League of Legends (LoL) Question: Irelia Season 3 Itemization
Irelia Season 3 Itemization
In Season Two I ran the following Ruenset:
The logic behind those being
Reds: I found attack speed working out better than flat damage, despite not being able to clear whole wave with ult at level 6(but at level 8 out of ad per level) I was winning trades with AA's and being able to destroy champions like Udyr and Darius who are considered to be strong coutnerpicks to Irelia.
Yellows: In order to be able to maintain winning trades on top I am required to have resistance to physical damage which 90% of picks on top lane will deal, those are flat as I need it immediately not for the lategame where I can spec further into from itemization depending if the circumstances require me to.
Blues: While I understand that there is a possibility of my top enemy on top lane being magic damage based(Nidalee, Elise, Rumble) it is not so likely, and by the time that the game reaches point of teamfights, the per level mr outscales flat mr leaving me with stronger lategame.
Quintessences: I use orb walking(Sorry for using DotA term, if you don't know what orb walking is, it is a technique used to allow to reposition yourself while attacking constantly without loosing dps from auto attacks) unconsciously when playing Irelia, being able to start with 405 movement speed was winning me most of matchups for example vs Garen I could freely run away from his Q avoiding all the damage, it also made no hard cc junglers useless versus me and made my painter a flourishing whirlwind of 460 movement speed death.(if you got the reference you're awesome)
And Following Masteries: http://masteries.comuf.com/#1000000000000000001304321000303011030400000000000
In short focusing on movement speed, late game dmg, and strong laning due to the regeneration adding to her built in sustain.
My standard build order consisted of the following, http://www.mobafire.com/league-of-legends/item-purchase-planner#&item=1-51-68-82-63-43 and last two spots were varied depending on the enemy team.
Skill order R>W>Q>E,(Lvl1 Q E W W)
Since we have my S2 out of the way here comes the question itself... How can I itemize my Irelia in Season 3. With the way that current meta is shaping I find it hard for myself to find the correct build for Irelia.
At the moment I was thinking of cloth/potions or potions with wards into shoes with Phage, into Sunfire Cape into Wit’s End into Trinity Force then sell everything and get 6 warmogs since ****allbaylifewarmogmeta? On more serious note I feel too squishy compared to other top laners, and when I get the overly extensive amount of health I have a lot of trouble being this anti carry goddess that Irelia is
As far as rune changes in S3 go I think of changing the movement speed quintessences into Attack Damage flats since with changes to utility masteries(movement speed being further down in the tree) and increase in base movement speed of champions those don’t give you that much of an advantage anymore when laning and for that matter trading and picking your trades.
If there is anything major I have missed I will gladly update the post.