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Choose Champion Build:
Spells:
Flash
Teleport
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Prologue

"Good day summoner, I have been expecting you. I had foreseen long ago that you would come to me for help and you are fortunate: I, Cho'Gath The Terror of the Void, will come to your aid. Hopefully you are not prejudiced by my appearance, most summoners think of me as a tank whose simple task is to soak damage and nothing else. Well, I have had it with this nonsense, you summoners must know that I am a powerful creature of magic. Therefore may I invite you, summoner, to shed a different light, not daylight of course hahaha, on me and unleash my true power!"
Cho'Gath's personal opening speech is always charming is it not? He insisted, so I could not refuse. Anyway, welcome to my guide about Cho'Gath, The Terror of the Void. I wrote this guide because Cho'Gath is one of the most fun, strong and badass champions to play on the fields of justice, at least in my opinion. Also, I want to make people aware of the other, even darker, side of Cho'Gath: AP Cho'Gath! I created this build a long time ago, in the time when Cho'Gath was only build as a full-tank. Nowadays we see more mage-offtank builds which are nice but still very tanky. Hence, I wrote a guide about how to build and how to play a successful mage Cho'Gath. You might find yourself a bit sceptical about this but he was once designed to be a mage and I want to show you that. This guide is to show you guys that thinking outside the box is not so bad and yields very interesting results. Also, the latest main update of my guide includes a powerful build for offtank Cho'Gath in case you are not really convinced of full-AP Cho'Gath. One final remark before you start reading the actual guide: I am not trying to claim that this is the best way to play and build Cho'Gath nor that this is a better way than tank Cho'Gath.
Yours Sincerely,
GrandmasterD
+ Insane farmer, can easily get 200-300 minion kills in a regular match. + Deals a substantial amount of damage for a tank and is quite tanky for a mage. + Two area of effect crowd control spells. + Deals high amounts of true damage. + Great pusher. + Very sustainable, both in lane and in the jungle. + His size scares the living hell out off everyone! _________________________ _________________________ _________________________ |
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- Cho'Gath's early game is not really strong, he has mana problems and is quite squishy. - His spells have high cooldowns. - Hard to master, especially good ![]() - His ultimate has other purposes than sole damage dealing which means it can be on cooldown in a major fight. - He can be countered quite effectively with damage based on maximum health. (e.g. ![]() ![]() ![]() ![]() - He is prone to kiting because he is a melee champion. |
+ Great burst damage. + One of the few mages who is actually capable of jungling, moreover he is good at it. + Fairly tanky mage due to ![]() + Deals over a 1000 true damage to champions! - Very high cooldowns on his non-ultimate spells unlike a lot of other mages. - ![]() |
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+ One of the most tanky champions in the game because of his very own ![]() + Highest damage dealer among the tanks. + Not a tank that can be ignored because of his crowd control. + ![]() - His great AP ratios are completely wasted. - ![]() |


![]() Flash The well-known get out of jail freecard. ![]() ![]() ![]() ![]() ![]() ![]() Ghost Well, ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ignite A very common spell on mages, just to do that final tick of damage to kill an enemy. However, I rarely pick this spell on Cho'Gath as you will find yourself rarely using the spell. ![]() ![]() ![]() ![]() |
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![]() Teleport Absolutely my second favorite spell when I take the top lane solo. ![]() ![]() ![]() Exhaust I have seen people take this spell on Cho'Gath and I can understand why. However, I do not consider this spell extremely useful on a mage since it is all about burst. Nevertheless, ![]() ![]() ![]() ![]() Promote The good old ![]() ![]() ![]() |

Smite
Definitely a must-have when jungling, otherwise just leave it be.




When it comes to mage Cho'Gath there are two main skill sequences I would use. The first sequence maxes out



Masteries
Well, new masteries, new opportunities. Let me guide you through my mastery choices on Cho'Gath. First, get four points in








Now we move to the utility tree and take a point in













Runes
Runes




![]() Probably not the only viable marks on Cho'Gath but in my opinion the best for him. Magic penetration is very hard to come by so it is always nice to have some. These marks are pretty standard on mages so I take them on Cho'Gath. Honestly, I have nothing to add to this, these marks just rock! ![]() These glyphs give Cho'Gath some extra damage during the entire game. These glyphs are far better than the ![]() ![]() ![]() |
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![]() Since the ![]() ![]() This is standard for a reason on mages. Combined they give a whopping fifteen ability power which is truly a lot for early game. Honestly, I would never replace them for anything else but there are some suitable replacements out there. The replacements I would consider are the ![]() ![]() |
Core Build
Item Sequence








![]() Rod of Ages This item is absolutely great, it gives a ton of health, mana and ability power. ![]() ![]() ![]() Rabadon's Deathcap Am I really explaining why someone should go buy ![]() |
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![]() Sorcerer's Shoes For some reason Cho'Gath needs shoes to move faster so let us head over to the store and get Cho'Gath some fine gentlemen's shoes. Unfortunately, the stylish ones are all sold out so we have to with something slightly less stylish. I prefer ![]() ![]() ![]() Deathfire Grasp Cho'Gath suffers from high cooldowns so getting some cooldown reduction is certainly not a bad idea. For this I take ![]() ![]() ![]() |
This skill sequence is slightly odd, but there is good reason for it.







Masteries
Same explanation as in the Mage Cho'Gath chapter, so if you want the full explanation go to the mastery section in the Mage Cho'Gath chapter. Below I have listed each mastery with a short explanation why I take it.
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Mental Force - Extra ability power and lack of other useful masteries in this tier.
Sorcery - Some nice cooldown reduction and again, no other useful masteries here.
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Arcane Knowledge - 10% spell penetration, really nice especially since it even works great late-game.
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Havoc - 1.5% damage increase, not bad. Works also with
Feast.
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Blast - More ability power!
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Archmage - Even more ability power. Becomes better the more ability power you get.
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Executioner -
Feast them all!
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Summoner's Insight - Improves both
Flash and
Teleport.
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Good Hands -
Expanded Mind is useless and reduced death timers is great for late-game.
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Improved Recall - Personal preference, feel free to change.
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Swiftness - To match up with other solo top champions in movement speed, also it helps hitting
Rupture when chasing.
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Runic Affinity - Again personal preference. When I get a buff, I like it if it lasts longer but feel free to change this.
Runes
Runes




![]() Cho'Gath features three spells that do magic damage so these marks are pretty much the best ones to take. Your early-game damage is boosted substantially and there are really no other marks that are nearly as good on a solo top Cho'Gath. ![]() Cho'Gath does not receive magic resist per level by himself so it is a great choice to take these ones. The ![]() ![]() ![]() ![]() |
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![]() Pretty much the same story as with the mage build. Cho'Gath starts with a low amount of armour and top is usually the place to meet physical damage champions so getting some early game tankiness is not a bad idea. I used to get Greater Seal Of Vitality but that is quite overkill since Cho'Gath already has a lot of health. You could also go with the ![]() ![]() Pretty powerful as they add a huge amount of tankiness early game. They are pretty much must-have if you are not going to start with a ![]() ![]() ![]() |
Core Build
Item Sequence








![]() Mercury's Treads A crowd controlled Cho'Gath is a useless Cho'Gath. Hence, pick up the good ol' ![]() ![]() ![]() ![]() Abyssal Scepter Magic resist and ability power! Offence and defence! It should be clear that this item is made for an offtank like Cho'Gath. Additionally, the item reduces the magic resist of all nearby enemy champions with 20 so it also supports your entire team! However, some ap carries usually buy this item and if they do you should not buy this because the aura does not stack (i.e. enemy champions will not have their magic resist reduced by 40). |
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![]() Frozen Heart One of the most powerful tank items around, at least I think so. It offers a great amount of armour, mana and cooldown reduction. If all these things do not convince you, it also lowers the attack speed of all nearby champions by 20%. This means you can already weaken the enemy ad carry by simply being there! Recapping, ![]() ![]() Even though ![]() |
This skill sequence is optimal for jungling, it takes an extra point in



Masteries
Same masteries as with Mage and Offtank Cho'Gath. This gives Cho'Gath some great damage output and it allows him to jungle easily. I am not going to explain the masteries once more because I assume you have read at least either the Mage or Offtank chapter. I will discuss possible changes to the Mage/Offtank masteries you could make if you would like that.
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Butcher - Extra damage to minions, not bad.
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Alacrity - More
Vorpal Spikes - more damage!
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Hardiness - Armour, never a bad choice when jungling.
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Tough Skin - Reduced damage and clears the way for
Bladed Armor .
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Bladed Armor - Made for jungling, really.
Runes
Runes




![]() When jungling Cho'Gath these marks are definitely a must in order to have a safe and stable jungle. Besides these marks really add a lot of extra damage since ![]() ![]() ![]() When jungling, I still stick to the ![]() ![]() |
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![]() Absolutely a must-have when jungling! I am not going to start a discussion on this, the ![]() ![]() This differs a whole lot from PsiGuard's original jungle setup but I feel that these quints fit (AP) Cho'Gath a lot better than Greater Quintessence Of Desolation even though those would speed up the jungle even more. The ![]() |
Jungle Route
Cho'Gath uses a straightforward level 5 jungle route. He cannot take on the standard blue buff route with these masteries, runes and items. You might think "Well, I have seen lots of Cho'Gath players do that, why is it not possible?". This is a very good question, the answer is simple: I use a



The Wolves
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Initial Spawn: 1:40 Respawn Time: 1:40 |
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Simply start at the wolves, it is no challenge to take these little bastards down and you will not be needing any help doing so. Just use standard attacks and make sure you kill the big brown wolf first. Also, do not use ![]() |
The Wraiths
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Initial Spawn: 1:40 Respawn Time: 1:40 |
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Continue with the wraiths by using ![]() ![]() |
The Golems
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Initial Spawn: 1:40 Respawn Time: 1:40 |
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Before we recall we take down these two guys. Try to position yourself in such a way that you will damage both of them with your ![]() |
The Ancient Golem
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Initial Spawn: 1:55 Respawn Time: 5:00 |
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After you have picked up your precious ![]() ![]() ![]() ![]() |
The Wolves
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Initial Spawn: 1:40 Respawn Time: 1:40 |
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Clear the wolves again, however now you will be able to use ![]() |
The Wraiths
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Initial Spawn: 1:40 Respawn Time: 1:40 |
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A ![]() ![]() |
The Lizard Elder
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Initial Spawn: 1:55 Respawn Time: 5:00 |
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Simply use the same strategy as with The Ancient Golem and you will be fine. The Lizard Elder will go down very easily if you use all of your spells correctly. Keep in mind that ![]() ![]() ![]() |
The Golems
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Initial Spawn: 1:40 Respawn Time: 1:40 |
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Take these guys down again to hit level five and be only one level away from devouring your enemies! This time it should go a lot easier and you do not need to recall this time, you can gank some lanes now! |
This should give you all the information you need to jungle Cho'Gath successfully. However, keep in mind that Cho'Gath is capable of doing great level 2 ganks with his


On Dominion, I max



Masteries
Simply use the masteries from the Mage/Offtank chapters. The only change I made is to get rid of


Runes
Runes




![]() Yes, the same applies to Dominion. I do not really think I have to tell you three times about this. Magic penetration marks are just the best marks to take on Cho'Gath, period! ![]() Levelling goes pretty fast on Dominion, so why shouldn't we exploit that fact? Moreover, on Dominion I like to recall as little as possible so getting some ability power over time is really convenient. Possible replacements I like to get are the ![]() ![]() |
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![]() Also on Dominion I like to go with the ![]() ![]() ![]() Even on Dominion I still stick with the flat ability power quintessences because it takes very long before the ![]() ![]() |
Dominion
First of all, convince your team that you will be able to handle the bottom point (i.e. The Quarry or The Boneyard) all by yourself. Simply capture the point and start pushing the lane with your

If you have the chance, capture the opposite point and try to hold it, however if you have to give it up do so. Your task is to make sure that the enemy has to send at least one of their team members to your position, however usually you will be able to keep two of them busy. Cho'Gath's pushing power makes sure that he is capable of making sure that his minions will capture the point eventually.
It should be clear to you that Cho'Gath is a more static character on Dominion than most, but this strategy takes that fact and turns it into a huge advantage. You will be a constant threat to the other team and because you are a mage who deals a lot of damage they cannot simply send someone to take you down!
Below I have included a video that shows this strategy in action!

The first build is pretty clear and straightforward. This build provides Cho'Gath with all the ability power he can possibly need but it also keeps him quite tanky, especially if combined with

The second build is for the players who are just beginning in playing Cho'Gath. It provides early game mana regeneration through









The third build is a mage-offtank build and is completely new. I have noticed that a lot of you guys were really sceptical about full-ap Cho'Gath or simply do not like it. For all of you guys, I have created an offtank build! This build focusses on tankiness at first and adds some damage to it later on! The build is really great to use for both beginners and pros. Additionally, it is suitable for jungling.
The fourth build is also an offtank build but it is focussed more on damage dealing rather than tanking. Even though


Feel free to use this builds, however if you want to tweak these builds or create your very own. In the next sections I will discuss viable items on Cho'Gath just to give you something to go on.
![]() Sapphire Crystal When laning, it is important to get that early Catalyst The Protector so start off with a ![]() ![]() |
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![]() Health Potion Potions simply rock early game, restoring 200 health is amazing and they are extremely cheap (I am Dutch, we like cheap stuff). Even though Cho'Gath's sustainability with ![]() |
OR

Doran's Ring
When jungling, I usually start off with a



OR
![]() Regrowth Pendant This item gives great sustainability both in the jungle as well as in the lane. When I take this item, I build it as soon as possible into a Philosopher's Stone as that item will give you all the health regeneration and mana regeneration you can possibly need. |
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![]() Health Potion You still have money left to buy a ![]() |
![]() Zhonya's Hourglass The only item that provides armour and ability power so in order to stay a little bit tanky against those nasty physical types you might just want a ![]() ![]() ![]() Rylai's Crystal Scepter Although not a very common item on Cho'Gath, it is a really nice item to have. The health and ability power are certainly not bad to have and the passive is very good. The passive allows you to slow enemies with your ![]() ![]() |
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![]() Abyssal Scepter Next to ![]() ![]() ![]() ![]() Will of the Ancients One of the few items that gives eighty ability power which is a lot. Also, it is really cheap and provides you ánd your team with spell vamp which is a really great stat. However, personally I do not think that Cho'Gath himself benefits a lot from spell vamp but this item is a really cheap item that provides you with a lot of ability power so certainly not a bad choice! |
![]() Force Of Nature This item provides the most magic resist in the game. Also, it grants movement speed which is great for chasing enemies. However, above all else, it has an amazing passive: it restores 0.35% of your maximum health every second! Cho'Gath has a lot of maximum health thanks to ![]() ![]() Randuin's Omen An amazing item that synergizes very well with ![]() |
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![]() Sunfire Cape A tank item that has an offensive trait: a magic damage per second aura! Even though the amount of magic damage is not really great, it still can deal a lot of damage over time! It synergises greatly with ![]() ![]() ![]() Wit's End A strange offensive item that is seen a lot on Cho'Gath in high-elo games. The attack speed increase makes you use ![]() ![]() ![]() |
![]() Void Staff One of the most situational ability power items that is available in the shop. When about two or three enemy team members are heavily stacking magic resist it might be time to get a ![]() ![]() ![]() ![]() ![]() Moonflair Spellblade A less situational item than ![]() ![]() ![]() Morello's Evil Tome More mana regeneration, ability power and cooldown reduction than ![]() ![]() ![]() ![]() Guardian Angel A powerful tank item that grants both magic resist and armour. However, even though the item possesses really amazing stats it is very cost-ineffecient. You will pay a lot for the passive of ![]() ![]() Quicksilver Sash Is the enemy extremely CC-heavy? Is an enemy ![]() ![]() ![]() ![]() ![]() Thornmail Even though it is not the best item around, it grants the most armour in the game (i.e. 100 armour) and it has a great passive that works perfectly against physical carries. Also, ![]() ![]() ![]() |
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![]() Lich Bane Eighty ability power, magic resist and a wonderful passive. If that is not enough, there is a 7% movement speed bonus! ![]() ![]() Mejai's Soulstealer Snowball items are really unreliable and so I will never put this in my standard build. However, if the situation makes it viable to get this well you could give it a try. ![]() ![]() Banshee's Veil This item is always a good choice as a defensive item. It possesses a great passive and gives a nice amount of health, mana and magic resist. However, it is pretty expensive and does not contribute to your damage. It is wise to get some damage items before getting this beauty. ![]() Odyn's Veil The ![]() ![]() ![]() Warmog's Armor I have seen Cho'Gath players getting ![]() ![]() ![]() ![]() ![]() Atma's Impaler What? Cho'Gath does not stack with attack damage, right? That is correct, however, Cho'Gath possesses one of the highest base attack damage in the game and also possesses a lot of health due to ![]() |

Try to keep your mana around 75% and whatever you do, do not push! (unless the enemy team does not have a jungler but I assume they have) Cho'Gath is very vulnerably for ganks early-game because his spells will have a very high cooldowns and he does not enough damage yet to be a threat to two enemies at once.
Once you have




During mid-game, especially when the laning phase is still going on, you should lurk for kills. Harass the enemy as best as you can, however do not go all-out until you are certain to kill your enemy. The easiest way to make sure that they do not escape is to harass them to a certain point that you can end them with a well executed


However, it is possible that your mid-game is not as exciting as you had hoped for. Do not worry, simply go and farm whenever possible and take the time to get those




When your




In teamfights, Cho'Gath really has two tasks to complete. The first one is quite simple, take on the enemy carry or mage! His second task, however, is more supportive. His crowd control is really useful to keep enemies away from your teammates. Always keep in mind that enemy (off)tanks feel untouchable because they are hard to kill,


![]() Akali Akali is someone we should be careful of. Unlike other mages she certainly likes to get in melee range. She truly outdamages you early-game but she has trouble getting in range. Levelling ![]() ![]() ![]() ![]() Galio Annoying champion but he should not cause too much trouble. Unlike you, he has no form of sustainability so harass him early-game. However, mid-game he has probably stacked enough magic resist to withstand your burst... except for ![]() ![]() ![]() ![]() ![]() Gangplank This freaking OPplank is a real pain in the ***! Do not count on it that you will be able to kill him as he can simply make your ![]() ![]() ![]() ![]() ![]() ![]() Garen Same story as with ![]() ![]() ![]() ![]() ![]() ![]() ![]() Irelia Very annoying champion to play against. She is sustainable, deals a lot of damage and is tanky. Try to keep engaging her to the minimum before you reach level six. After that, engage her in small bursts and keep doing this until she is low enough to be killed. Avoid her ![]() ![]() ![]() Yorick Alas, poor Cho'Gath! If there was an Oscar for "Most Annoying Champion to lane against" then this guy would have won it with ease. He will harass and farm at the same time and push you over your tower if you are not careful. ![]() |
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![]() Jax Very annoying champion with great early-game damage so watch out for him until you hit level six. Always, wait for him to initiate on you and cast a ![]() ![]() ![]() ![]() ![]() ![]() Nasus Very annoying champion with a broken ability: ![]() ![]() Renekton Battle of the beasts has been started. His early-game is stronger than yours so keep a distance till about level four or five. Pay attention to his fury bar because you do not want to get hit by an empowered ![]() ![]() ![]() ![]() ![]() Rumble Oh boy, another manaless champion who is annoying as hell! Even though he deals a lot of damage, he needs to be in close range to make it happen so keep your distance. Unlike you, ![]() ![]() ![]() Talon Very strong champion in the League, however he probably fears you more than you fear him. Keep a low profile early-game as you will be a lot weaker than him. When you hit about level four or five, enagage him in small bursts but make sure that you can get away when he uses Cutthroat on you. As with many others, he is not sustainable so harassing him out of his lane should be possible. Against this opponent it is wise to get your Catalyst The Protector as soon as possible! ![]() Warwick The only guy out there who is even more sustainable than you are. Harassing him is pretty much pointless so try to farm as much as possible. Also, make sure he pushes the lane because then his ![]() |
Rupture placement can be hard, but if you think "how would I walk?" you will find that people are more predictable than seemed at first.
- If you get pushed very hard by the enemy, do not counterpush! Instead, ask your jungler for help and, if necessary, take an extra point in
Vorpal Spikes to last-hit better at the tower.
- Place
Rupture in such way that you can hit the enemy champion, his minions or both.
- Take some extra points in
Feral Scream when laning against a champion who heavily relies on abilities.
- If you get dived at your tower, at least
Feast them before you die, usually it is just enough to still get you a kill.
Feast often deals so much damage that enemies will not even have the time to activate spells such as
Undying Rage.
- When you harass in close range, end with your
Feral Scream as this usually gives you time to disengage without receiving a scratch.
Feast is a great spell for stealing Baron Nashor or Dragon because it deals 1000 true damage to minions which is way more than
Smite.
- As a mage, it is often more beneficial to have your ultimate up than to gain stacks with it.
- Even if you play Cho'Gath as a mage, you are often not focussed because of his tanky nature.
- When ganking, do not use
Rupture directly from the brush, it reveals your position and it is often missed as the range is not big enough. Besides, it is better to use to catch up with an enemy rather than an initiating move.
- Even though maxing
Vorpal Spikes is not a great way to go, it makes you outdamage the most auto-attackers early game just with your standard attacks. Very useful when laning against
Garen for example.
- A well-timed
Flash +
Feast combo can really surprise kill an enemy!
I will ask you not to downvote this guide just because it is a guide on mage Cho'Gath, if you feel that tank Cho'Gath is a better way to go; that is fine but I would like to ask you not to downvote this guide just because of that. Well, I guess I am done here, again thanks for reading and happy feasting!

SPECIAL THANKS
- Wayne3100 - For learning me how to play Cho'Gath and for reviewing my guide a couple of times.
- jhoijhoi - For creating an awesome guide on how to create a guide. Her epic guide can be found here.
Also, she has reviewed my guide and gave me my first +rec!
WAIT! There is even more! She has created the awesome banner for my guide! - SirSpankAlot - For reviewing my guide and giving me some very useful constructive criticism.
- PsiGuard - For reviewing my guide and he is responsible for quite some changes in my guide. Also, I would like to give him credit for his wonderful contribution in jungling Cho'Gath (i.e. the mastery setup and the
Greater Mark of Attack Speed).
- JakofAllSpaydes - For creating that wonderful "Thanks for Reading" banner.
- wRAthoFVuLK - For giving me some great advice on my offtank build and he made me change it, for the good.
Q: Is mage Cho'Gath the best way to play Cho'Gath?
A: I personally do not think that there is a best way to play him, both are viable in their own ways.
Q: Why have you created this guide? No one plays Cho'Gath this way, probably for a reason.
A: Exactly the reason why I created this guide. Just to show people that experimenting and thinking outside the box can be rewarding and yield very new and fun gameplay.
Q: I have just started playing Cho'Gath, is it not too hard to start with this build right away?
A: Not really, tank Cho'Gath is somewhat easier but it is very much possible. I would recommend that you use the Newcomer Mage Build.
Q: Your guide sucks, I did not get any good scores with it. I am certainly going to downvote, you noob!
A: I am so sorry, that is not a question.
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Energize
24-10-2011 |
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Guide Released!: Everyone now has access to my mage Cho'Gath guide, feel free to comment.
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Energize
26-10-2011 |
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Let The Renovations Begin!: Started to implement all the suggestions done by jhoijhoi and PsiGuard
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Energize
30-10-2011 |
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Cho'Gath 2.0!: Complete re-vamp of the guide is finally done! Enjoy the new offtank Cho'Gath build and the new layout of the guide. Help me to make this guide #01!
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Energize
03-11-2011 |
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Offtank Build Change: wRAthoFVuLK gave me some great advice so I have improved the offtank build.
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Energize
13-11-2011 |
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Eyecandy: I've made some changes that made the guide even more pleasant to look at.
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Energize
17-11-2011 |
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Season 2: Guide has been updated in order to fit the season 2 changes.
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