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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
ATTENTION!!!!!!!
Hello, my name is Wenvarien. This is my first build on mobafire. Please be courteous and don't troll or down vote my build for no solid reason. I encourage you to at least give the build a play-through before you give positive or negative votes or feedback. Having said that this is simply my take on
and how I like to build her. This build may not be for everyone but it suits my play style and I find it very addictive.
I would also like to point out that this guide is very in depth and requires A LOT of reading. So if you don't want to read through what I have to say simply copy the build and wing it :D.
If you like my build or want to give me some pointers/suggestions please do so below and give me the thumbs up if you like it.
I would also like to give everyone a thanks in advance for first taking the time to look at and read through my guide and another thanks for any positive votes. If this guide works for you, post screen shots in your comments and I will gladly put them up.
Another thanks goes out to JhoiJhoi for the line dividers and all of her hard work on her Karthus Guide. Thanks again Jai!

I would also like to point out that this guide is very in depth and requires A LOT of reading. So if you don't want to read through what I have to say simply copy the build and wing it :D.
If you like my build or want to give me some pointers/suggestions please do so below and give me the thumbs up if you like it.
I would also like to give everyone a thanks in advance for first taking the time to look at and read through my guide and another thanks for any positive votes. If this guide works for you, post screen shots in your comments and I will gladly put them up.
Another thanks goes out to JhoiJhoi for the line dividers and all of her hard work on her Karthus Guide. Thanks again Jai!

Pros
- Very strong early game harassment.
- Great at chasing or escaping with the use of
Rocket Jump
- Progressively gets longer and longer range with her passive,
Draw a Bead
- Great farmer with the use of her
Explosive Shot
Rocket Jump is much like
Flash. It can be used to jump over walls, trees, etc.
- Very high attack speed late game.
- Does well in any lane.
- Easy to play.

Cons
- Can be very squishy, this depends on item selection.
- Very little mana.
- Vulnerable to
Thornmail.
- Slow movement speed.
- Item dependent.
- Ultimate can easily be used wrong because of knock back.
- Difficult to master.
Offense. The second is Utility.

In the first tier there are honestly only 2 options that prove viable with the summoner spells in this build. Those 2 would be
Brute Force
and
Summoner's Wrath
. So you max
Brute Force
first for the higher attack damage. Then put 1 point into
Summoner's Wrath
so you can gain access to the second row, it benefits
Ignite. If you prefer
Exhaust over
Ignite,
Summoner's Wrath
thankfully benefits both of these.

Start off by maxing
Alacrity
. The 6% increased attack speed helps maximize your DPS(Damage Per Second).
Sorcery doesn't benefit
Tristana so there is no need to get this.
Demolitionist
isn't needed on
Tristana either. So the choice is obvious.

In tier 3 you want to grab
Weapon Expertise
for the armor penetration. Next you max
Deadliness
. This 4% from
Deadliness
boosts your end game Critical Strike chance to 89%.

Tier 4 is pretty self-explanatory. You can't access
Blast
so the only other options are
Vampirism
and
Lethality
. Both of these greatly benefit
Tristana, so max them both.
Lethality
boosts our critical strike damage to 260% with an
Infinity Edge.

Tier 5 is also self-explanatory.
Sunder
is by far the greater choice over
Archmage
.
Sunder
gives you 6 points of armor penetration which, coupled with the 9x Greater Marks of Desolation, and the 3x Greater Quintessence of Desolation brings your armor penetration to a whopping 30.93. This much armor penetration can turn your early game damage into true damage against any champion, with the exception of item selection and masteries/runes.

Tier 6.
Executioner
. 6% extra damage to champions below 40% health is impossible not to love. That's our 21 points into Offense. Next comes the last 9 points in the Utility Tree.

In the first tier we want 3 points into
Good Hands
. The 10% reduced time dead can really be a game changer. Put your next point into
Summoner's Insight
for the reduced cooldown on
Flash. 4 points down 5 to go.

This tier should be a no brainer. You can only access 2 of the 3 masteries. So you're going to want to put the 4 points into
Swiftness
to help
Tristana's slow movement speed and put your last point into
Runic Affinity
. Take advantage of this point and try and get the red and blue buff when you can.
Offense

Tier 1









Tier 2






Tier 3




Tier 4







Tier 5




Tier 6

Utility

Tier 1
In the first tier we want 3 points into




Tier 2



Marks
9x Greater Mark of Desolation 9 of these helps you rip through enemy champs early game and is the best mark for

Optional Marks
- 9x
Greater Mark of Attack Damage for higher damage. This benefits you the most early game but the armor penetration gives you a better output.
- 9x
Greater Mark of Attack Speed for faster attack speed. This isn't really needed but is a decent choice if this is what you prefer.
Seals
9x

Optional Seals
- 9x
Greater Seal of Scaling Mana Regeneration and 9x Greater Seal of Replenishment are both good choices if you don't like dealing with
Tristana's mana problem.
- 9x Greater Seal of Vitality, these are also a good choice instead of the
Greater Seal of Armor.
Tristana is very squishy and 9 of these will help you be a little less squishy.
Glyphs
9x


Optional Glyphs
- 9x
Greater Glyph of Cooldown Reduction and 9x
Greater Glyph of Scaling Cooldown Reduction are decent picks if you don't want the magic resistance. Both of these can allow you to spam your abilities alot more, which can be very useful, seeing as all of
Tristana's abilities have very long cooldowns.
- 9x
Greater Glyph of Scaling Mana Regeneration is another decent pick if you believe you need the higher mana regen.
- 9x
Greater Glyph of Attack Speed are decent picks as well. The attack speed isn't really needed though because of the item selection and
Rapid Fire.
Quintessences
3x Greater Quintessence of Desolation or 3x

Optional Quintessences
- 3x
Greater Quintessence of Attack Damage for extra damage during early game.
- 3x
Greater Quintessence of Movement Speed to help
Tristana's horribly slow movement speed.
The Good Choices



















The Alternative Choices



















The Ugly Choices
Smite is not a good choice. Period. You are not jungling as
Tristana so don't take this spell.
Revive is a bad choice. You are aiming to stay alive and shouldn't have to rely on
Revive to get you back in the game. If you are dying enough to need
Revive you are doing something wrong.
Clairvoyance is better left to the supports. Try and avoid taking
Clairvoyance while it does have its uses you are the CARRY and as such you shouldn't be the one to take
Clairvoyance.
Surge only has one use for AD
Tristana.....the extra attack speed but why waste a valuable summoner spell pick when you can simply take advantage of
Rapid Fire.
Surge is not a good pick. Avoid it if possible.
Promote.......to put it simply......don't take
Promote. You should have no need of a giant cannon minion.
In this section I will explain
Tristana's abilities and the order I prefer to level them up.
This is
Tristana's passive.
Tristana starts off with a small 550 range. While this outdistances some champions, she falls around the middle of the pack when all the ranged champions are lined up. Every level that you earn, you're range goes up by 9.
Caitlyn has the highest starting range of ALL champions. BY level 13,
Tristana out ranges
Caitlyn. By level 18 your range is 703. There are only 2 champions that can get more range than this:
Kog'Maw has a range of 750 when he maxes
Bio-Arcane Barrage, and
Twitch , whose range is 875 when he uses
Spray and Pray.
Tristana has the highest auto attack range end game, thanks to her passive. This makes chasing down enemy champions that much easier. Use this range to your advantage.
This ability pushes
Tristana's attack speed to the cap of 2.5 late game. It also helps you win those close battles and overall simply increases the max damage you're able to dish out. This is a great way to burn through multiple squishies or through that pesky tank.
Rapid Fire is also a very good way to destroy turrets, inhibitors, or even the enemy's nexus very quickly. BUT be wary of
Thornmail. DO NOT use this ability on anyone that has
Thornmail. Even with
Bloodthirster maxed out you WILL kill yourself faster than you are able to steal your life back.
Probably
Tristana's most useful ability. As mentioned before, this ability can function much like
Flash. You can
Rocket Jump over walls, trees, and most obstacles in your path. It can also give you that little boost ahead of anyone chasing you to allow you to make it safely away. Use it to clear harmful abilities from enemy champions. For example, if
Nunu & Willump caught you in his
Absolute Zero,
Rocket Jump out of there and move those little legs as fast as you can. So it can be used defensively, but it also can be used offensively.
Rocket Jump after someone if they are running away.
Rocket Jump onto a squishy and blow them up before they can get away. Did
Ashe just
Flash through some trees to get away?
Rocket Jump after her and possibly hit her or even pick up a kill in the fog of war.
Rocket Jump has many uses. Simply be smart in its usage. Don't
Rocket Jump into the middle of a team fight. Use your range to your advantage and save
Rocket Jump to pick up a kill or get out of dodge.
Tristana is so effective at clearing minion waves. The passive rips through minion waves in mere seconds at high levels. Take advantage of the passive. If there is an enemy champion standing near low health minions, attack the minions so that enemy champion takes the exploding magic damage from it. The active on this ability is a good way to pick up a kill if you think the champion can get away from you. Simply drop it on them at low health and watch their life tick away. One of the best times to use it is when
Tryndamere uses
Undying Rage; both last for 5 seconds. So once he activates it, simply wait a second or two and then drop
Explosive Shot on him and walk away. 9 times out of 10 this will kill him. This is also your early game harassment ability.
Tristana's ultimate. Very fun ultimate to throw around, and the cooldown isn't horrible. It's not only fun, but can be used both offensively and defensively. BUT be mindful that while
Buster Shot can help you, it can also very easily hurt you. If you're chasing an enemy champion, DO NOT use
Buster Shot unless you are 110% positive it will pick up the kill. The reason behind this is after
Buster Shot does its damage, your target gets knocked back a distance of 600 at level 6, which is farther than your auto attack, 800 at level 11, which is higher than your auto attack even at level 18, and a HUGE 1000 distance maxed out. So unless you're positive you can pick up the kill, do not use this in a chase. It will blow your target well out of your range and cost you a kill and possibly a few remarks from your teammates. The proper way to use
Buster Shot is to get in front of your target by either surprise, or simply
Rocket Jump on top of them, hustle over in front of them, then
Buster Shot. This is a good way to knock back fleeing champions into your teammates or simply push them farther back so you can pick them off as they run towards you. It's also possible to hit multiple champions into your team or separate their team. Just aim for clumped targets and let her rip. Defensively,
Buster Shot shines just as much as offensively. Instead of maneuvering around the enemy to blow them backwards, all you have to do is turn around, shoot, watch them fly off, then turn back around and high tail it.
Buster Shot is a great way to get the enemy off your back or your allies back. If
Rocket Jump is on cooldown or you just can't get out of dodge, a carefully aimed
Buster Shot can make getting away simple. Another great defensive mechanism of
Buster Shot is being able to interrupt an enemy champion's channel.
Katarina's
Death Lotus,
Nunu & Willump's
Absolute Zero, or
Fiddlesticks'
Crowstorm, along with any other enemy champion's channeling ability. So remember the multitude of ways you can use your ultimate and make sure you use it right.
On to the leveling up sequence.

This is










This ability pushes





Probably














PsiGuard said "It's definitely worth noting that Rocket Jump's cooldown is reset on champion kill or assist. It's what makes a fed Tristana such a deadly teamfighter." I had previously forgot to mention this. This is very true.
This ability is how 



PsiGuard said "
Explosive Shot reduces healing for several seconds when cast on an enemy. This is an incredibly useful and important effect, especially against regenerators, healers (like most supports) and anyone using a
Health Potion. It really hurts the sustain of your target and can reduce the effectiveness of enemy clutch-heals when you're going for a kill." Another good point I had forgot to mention. Use this to your advantage.




















PsiGuard said "
Buster Shot can knock away dangerous enemies with CC or high DPS. Sometimes ulting a tank will give your allies an opportunity to focus their carries.
Buster Shot can be used safely in chases and ganks if you position yourself so that the enemy will hit a thick wall (like the side of the map, not thin jungle walls). I use this a lot with
Headbutt when I play
Alistar, and it's very effective if you want to disable an enemy without knocking them too far away."




On to the leveling up sequence.
Put a point into
Explosive Shot first. This is your early game harassment ability, and also you're farming tool. So first, we want to max
Rocket Jump, which is your initiator in most fights early game. It's not only your chaser, but your number one escape method if
Flash is on cooldown. Add the lower cooldown into the mix and it makes
Rocket Jump better than
Flash. So level 2 and 3, we put points into
Rocket Jump. At level 4 you can do 1 of 2 things: put your second point into
Explosive Shot which gives you a little more early harassment and a better farming capability. OR you can put your first point into
Rapid Fire. I prefer to shy away from this because of the long cooldown, and it's still early game. It might help you to get some early game kills, but it's not guaranteed seeing as the enemy can still easily escape at this level. I feel that
Explosive Shot gives you more options and can very easily give you early game kills as well. Level 5, you should put another point into
Rocket Jump for less cooldown and more damage. Level 6 is an obvious choice.
Buster Shot. At this point in the game, you can very easily burst down the squishier targets. So you max
Rocket Jump first for low cooldown and good damage on your initiator. Next, max
Explosive Shot so you can farm minions as quickly as possible. Max
Rapid Fire last and make sure to only use it in 1v1 situations, team fights, on baron, dragon, or red/blue buff at lower levels and when bringing down turrets, inhibitors or the enemy nexus. Make sure you grab
Buster Shot at level 6, 11 and 16.















YAY!!!!! ITEMS!!!!! :D
An all-around great starter item for
Tristana. The extra AD is always an added bonus. Gotta have damage to pick up kills after all. The 100 HP is also a blessing, seeing as
Tristana is extremely squishy throughout the game, so a little early game survivability never hurt. The 3% life steal, while a very small percentage, is just icing on the cake. It might only be 3%, but that 3% helps you get your health back just a little bit faster. As you progress later into the game and the build starts to come together, sell this when you need the room.
On your first trip back to base, you should buy these if you have the money at the time. Unfortunately,
Tristana's base move speed is only 300, which is extremely slow. The boots help fix that. That little bit of extra speed makes a difference in trying to get away from the enemy or hunt that enemy down.
On your next trip back to base, make sure you have at least 450 gold to buy the
Vampiric Scepter needed for Wriggles Lantern. If you have enough to buy either the
Cloth Armor or
Long Sword, pick one or both of those up, or even
Madred's Razors if you can afford it. Then finally put your
Wriggle's Lantern together A.S.A.P. The added damage from this helps pick up those kills and helps you last hit minions. The 30 armor is a great benefit simply for more survivability. More armor = less damage. The 15% life steal coupled with the 3% from
Doran's Blade and the 3% from
Vampirism
gives you 21%, which makes it much easier for you to keep your health up and lane even longer. Do not forget to use your free Sight Ward from
Wriggle's Lantern.

This is where you should ward with your
Wriggle's Lantern.
Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're in
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
After you obtain your
Wriggle's Lantern, work up to getting enough gold to buy the
Berserker's Greaves. These increase your movement speed greatly on
Tristana, seeing as she is still slow with the
Boots, and it increases your attack speed, which means more DPS(Damage Per Second).
Work your way to getting the
Infinity Edge as fast as you can. This is your big boost in power. The damage it provides is essential and it gives you a higher critical strike chance which we want. It also increases your critical strike damage up to 250%, which, on top of your masteries puts your critical strike damage at 260%. This is one of
Tristana's most important items.
Now that you have boosted your damage to nice levels, you need to get your attack speed higher and your critical strike chance even higher. The perfect item to do that with is the
Phantom Dancer. The extra movement speed that the
Phantom Dancer also grants is just more icing on the cake. Put your
Phantom Dancer together piece by piece. Each piece will affect you positively.
By this time, you're gonna want to get more life steal to help sustain yourself better.
Bloodthirster is the best way to get the life steal you so desperately need by now. If you need any extra room to pick this item up, sell
Doran's Blade. Make sure you farm
Bloodthirster up before trying to throw yourself at enemies.
Now for that extra armor penetration, pick up
Black Cleaver when money permits. This is also the point where you need to sell your
Wriggle's Lantern to make room. The attack speed from
Black Cleaver boosts your DPS as well as the added damage, and you will now be able to land all 3 stacks from
Black Cleaver in seconds.
You're going to want to get a
Guardian Angel to boost both your armor and magic resistance to help your survivability. When you do this is up to you. You can do it earlier if you are having a hard time surviving and need the extra armor and magic resistance or do it later in the game.
After you obtain
Guardian Angel, you're gonna need to pick up another
Phantom Dancer. You're grabbing the second one for the same reasons as the first. Besides, good things come in twos. More attack speed and critical strike chance mean a higher DPS. The movement speed is just the cherry on a sundae. You are going to have to sell your
Berserker's Greaves to make room for this but the trade off is worth it. Chances are you won't get to this point of the game but if you do this is the item to get.
An all-around great starter item for














This is where you should ward with your

Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're in
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle



























Offensive Items

The first item I would like to cover is
Madred's Bloodrazor. This would be an item I would very easily make room for no matter what. It gives you 30 more attack damage, which is what you want; 40% increased attack speed, which increases your DPS; 25 extra armor for a little better survivability. But the real draw to this item that makes it shine so much is it's passive. On hit, you deal Magic Damage equal to 4% of your target's MAXIMUM health. Let's take
Cho'Gath for example, and give him 3245 health (random number). Not figuring in Magic Resistance and Magic Penetration, just 1 shot from
Madred's Bloodrazor will take 130 damage, on top of your attack damage. If your attack speed is 2.5, then you will do 260 damage in just the first second from this item. A total of 650 damage in two seconds, not including your auto attack damage or critical strikes. This is a very viable item on ANY AD build. It is very suitable on
Tristana, and I would take this item if the enemy team has several high health champions. In my opinion, it should replace the spot of
Black Cleaver in this build.























































Defensive Items

Just because
Thornmail is
Tristana's bane doesn't mean you can't turn the tables and use it on your enemy. If you don't want to go full AD, and want some survivability in your build, grab this if the enemy team is AD heavy.










































Utility


















Sometimes you don't always get a choice of who you want to lane with, but sometimes you do get a choice. There are certain champions as
Tristana that you should really want to lane with over others, and I'm going to tell you about those certain champions.
Alistar is a good lane partner. He is naturally beefy (no pun intended LOL) and makes for a good meat shield.
Alistar's
Pulverize +
Headbutt combo can make for some very easy kills for both of you. Not only that, but
Triumphant Roar makes it very easy to stay in lane as long as possible.
Amumu is a good choice as a lane partner. The stun from
Bandage Toss makes it easy to pick up kills and
Curse of the Sad Mummy coupled with your
Rapid Fire can be devastating to your target. Unfortunately
Amumu is not the best meat shield during early game so be mindful of that.
Blitzcrank isn't naturally beefy but he makes a good lane partner. While he isn't the best meat shield if
Rocket Grab and
Power Fist are used properly it can be nigh impossible to escape from the both of you. Make sure to exploit this if you do lane with him.
Cho'Gath is a natural meat shield no matter how he decides to build. He has a very large amount of HP so take advantage of this and hide behind him. Try and take advantage of the knock up from
Rupture as this is an easy way to do a lot of damage rather quickly.
Feral Scream can also make it difficult to lane against the both of you.
Dr. Mundo is a good meat shield seeing as he is built with a lot of hp. He makes a good laning partner if you need someone to hide behind. Take advantage of
Dr. Mundo's slow from
Infected Bonesaw if you lane with him.
Galio is a very nice champion to lane against. All of his abilities benefit you and make getting kills much easier.
Galio is also built tanky making him a good meat shield. Do not be afraid to go out of your way to lane with a
Galio if you get the chance.
Garen is a good lane partner as well. While he doesn't have any abilities that benefit
Tristana greatly he has very high hit points and can take a beating.
Garen makes a good lane partner because of this. He is very hard to bring down and can lane for a very long time. Take advantage of this. DEMACIA!!!!
Gragas is not the best laning partner but I chose to put him up here because he is sometimes played as a tank. He is naturally beefy and thanks to
Drunken Rage can take a beating. If you do lane with
Gragas make sure he is going tank. You DO NOT want to lane with AP
Gragas because he can clear minion waves very quickly and will hog a lot of the minions. So tank
Gragas is good and AP
Gragas is bad, remember this.
Janna while not a meat shield is a very good lane partner, in that she can babysit you the whole time.
Eye of the Storm is what makes
Janna a good lane partner. Make sure you ask whoever it is that is playing her to keep this shield on you as much as possible. Also take advantage of the nice slow from
Zephyr.
DEMACIA!!!!
Jarvan IV makes a good lane partner. While he is not always centered on being a tank even an off tank
Jarvan IV makes a good lane partner. He is naturally beefy and can take quite a beating.
Demacian Standard is just awesome and boosts your AD quite nicely.
Dragon Strike plus
Demacian Standard provides a nice knock up allowing you to get a few shots in. On top of that the slow from
Golden Aegis can make it very difficult for anyone to escape and
Cataclysm clinches that chance even more.
Jarvan IV has lots of advantages he can provide make sure you exploit these.
Leona is a decent lane partner. While she is not naturally beefy she is a tank and eventually reaches the beefiness that tanks require.
Shield of Daybreak has a nice stun that can make getting kills easy as well as
Leona's ultimate
Solar Flare. While she is not the best lane partner, neither should you shy away from laning with her.
Malphite is a "rock solid" lane partner.
Malphite is the perfect harasser with use of
Seismic Shard. The slow from this also is very beneficial to getting those kills.
Malphite is naturally beefy and is very tough to bring down.
Seismic Shard is not the only ability that makes getting kills easy. Upon hitting level 6
Unstoppable Force can make getting away very difficult for your opponents.
Maokai can be a good lane partner or a bad lane partner. If you do lane with
Maokai come to an agreement with him about not hogging minion waves with the use of
Sapling Toss. If an agreement is reached
Maokai can become a great partner to lane with thanks to his natural tankyness and the use of both
Twisted Advance and Arcane Smash. Use these to net a couple of kills if possible.
Mordekaiser is a good champion to lane with. While none of his abilities have a CC effect that benefits you he is normally built tanky with a lot of hit points because of this
Mordekaiser makes a good meat shield and can be a good person to hide behind in lane.
Nunu & Willump is a good choice for a lane partner. He is naturally beefy and can sustain himself in lane for a very long time.
Nunu & Willump is generally built like an off-tank so he makes a very good lane partner to hide behind.
Blood Boil if used properly can allow you both to dominate a lane as well.
Ice Blast is another reason why
Nunu & Willump becomes a good lane partner. The strength and duration on the slow from
Ice Blast can make it very difficult to get away from the both of you and should be able to net you some early game kills nicely.
Olaf is a good choice to lane with if he is not jungling.
Olaf is built with a lot if hit points most of the time to make up for Reckless Swings.
Undertow is the only ability that really helps
Tristana but
Olaf still makes a good lane partner.
Rammus is a good lane partner although he can be fairly squishy early game.
Rammus is a tank. Period. Puncturing taunt and
Powerball can make it very difficult to get away from the both of you if used properly. With good communication
Rammus can be a great lane partner. Just remember that he can be squishy early game.
Shen is arguably one of the best tanks in the game.
Shen has several abilities that can be useful these being
Vorpal Blade,
Shadow Dash, and
Stand United. Make sure you take advantage of the taunt from
Shadow Dash and the healing effects from
Vorpal Blade.
Singed can be a great lane partner or a very horrible one. The use of
Fling and
Mega Adhesive can make
Singed a great lane partner by making it almost impossible to escape from both of you. On the other hand,
Poison Trail can very easily make
Singed a bad lane partner if he uses it in excess and takes all the minions. Make sure you come to an agreement about this if you lane with
Singed.
Sion while not as beefy as some of the other choices for a lane partner still makes a good one. The major reason behind that is
Cryptic Gaze. The 1.5 second stun from this can decimate your enemy if you focus fire the stunned target. This is the biggest reason why Sion is a good lane partner and with good communication it should be fairly easy to pick up kills.
Sona is a good babysitter. She is very squishy so she can't be a meat shield for you, but she can sustain you and help you stay in lane as long as possible with
Aria of Perseverance.
Crescendo can also help you net some kills if used properly. Just be mindful that
Sona is very squishy and you are both very prone to ganks. So keep your eye on that map when laning with
Sona.
Soraka much like
Sona makes a good babysitter. Also like
Sona she is very squishy.
Soraka has the ability to keep you in lane for extended amounts of time with
Infuse and
Astral Blessing. ON the other hand,
Soraka while a good babysitter, puts most of the pressure on you to pick up the kills.
Fabulous
Taric can easily be the perfect lane partner.
Taric can be rather tanky and still do good amounts of damage and still be able to support you as well. The stun from
Dazzle can make it easy to pick up kills and the extra armor from
Shatter makes you both much more durable against any AD champ.
Imbue is a nice heal and can make both of you stay in lane longer than your counterparts. The aura from
Radiance is also very handy in a fight and can make a difference in a battle.
Taric is a great lane partner overall.
Volibear is a good laning partner.
Volibear builds with a lot of HP to take advantage of his passive,
The Relentless Storm and
Frenzy
. This is what makes him a good laning partner on top of his other 2 abilities;
Thundering Smash and
Sky Splitter.
Yorick is a beefy champion that can make a decent lane partner. While he only has one ability that really helps you he is a decent meat shield.
Omen of Pestilence is that ability. The slow while not the most reliable is a slow none the less and can help you both.
So overall the best lane partners for
Tristana are someone with a good amount of crowd control effects, someone beefy that can take some punishment, or someone who can babysit her. Remember this and try and stick with the right people. Having said that this is certainly not set in stone. While these are all good lane partners this doesn't mean that you and
Veigar laning together is automatically going to be bad.

Lane Partners



































DEMACIA!!!!




































































Fabulous















So overall the best lane partners for


Early Game



Mid Game


Late Game

Whom you should focus in a team fight in order of importance:
- Any AD or AP carry within range. Pick the deadliest champion first, or whoever your team called the focus fire on.
- Any Support champion that is in your range. I.e.,
Sona,
Soraka, and
Janna.
- Any AP/AD melee champion that is within range.
- Any AP/AD ranged champion that is withing range.
- The teams tank. This should always be your last target in a team fight.


I'm not sure what else needs to be said. If anyone has any suggestions or ideas that they think should be added into the section please leave me a comment.
Seeing as this guides main focus is playing
Tristana in a 5v5 situation, and not Dominion, I will be brief in this section.

This is the end of my AD
Tristana guide. Remember that
Tristana is squishy all game unless you build more defensively. I would also like to thank you for taking the time to read this guide. Please vote if you liked the build and guide, and give me feedback. If you don't like the build or guide for any reason, please explain why or tell me what you think should be added in. I will gladly put in any screen shots or any suggestions into the build when the time permits. Thank you again.
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