/ Warmog's Armor/ Thornmail: Great late-game items for added tankyness and utility/pressure. Zz'Rot helps keeping sidelanes pushed in so your team can focus on taking objectives and clearing vision/pickoffing, Sterak's Gage adds lots of damage and a shield that can really help while teamfighting (most times it'll be just free AD since it'll pop when you go in a teamfight), Warmog's will give you the potential to go out of teamfights or smirmishes almost dead and come back to tank again for your team and Thornamil should be used most of the times against fed carries whose sustain from lifesteal cannot be matched.