Views: 1898 Control Wards
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Control Wards Disable ememy wards that are in their 600 range area of effect.
When you are taking an objective such as a drake, Rift Herald, or Baron Nashor drop down a control ward to reveal and disable enemy wards.
Pro-Tip 1:
DO NOT attack the enemy wards that are revealed by your control ward as this will give the enemy team vision of the champion attacking the enemy ward.
Control Wards also reveal stealthed traps such as Teemo's Noxious Trap, Jhin's Lotus Trap from Captive Audience, Nidalee's Bushwhack traps, and Shaco's Jack In The Box.
Control Wards used to disable the traps but that was removed in Patch 7.4.
Pro-Tip 2: use attack move to kill off the traps so you don't accidentally path over them and set them off.
In the case of Shaco's Jack In The Box you'll want a ranged champion to use attack move to kill it so you don't get within its activation range.
Control Wards will also reveal camouflaged units so that you can target them, but it will only outline invisible units to give you an idea of their current position (you won't be able to target them with basic attacks or point and click spells, however you can still hit them with skill shots which will make them shimmer briefly which might allow you to throw something even nastier their way).
It gets a bit confusing on who has camouflage and who has invisibility so if you are having trouble with a particular champion do some research and see what kind of stealth mechanic they use to figure out options for dealing with them.
When you are taking an objective such as a drake, Rift Herald, or Baron Nashor drop down a control ward to reveal and disable enemy wards.
Pro-Tip 1:
DO NOT attack the enemy wards that are revealed by your control ward as this will give the enemy team vision of the champion attacking the enemy ward.
Control Wards also reveal stealthed traps such as Teemo's Noxious Trap, Jhin's Lotus Trap from Captive Audience, Nidalee's Bushwhack traps, and Shaco's Jack In The Box.
Control Wards used to disable the traps but that was removed in Patch 7.4.
Pro-Tip 2: use attack move to kill off the traps so you don't accidentally path over them and set them off.
In the case of Shaco's Jack In The Box you'll want a ranged champion to use attack move to kill it so you don't get within its activation range.
Control Wards will also reveal camouflaged units so that you can target them, but it will only outline invisible units to give you an idea of their current position (you won't be able to target them with basic attacks or point and click spells, however you can still hit them with skill shots which will make them shimmer briefly which might allow you to throw something even nastier their way).
It gets a bit confusing on who has camouflage and who has invisibility so if you are having trouble with a particular champion do some research and see what kind of stealth mechanic they use to figure out options for dealing with them.
Akali
Kha'Zix
Shaco
Talon
Teemo
Vayne
Wukong
Ways to reveal an invisible unit
Run near to a friendly turret
Be a Burrowed Rek'Sai with the target moving (they won't show up to Tremor Sense if they are standing still)
Hit them with a skill shot that does damage to make them shimmer briefly
Activate an Oracle Lens or Sweeping Lens to outline the invisible unit.
Champions with Camouflage and hence will be revealed by a Control Ward
Evelynn
Rengar
Twitch
Works the same way as Invisibility except camouflaged enemeies are revealed simply by walking within 700 units of an enemy champion, within 600 units of a Control Ward, or they can be revealed by champion abilities that grant unit-vision such as Caitlyn's Yordle Snap Trap or Lee Sin's first cast of Tempest.
You can kind of think of it this way. Invisibility tends to be relatively short duration and allows a champion to reposition and/or just avoid being focused for a little while, so it is harder to break in order to reveal the champion than camouflage.
Example - You are Kha'Zix and you get hit with CC a root or snare, you cast Void Assault to temporarily make yourself untargetable by anything other than AoE spells, so you hopefully don't get instantly swatted.
Camouflage tends to last a long time, giving the champion a way to bypass Stealth Wards but not Control Wards and it gives a warning indicator if you get too close to an enemy champion. Riot wants a mechanism to bypass stealth wards but not give a 100% free shot at sneaking up on an enemy champion (which is why Rengar is so obnoxious when played well/overtuned since he can leap onto you and burst you despite the warning indicator).
Twitch is obnoxious for the reason that he can open up on you with Spray and Pray from a range of 850 units (so outside of the radius that a Control Ward can reveal which is 700 units).
So of the three I consider Evelynn's usage of camouflage the most fair (even if it doesn't' feel like it when she is popping off XD) since she dosen't even get it until level 6.
Example - as Evelynn you are an assassin but you don't have any way to get over walls besides your ultimate Last Caress and since that is a large part of your burst you generally want to use that to make your escape AFTER unloading all your damage on your chosen victim. Your camouflage via Demon Shade allows you to bypass Stealth Wards, but for some measure of counter play you can't just walk up to an enemy champion if you want to get your full burst combo off because you will be revealed if you get within 700 units of your target. So you setup just out of range and use Allure on your chosen target. You then have to decide if you can kill them with just the slow or if you need to let the curse fully charge so that you can charm your target to bring them toward you.