Tristana Build Guide by Wenvarien
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I am now a United States Sailor. I graduated from boot camp March 2nd. I know that in my absence the game has made some drastic changes and I will do my best to get my guide updated when I have the time to do so.
Hello, my name is Wenvarien. This is my first build on mobafire. Please be courteous and don't troll or down vote my build for no solid reason. I encourage you to at least give the build a play-through before you give positive or negative votes or feedback. Having said that this is simply my take on
and how I like to build her. This build may not be for everyone but it suits my play style and I find it very addictive.
I would also like to point out that this guide is very in depth and requires A LOT of reading. So if you don't want to read through what I have to say simply copy the build and wing it :D.
If you like my build or want to give me some pointers/suggestions please do so below and give me the thumbs up if you like it.
I would also like to give everyone a thanks in advance for first taking the time to look at and read through my guide and another thanks for any positive votes. If this guide works for you, post screen shots in your comments and I will gladly put them up.
Another thanks goes out to JhoiJhoi for the line dividers and all of her hard work on her Karthus Guide. Thanks again Jai!
Pros and Cons
- Very strong early game harassment.
- Great at chasing or escaping with the use of Rocket Jump
- Progressively gets longer and longer range with her passive, Draw a Bead
- Great farmer with the use of her Explosive Shot
- Rocket Jump is much like Flash. It can be used to jump over walls, trees, etc.
- Very high attack speed late game.
- Does well in any lane.
- Easy to play.
- Can be very squishy, this depends on item selection.
- Very little mana.
- Vulnerable to Thornmail.
- Slow movement speed.
- Item dependent.
- Ultimate can easily be used wrong because of knock back.
- Difficult to master.
Here I'm going to walk you through each tier and explain why I picked the masteries I did. The first tree we shall delve down isOffense. The second is Utility.
In the first tier we want 3 points into Good Hands . The 10% reduced time dead can really be a game changer. Put your next point into Summoner's Insight for the reduced cooldown on Flash. 4 points down 5 to go.
9x Greater Mark of Desolation 9 of these helps you rip through enemy champs early game and is the best mark for . Simply put armor penetration = more damage. Who doesn't want that?? 9 of these give you 15 armor penetration. This is enough armor penetration to get through almost all of the champions' base armor. If you couple this with the Offensive masteries and the Greater Quintessence of Desolation you will be doing true damage to any champion early game with the exception of runes and item selection. The Greater Mark of Desolation help you throughout the whole game. Early, mid and late.
- 9x Greater Mark of Attack Damage for higher damage. This benefits you the most early game but the armor penetration gives you a better output.
- 9x Greater Mark of Attack Speed for faster attack speed. This isn't really needed but is a decent choice if this is what you prefer.
9x Greater Seal of Armor 9 of these gives you early game armor and better survivability through the game. I know that 9x Greater Seal of Defense has a better turnout at level 10 but I personally prefer the early game armor. Both are good choices for survival.
- 9x Greater Seal of Scaling Mana Regeneration and 9x Greater Seal of Replenishment are both good choices if you don't like dealing with Tristana's mana problem.
- 9x Greater Seal of Vitality, these are also a good choice instead of the Greater Seal of Armor. Tristana is very squishy and 9 of these will help you be a little less squishy.
9x Greater Glyph of Magic Resist. You can't have armor without magic resistance if you want that survivability. 9 of these help your early game magic resistance and just like the armor seals the turnout on the Greater Glyph of Scaling Magic Resist comes at level 10. Again I prefer the early game magic resistance, but it is up to you.
- 9x Greater Glyph of Cooldown Reduction and 9x Greater Glyph of Scaling Cooldown Reduction are decent picks if you don't want the magic resistance. Both of these can allow you to spam your abilities alot more, which can be very useful, seeing as all of Tristana's abilities have very long cooldowns.
- 9x Greater Glyph of Scaling Mana Regeneration is another decent pick if you believe you need the higher mana regen.
- 9x Greater Glyph of Attack Speed are decent picks as well. The attack speed isn't really needed though because of the item selection and Rapid Fire.
3x Greater Quintessence of Desolation or 3x Greater Quintessence of Health. These 2 would be my personal top 2 picks for quints, but to me, the Greater Quintessence of Desolation is the best choice. More armor penetration again = more damage. But more health early game makes you that much harder to kill and lets you lane a little longer. This is always a plus.
- 3x Greater Quintessence of Attack Damage for extra damage during early game.
- 3x Greater Quintessence of Movement Speed to help Tristana's horribly slow movement speed.
The Good Choices
The Alternative Choices
The Ugly Choices
- Smite is not a good choice. Period. You are not jungling as Tristana so don't take this spell.
- Revive is a bad choice. You are aiming to stay alive and shouldn't have to rely on Revive to get you back in the game. If you are dying enough to need Revive you are doing something wrong.
- Clairvoyance is better left to the supports. Try and avoid taking Clairvoyance while it does have its uses you are the CARRY and as such you shouldn't be the one to take Clairvoyance.
- Surge only has one use for AD Tristana.....the extra attack speed but why waste a valuable summoner spell pick when you can simply take advantage of Rapid Fire. Surge is not a good pick. Avoid it if possible.
- Promote.......to put it simply......don't take Promote. You should have no need of a giant cannon minion.
Ability Explanations, Level Up Sequence, and A Few Tips Mixed in.
In this section I will explain Tristana's abilities and the order I prefer to level them up.
Tristana's attack speed to the cap of 2.5 late game. It also helps you win those close battles and overall simply increases the max damage you're able to dish out. This is a great way to burn through multiple squishies or through that pesky tank. Rapid Fire is also a very good way to destroy turrets, inhibitors, or even the enemy's nexus very quickly. BUT be wary of Thornmail. DO NOT use this ability on anyone that has Thornmail. Even with The Bloodthirster maxed out you WILL kill yourself faster than you are able to steal your life back.
Tristana's most useful ability. As mentioned before, this ability can function much like Flash. You can Rocket Jump over walls, trees, and most obstacles in your path. It can also give you that little boost ahead of anyone chasing you to allow you to make it safely away. Use it to clear harmful abilities from enemy champions. For example, if Nunu caught you in his Absolute Zero, Rocket Jump out of there and move those little legs as fast as you can. So it can be used defensively, but it also can be used offensively. Rocket Jump after someone if they are running away. Rocket Jump onto a squishy and blow them up before they can get away. Did Ashe just Flash through some trees to get away? Rocket Jump after her and possibly hit her or even pick up a kill in the fog of war. Rocket Jump has many uses. Simply be smart in its usage. Don't Rocket Jump into the middle of a team fight. Use your range to your advantage and save Rocket Jump to pick up a kill or get out of dodge.
On to the leveling up sequence.
YAY!!!!! ITEMS!!!!! :D
This is where you should ward with your Wriggle's Lantern.
Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're in
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle Wriggle's Lantern, work up to getting enough gold to buy the Berserker's Greaves. These increase your movement speed greatly on Tristana, seeing as she is still slow with the Boots of Speed, and it increases your attack speed, which means more DPS(Damage Per Second). Infinity Edge as fast as you can. This is your big boost in power. The damage it provides is essential and it gives you a higher critical strike chance which we want. It also increases your critical strike damage up to 250%, which, on top of your masteries puts your critical strike damage at 260%. This is one of Tristana's most important items. Phantom Dancer. The extra movement speed that the Phantom Dancer also grants is just more icing on the cake. Put your Phantom Dancer together piece by piece. Each piece will affect you positively. The Bloodthirster is the best way to get the life steal you so desperately need by now. If you need any extra room to pick this item up, sell Doran's Blade. Make sure you farm The Bloodthirster up before trying to throw yourself at enemies. The Black Cleaver when money permits. This is also the point where you need to sell your Wriggle's Lantern to make room. The attack speed from The Black Cleaver boosts your DPS as well as the added damage, and you will now be able to land all 3 stacks from The Black Cleaver in seconds. Guardian Angel to boost both your armor and magic resistance to help your survivability. When you do this is up to you. You can do it earlier if you are having a hard time surviving and need the extra armor and magic resistance or do it later in the game. Guardian Angel, you're gonna need to pick up another Phantom Dancer. You're grabbing the second one for the same reasons as the first. Besides, good things come in twos. More attack speed and critical strike chance mean a higher DPS. The movement speed is just the cherry on a sundae. You are going to have to sell your Berserker's Greaves to make room for this but the trade off is worth it. Chances are you won't get to this point of the game but if you do this is the item to get.
Who should I lane with?
Sometimes you don't always get a choice of who you want to lane with, but sometimes you do get a choice. There are certain champions as Tristana that you should really want to lane with over others, and I'm going to tell you about those certain champions.
Amumu is a good choice as a lane partner. The stun from Bandage Toss makes it easy to pick up kills and Curse of the Sad Mummy coupled with your Rapid Fire can be devastating to your target. Unfortunately Amumu is not the best meat shield during early game so be mindful of that.
Blitzcrank isn't naturally beefy but he makes a good lane partner. While he isn't the best meat shield if Rocket Grab and Power Fist are used properly it can be nigh impossible to escape from the both of you. Make sure to exploit this if you do lane with him.
Cho'Gath is a natural meat shield no matter how he decides to build. He has a very large amount of HP so take advantage of this and hide behind him. Try and take advantage of the knock up from Rupture as this is an easy way to do a lot of damage rather quickly. Feral Scream can also make it difficult to lane against the both of you.
Dr. Mundo is a good meat shield seeing as he is built with a lot of hp. He makes a good laning partner if you need someone to hide behind. Take advantage of Dr. Mundo's slow from Infected Cleaver if you lane with him.
Galio is a very nice champion to lane against. All of his abilities benefit you and make getting kills much easier. Galio is also built tanky making him a good meat shield. Do not be afraid to go out of your way to lane with a Galio if you get the chance.
Garen is a good lane partner as well. While he doesn't have any abilities that benefit Tristana greatly he has very high hit points and can take a beating. Garen makes a good lane partner because of this. He is very hard to bring down and can lane for a very long time. Take advantage of this. DEMACIA!!!!
Gragas is not the best laning partner but I chose to put him up here because he is sometimes played as a tank. He is naturally beefy and thanks to Drunken Rage can take a beating. If you do lane with Gragas make sure he is going tank. You DO NOT want to lane with AP Gragas because he can clear minion waves very quickly and will hog a lot of the minions. So tank Gragas is good and AP Gragas is bad, remember this.
Janna while not a meat shield is a very good lane partner, in that she can babysit you the whole time. Eye Of The Storm is what makes Janna a good lane partner. Make sure you ask whoever it is that is playing her to keep this shield on you as much as possible. Also take advantage of the nice slow from Zephyr.
Jarvan IV makes a good lane partner. While he is not always centered on being a tank even an off tank Jarvan IV makes a good lane partner. He is naturally beefy and can take quite a beating. Demacian Standard is just awesome and boosts your AD quite nicely. Dragon Strike plus Demacian Standard provides a nice knock up allowing you to get a few shots in. On top of that the slow from Golden Aegis can make it very difficult for anyone to escape and Cataclysm clinches that chance even more. Jarvan IV has lots of advantages he can provide make sure you exploit these.
Leona is a decent lane partner. While she is not naturally beefy she is a tank and eventually reaches the beefiness that tanks require. Shield of Daybreak has a nice stun that can make getting kills easy as well as Leona's ultimate Solar Flare. While she is not the best lane partner, neither should you shy away from laning with her.
Malphite is a "rock solid" lane partner. Malphite is the perfect harasser with use of Seismic Shard. The slow from this also is very beneficial to getting those kills. Malphite is naturally beefy and is very tough to bring down. Seismic Shard is not the only ability that makes getting kills easy. Upon hitting level 6 Unstoppable Force can make getting away very difficult for your opponents.
Maokai can be a good lane partner or a bad lane partner. If you do lane with Maokai come to an agreement with him about not hogging minion waves with the use of Sapling Toss. If an agreement is reached Maokai can become a great partner to lane with thanks to his natural tankyness and the use of both Twisted Advance and Arcane Smash. Use these to net a couple of kills if possible.
Mordekaiser is a good champion to lane with. While none of his abilities have a CC effect that benefits you he is normally built tanky with a lot of hit points because of this Mordekaiser makes a good meat shield and can be a good person to hide behind in lane.
Nunu is a good choice for a lane partner. He is naturally beefy and can sustain himself in lane for a very long time. Nunu is generally built like an off-tank so he makes a very good lane partner to hide behind. Blood Boil if used properly can allow you both to dominate a lane as well. Ice Blast is another reason why Nunu becomes a good lane partner. The strength and duration on the slow from Ice Blast can make it very difficult to get away from the both of you and should be able to net you some early game kills nicely.
Olaf is a good choice to lane with if he is not jungling. Olaf is built with a lot if hit points most of the time to make up for Reckless Swings. Undertow is the only ability that really helps Tristana but Olaf still makes a good lane partner.
Rammus is a good lane partner although he can be fairly squishy early game. Rammus is a tank. Period. Puncturing Taunt and Powerball can make it very difficult to get away from the both of you if used properly. With good communication Rammus can be a great lane partner. Just remember that he can be squishy early game.
Shen is arguably one of the best tanks in the game. Shen has several abilities that can be useful these being Vorpal Blade, Shadow Dash, and Stand United. Make sure you take advantage of the taunt from Shadow Dash and the healing effects from Vorpal Blade.
Singed can be a great lane partner or a very horrible one. The use of Fling and Mega Adhesive can make Singed a great lane partner by making it almost impossible to escape from both of you. On the other hand, Poison Trail can very easily make Singed a bad lane partner if he uses it in excess and takes all the minions. Make sure you come to an agreement about this if you lane with Singed.
Sion while not as beefy as some of the other choices for a lane partner still makes a good one. The major reason behind that is Cryptic Gaze. The 1.5 second stun from this can decimate your enemy if you focus fire the stunned target. This is the biggest reason why Sion is a good lane partner and with good communication it should be fairly easy to pick up kills.
Sona is a good babysitter. She is very squishy so she can't be a meat shield for you, but she can sustain you and help you stay in lane as long as possible with Aria of Perseverance. Crescendo can also help you net some kills if used properly. Just be mindful that Sona is very squishy and you are both very prone to ganks. So keep your eye on that map when laning with Sona.
Soraka much like Sona makes a good babysitter. Also like Sona she is very squishy. Soraka has the ability to keep you in lane for extended amounts of time with Infuse and Astral Blessing. ON the other hand, Soraka while a good babysitter, puts most of the pressure on you to pick up the kills.
Taric can easily be the perfect lane partner. Taric can be rather tanky and still do good amounts of damage and still be able to support you as well. The stun from Dazzle can make it easy to pick up kills and the extra armor from Shatter makes you both much more durable against any AD champ. Imbue is a nice heal and can make both of you stay in lane longer than your counterparts. The aura from Radiance is also very handy in a fight and can make a difference in a battle. Taric is a great lane partner overall.
Volibear is a good laning partner. Volibear builds with a lot of HP to take advantage of his passive, Chosen of the Storm and Frenzy. This is what makes him a good laning partner on top of his other 2 abilities; Rolling Thunder and Majestic Roar.
Yorick is a beefy champion that can make a decent lane partner. While he only has one ability that really helps you he is a decent meat shield. Omen of Pestilence is that ability. The slow while not the most reliable is a slow none the less and can help you both.
So overall the best lane partners for Tristana are someone with a good amount of crowd control effects, someone beefy that can take some punishment, or someone who can babysit her. Remember this and try and stick with the right people. Having said that this is certainly not set in stone. While these are all good lane partners this doesn't mean that you and Veigar laning together is automatically going to be bad.
Game Play (open for suggestions)
Whom you should focus in a team fight in order of importance:
- Any AD or AP carry within range. Pick the deadliest champion first, or whoever your team called the focus fire on.
- Any Support champion that is in your range. I.e., Sona, Soraka, and Janna.
- Any AP/AD melee champion that is within range.
- Any AP/AD ranged champion that is withing range.
- The teams tank. This should always be your last target in a team fight.
I'm not sure what else needs to be said. If anyone has any suggestions or ideas that they think should be added into the section please leave me a comment.
Dominion Guide (under construction)
Seeing as this guides main focus is playing Tristana in a 5v5 situation, and not Dominion, I will be brief in this section.Havoc for more damage and the 3 points into both Hardiness and Resistance . You want to take as much from the Offensive mastery tree as you can to benefit your damage and the defense tree for more survivability. The reasoning behind this is because Dominion games are very short and you want to be able to stay alive and deal as much damage as you can so you can keep and cap points.
Greater Mark of Armor Penetration
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Armor Penetration
This is the end of my AD Tristana guide. Remember that Tristana is squishy all game unless you build more defensively. I would also like to thank you for taking the time to read this guide. Please vote if you liked the build and guide, and give me feedback. If you don't like the build or guide for any reason, please explain why or tell me what you think should be added in. I will gladly put in any screen shots or any suggestions into the build when the time permits. Thank you again.