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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Chapter 1


About the Author: GrandmasterD


I - An Introduction to Xerath
II - Preparing for Battle
III - Itemizing and Basic Builds
IV - Xerath Throughout the Game
V - Wrapping Up
I - Tips 'n Tricks
II - Epilogue
III - Frequently Asked Questions
IV - Guide History
V - Other Guides by GrandmasterD


Welcome to my second guide on MobaFire, a guide about Xerath, The Magus Ascendant. Xerath is my favorite AP caster for mid lane; he deals exceptional amount of damage from a huge range and he perfectly captures the feeling of uncontrollable power! Also, Xerath's power to snowball makes him a great pick for solo queue ranked play. However, many are very reluctant to play him because he does requires a good amount of skill. Just like my first guide, this guide will be very in-depth and it will cover anything from start to finish. Now forget anything you know about magic as Xerath is about to show you some real magic!
Yours Sincerely,
GrandmasterD


Let us start off with a good old pros/cons list. Just like any other champion, Xerath has his strengths and shortcomings. His basic strength should be noted: Xerath has range, huge range! The only champion who really outranges him is


+ Extremely long range harass. + Fairly low mana costs. + Low cooldowns, an ![]() + His ultimate, ![]() + His harassment has no trouble with enemy minions. + He can obliterate enemies from a 1000 range! + He looks extremely badass! |
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- Hard to master, since his main damage spells are skillshots and he requires smartcasting. - Positioning can make him or break him. - He has little to defend himself if tanky enemies such as ![]() - He pretty much relies on his stun to deal damage, which is a skillshot. - Constant harass early-game gets him out of mana pretty quickly. - His taunt is extremely awesome but too long to fit as a title for this guide. |


Below I have listed each of Xerath's abilities including some pros/tips about the ability. I did this so you will know what I am talking about throughout the entire guide. My personal opinion is that Xerath has an amazing skillset but only if used right. Luckily, you have come to the right place.

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Ascended Form |
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Ascended Form (Innate): Xerath receives 15% of his ability power as bonus armor.
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![]() |
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Arcanopulse (Q): Fires a long-range beam of energy in a line, dealing magic damage to all targets hit.
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Locus of Power |
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Locus of Power (W): Xerath anchors himself to the ground he is standing on for up to 8 seconds, increasing the range of all his spells and granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it.
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Mage Chains |
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Mage Chains (E): Deals magic damage to an enemy and marks them with Unstable Magic for 3 seconds. The next spell Xerath strikes this enemy with in these 3 seconds will stun them for 1.5 seconds.
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Although the skill sequence may seem very straightforward on Xerath; there are some thing you should know. In fact, Xerath has two skill sequences really. Hence, you should know which one to use and when you should use it. Regardless of who you are facing; you should always max out



This is the basic sequence I use about 90% of the games I play with Xerath. The main reason for this sequence is damage. Maxing out Mage Chains makes you deal more damage than when you would've maxed out Locus Of Power. A nice side effect of this sequence is that Mage Chains get on a shorter cool down so you will be able to stun more often; which is very convenient.
There are some cases, however, when maxing out Locus Of Power is the better way to go. This does not happen often, but there are lane opponents against whom this is much more convenient. There are two main reasons why you would use this sequence. First, the enemy is stacking magic resist heavily. Yes, when facing champions like






Well if you are going to play a new champion you probably want to know which summoner spells you should take and which you should avoid. Below I have listed all the summoner spells I consider viable on Xerath. All the others should not be chosen for obvious reasons. If those reasons are not clear to you, do not be afraid to ask.

![]() Flash "We thank you for choosing us as your preferred method of escape." Hell yeah it is my favorite method to escape. In my opinion, nothing can beat/replace ![]() ![]() ![]() ![]() ![]() ![]() ![]() Ghost ![]() ![]() ![]() ![]() ![]() ![]() Ignite Mages often take this spell to add something to their burst. It is a great spell for getting early kills or when you just need something to do that final tick of damage. Also, it is very useful against those very sustainable champions such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() Cleanse ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Teleport It has its uses but I find it pretty much useless when going mid. I guess you could use it when ![]() ![]() ![]() Exhaust I have seen Xerath players picking ![]() ![]() ![]() ![]() ![]() Surge The newest summoner spell ![]() ![]() ![]() ![]() |


One cannot head over to the fields of justice without a proper mastery setup. This section decribes the mastery setup I take on Xerath and, more important, why I go with this setup. From playing games with Xerath on my smurf on the NA server, I realised how important masteries actually are on Xerath. The mastery setup I use on Xerath is actually a basic 21/0/9 mage setup; focussed entirely on dealing damage.


Offence Tree
Tier I: Grab









Tier II: Well here we just go for four points in


Tier III: We get three points in



Tier IV: Continue down the tree by taking four points in

Tier V: Four points in



Tier VI: The final point in this tree goes to......



Utility Tree
Tier I: In the first tier, a lot of decisions have to be made. My setup is to take




Tier II: This tier contains mana regeneration which is very strong on Xerath so let's go for it. I used to go for





Tier III: Our last point must be spend wisely so why not increase the duration of the red and blue buff on Xerath? The blue buff is a precious resource and gives you enormous presence in the game as it provides cool down reduction and huge mana regeneration.




Now I will discuss the rune setup I use on Xerath. The rune setup is fairly straightforward and focuses mainly on damage output. It provides Xerath with a damage boost that will allow him to pose a threat even with a few items.
Below I will first explain the basic rune setup I use on Xerath. After that I will discuss possible viable replacements for each rune; this should come in handy when counterbuilding or when you want to change anything to the standard setup.

![]() Actually the marks you would expect on a mage. These marks allow you to do some early game damage and they work far better than the ![]() ![]() ![]() These glyphs are really amazing, you will gain extra damage over time which benefits Xerath greatly. Even if you are a little back on farm and/or items you will still do enough damage to destroy your opponent. |
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![]() Extra mana regeneration to make it possible to harass your opponent more often. Also, they come in very handy late-game when you have sold (most of) your ![]() ![]() ![]() Extremely nice on all mages as three of these provide you with 15 ability power! These quintessences just rock on Xerath as they give him so much extra early game damage. |

Runes



![]() ![]() |
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![]() ![]() |
Runes



Greater Seal Of Vitality![]() Greater Seal Of Vigor |
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Greater Seal Of Vitality![]() Greater Seal Of Vigor |
Runes




![]() ![]() Greater Glyph Of Knowledge ![]() |
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![]() ![]() Greater Glyph Of Knowledge ![]() |
Runes



![]() ![]() ![]() |
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![]() ![]() ![]() |


Excellent, it's time for some full builds I use on Xerath. You won't be noticing a lot of defensive items since I'm not a big fan of those on mages since it isn't exactly going to save them from certain death, at least in my opinion. However this is still a guide, not an instruction booklet so see whatever floats your boat.
The first build is the build I mostly use on Xerath and it combines a high damage early- and mid-game with a quite tanky late-game. I do realise I get the











The second build is a build I use sometimes when I'm really on fire. It ensures maximum damage through the course of the entire game but you will experience mana problems as soon you've sold your second





Well, whenever you feel the need to build more like a sustained mage as opposed to a burst mage (against




![]() Boots of Speed I almost always start with boots because it is useful to possess some early-game movement speed to escape ganks and avoid nasty skillshots such as ![]() ![]() |
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![]() Health Potion These three potions give you a total of 450 hp to regenerate, not bad considering what you spend on it. ![]() |
OR

Doran's Ring
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When I don't feel like I need the mobility in early-game, which doesn't happen a lot; I just get my first ![]() |
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![]() Rod of Ages Even though I don't tend to rush ![]() ![]() ![]() ![]() ![]() ![]() Rabadon's Deathcap Let me see, you could consider spending your 3600 gold on ![]() ![]() ![]() ![]() |
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![]() Sorcerer's Shoes These shoes seem standard on a mage but many people tend to get other boots because of Xerath's naturul magic penetration. However, Locus Of Power grants percentual magic penetration as opposed to flat magic penetration. Most enemies will have about 30 magic resistance when we buy these boots. In order to achieve the same kind of magic penetration as the ![]() ![]() ![]() ![]() ![]() Void Staff What? ![]() ![]() |


![]() Abyssal Scepter I love this item because it provides magic resist and ability power, which is just amazing! A lot of people argue about getting this on Xerath because of the aura range. However, the range of the magic resist reduce aura is 1000 which is the same as the range of Mage Chains with Locus Of Power being active. I don't usually get this item on Xerath but if the enemy mage is doing really well or if the enemy team has a lot of magic damage then this is the item you want! ![]() Lich Bane This is probably the most unusual item you've seen in my build(s). ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Zhonya's Hourglass Even though we get free armour from Ascended Form; this item still has its uses. I buy this item if the enemy team has annoying offtanks with gap-closers such as ![]() ![]() ![]() Deathfire Grasp Even though this item has kind of short range it surely has its uses. I only get this item if the enemy team is stacking health heavily; or if an enemy offtank with loads of health is bugging me a lot. All of the stats this item provides are useful to Xerath so in general it isn't a bad item to get; however I prefer other items over this since the range of the active is pretty short compared to Xerath's skills. |


![]() Will of the Ancients Personally, I never get Spell Vamp on Xerath since I feel he doesn't really need it. First, you probably never get harassed since you will be out of their range. Second, you are a burst mage; the moment you will land all your spells, you will probably be at full health so nothing to heal. On the other hand, it helps you being more sustained if you hit an entire wave of creeps. If you plan on getting it, do it right after ![]() ![]() Moonflair Spellblade A very situational; yet very useful item because 35% of crowd control reduction is not something to take lightly; also it gives some ap. Personally I do not ever get it because I find it too expensive and Xerath shouldn't even be in range of crowd control. However, it is very useful against enemies who pretty much rely on crowd control to deal damage (e.g. ![]() ![]() ![]() Morello's Evil Tome This item offers a bunch of stuff that is useful to the average mage. To Xerath, however, this item isn't really great. Xerath does not need any mana regeration besides the ![]() ![]() ![]() Guardian Angel Well, this item isn't really great on mages in general but I guess it could work on Xerath. Personally I never really get this item as I feel it does not protect you enough and the amount of health and mana it gives on reviving isn't that much. I'd only recommend this item when you have reached very late-game (i.e. 50+ minutes) and when you could be annihilated before you can land your powerful burst. ![]() Quicksilver Sash A cheap alternative to ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() Archangel's Staff This item isn't terrific on Xerath but I guess it isn't that bad either. Xerath will be capable of stacking it quite well and it will remove all of his mana problems and late-game it will give you a ton of AP. However, I find it sort of cost inefficient and it won't give you any tankiness. Also, it delays your build by a 1000g for ![]() ![]() Rylai's Crystal Scepter The good old crystal scepter, what do we do with it? Personally, I don't get this item. Merely because I'm a fan of efficiency and this item is just not that efficient on Xerath. The slow only procs for 35% on Mage Chains and only for 15% on ![]() ![]() ![]() ![]() ![]() Mejai's Soulstealer Well, what should I say about this item? If you're in a pubstomping position, you might get it. However, why would you delay your major build? Personally, I'd never ever get this item, maybe to troll but that's it. Every enemy with a brain will start to focus you as soon as you as you will get this item. This is like a ![]() ![]() Banshee's Veil This item is always a good choice as a defensive item. It possesses a great passive and gives a nice amount of health, mana and magic resist. However, it is pretty expensive and does not contribute to your damage. It is wise to get some damage items before getting this beauty. |


Xerath's laning phase is very strong, because he outranges most enemies in the mid lane. Therefore, in the early-game you should try to harass your opponent with

During all stages of the laning phase, keep Locus of Power on cool down; make sure the enemy is constantly at low health as this will increase your presence tremendously. If you think you are ready for the kill try to get your combo off as following:
Do keep in mind that







When you reach about level 9-11 you might want to gank other lanes. Xerath is a great ganked if the lane isn't warded properly of course. Below I've pictured a map that shows the route you should take to gank a specific lane and the approximate area you can gank with it (click on it for an enlarged version):
When ganking, you should be able to pull of your kill combo mentioned previously, preferably from the brush. It doesn't matter if you initiate or follow up; however if someone else with a stun can initiate (e.g.




In mid-game you can farm entire minion waves with 2x



Teamfights can be a tricky part of the game with Xerath, especially if your team does not have the advantage. As said in the cons: "positioning can make him or break him.". Yes, good positioning is of the essence and it separates the good Xerath's from the useless Xerath's (yes you thought I was going to quote Morello here, huh?). Xerath's role is that of artillery: stand back, let your tanks protect you and nuke them down!
You can either use your basic combo or simply throw out




One mistake people tend to make with Xerath is that they stay too long in Locus Of Power because they think it is the only way to deal damage or they think that they should stay at a distance at all costs. Xerath can just move with the group and do damage at close range, however you should only do this once you've dropped the hammer!


Another important aspect of being a mid laner is warding. A lot of mid laners tend to buy little to no wards because they think the support and jungler got it. This is a huge mistake and you should buy wards, especially if the jungler and/or support tend to buy not so much wards. Below is a map of the mid lane and surroundings on where I've marked the most important warding spots:

Yellow: Optional warding spots; for checking the enemy jungler's motion even better.
Blue: Situational/Luxury wards; these are not essential but could come in handy.
Turquoise: Buff securing wards. Very useful to steal an enemy buff or to prevent yours from getting stolen.
Purple: Highly situational Vison Ward.

When you ward properly, you will be able to snipe some enemy squishies. This is the best feeling you can get with Xerath, and it can even be game changing! In the nearby future I will post some screenshots that show the best sniping positions.


"If you know your enemy and you know yourself you need not fear the results of a hundred battles." as has been said by Sun Tzu. By now, you should know yourself (i.e. Xerath); however we need to know something about the enemies you are about to face. Each opponent is also marked with a difficulty ranging from Easy to Nightmare. If there is an enemy out there who is isn't listed here but you want them listed, please leave a comment.

![]() Easy |
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These are the champions who will be no match for you. Your laning phase will not only be a breeze, but you will feast on them! The only problem you will probably experience is the enemy jungler.
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![]() Easy |
![]() Worthy |
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These enemies are worthy in facing you. You should have little problems laning against them; but they could be dangerous in some way. These champions aren't necessarily food for you but they aren't exactly dangerous to Xerath. Keep your eyes open for junglers though.
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![]() Worthy |
![]() Master |
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These enemies will put your Xerath skills to the test. These champions are quite a challenge and are really dangerous if approached wrong. If the enemy player is good; they will punish you hard for every mistake you make. However, if you manage to keep your cool; you'll be able to beat them eventually.
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![]() Master |
![]() Nightmare |
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Time to face some true horror! These champions are extremely dangerous and you will need all your skills to at least stay alive. Keep your distance and farm passively; you definitely need help from outside to be able to do something. Every mistake you will make against them will probably result in your death.
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![]() Nightmare |


Ahri
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Ahri is quite easy to deal with in lane as long as you will dodge her ![]() ![]() ![]() ![]() ![]() |
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Akali
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Akali can be pretty intimidating due to her damage. She is very dangerous if you approach her in the wrong way. Before level six you should be able to dominate her and deny her farm. Try to do this as much as possible. When she hits level six, things will become more difficult. In order to beat her, I'd suggest to put a ![]() ![]() ![]() |
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Anivia
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Anivia is very easy to deal with; she lacks the range to endanger you and she is very squishy. After level six, especially with blue buff, she can clear minion waves easily and then she will probably push you. However, her movement speed and range restrict her from being a danger to you. Do watch out for junglers and dear lord, beware of her ![]() |
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Annie
_____ | If the enemy decides to pick Annie against Xerath; I'd think they have some sort of mental disorder. Annie is food for Xerath, like really. Xerath outdamages and outranges her while actually being more tanky. Just watch out for enemy junglers with nasty crowd control and feed on her. | _____ |

Brand
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This guy is my arch nemesis. I defintely hate this guy; because even if you manage to kill him about four times, he can still one-shot you with his ugly combo. Laning against him is not that hard though if you manage to dodge his ![]() |
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Cassiopeia
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Medusa herself thinks she can beat you. Well, Cassiopeia is pretty hard to deal with and you most certainly need some skills. The key to beating her is to harass her with ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Fizz
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Fizz is a slightly weaker version of Vladimir when it comes to facing him; although he possess the burst to kill you. In early-game try to deny him as much farm as possible, you want to delay his ![]() ![]() ![]() ![]() |
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Galio
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When people tell me this guy counters Xerath; I laugh at them. The reason why Galio counters many mages is because of his passive: ![]() ![]() ![]() |
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Gragas
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Gragas can be pretty intimidating if you approach him wrong. His damage comes mainly from one spell: ![]() ![]() |
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Karthus
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Facing Karthus always makes me laugh. You can literally obliterate Karthus in lane! Just dodge his ![]() ![]() ![]() |
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Kassadin
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The feared antimage! This guy is hard to lane against; true horror. Try to deny him farm as much as possible pre-6 and let your jungler gank your lane. When Kassadin reaches level six; you are pretty much done for. Do not expect to beat him and try to farm at a distance; also call for your jungler to help you kill him. If your jungler comes, you should let him engage with his ![]() ![]() |
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Kennen
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Kennen is not that hard to lane against, actually you can make him food for you. Still, I mark this guy worthy because of two things. First, he isn't mana-based and therefore, he has a huge advantage over you in early-game. Second, his combo combined with ![]() ![]() ![]() |
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Kog'Maw
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Even though Kog'Maw does not seem like much, he is actually pretty scary and annoying. Before level six, he is very easy to take on; especially if you dodge his ![]() ![]() ![]() |
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LeBlanc
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Oh I seriously hate this champion; she has so much burst early-game, it is ridiculous! Stay out of the range of ![]() ![]() ![]() ![]() |
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Lux
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"I don't always meet a Lux in mid but when I do; I destroy her." That would pretty much be my descritpion. Lux' damage/mana cost ratio's are extremely poor, especially compared to yours. Just avoid harassment and bring her down with your spells. Her spells have way higher cool downs and deal less damage so Xerath should win this pretty easily. Do avoid letting her proc her ![]() |
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Malzahar
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Malzahar, the prophet of the void, has predicted your defeat. Xerath, however, knows his magic is far more powerful and is ready to crush him. Laning against Malzahar should not give you much trouble but there are three things that make him hard to feast upon. He pushes like crazy, and he can do that from a huge distance. Second, he zones you effectively with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Morgana
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Morgana is very annoying to lane against. Not only because of her pushing power, but also because of her ![]() ![]() ![]() ![]() |
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Orianna
_____ | The Lady of Clockwork truly is a worthy opponent but that is all. Orianna has a ton of mana issues and you can stay out of her range quite easily. Harrassing her and avoiding hers is not that hard and is the key to winning this lane. One piece of advice though: do not use Locus Of Power near her ball! | _____ |

Ryze
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Ryze is food for Xerath if you play it right. He has no range and not much early-game damage to go on. You can just completely destroy him in lane and deny him loads of farm. Only max Locus Of Power second if he decides to build magic resistance. If he doesn't; max Mage Chains second and punish him for that. Bear in mind though, that junglers can be quite deadly combined with Ryze's ![]() |
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Swain
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Despite popular belief, Swain is not very strong versus Xerath. Xerath's burst is extremely strong against Swain and you will be able to outharass his sustain. However, take caution when facing the raven general because when you get caught in his ![]() ![]() ![]() |
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Twisted Fate
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Twisted Fate can be feasted upon if you play it smart. Just keep the harass coming however, you should dodge his ![]() ![]() |
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Veigar
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Veigar may not look like much, but he is actually pretty strong against Xerath. First, you can't build like a burst mage since ![]() ![]() ![]() ![]() ![]() |
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Viktor
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Most of the time, Viktor should not pose much of a threat to you during the laning phase. Viktor has very short range, especially compared to Xerath. However, if Viktor manages to get close; he is very very dangerous. ![]() ![]() ![]() |
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Vladimir
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This is a hard one to beat. Due to ![]() ![]() |
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Ziggs
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Ziggs has two faces: with blue and without blue. If he does not possess the blue buff he is something like food for you; do mind his ![]() |
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Zilean
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Zilean is very easy to deal with: he has no range, no burst and no hard cc. Zilean can be harassed and burst down pretty easily but there is one thing that really bugs me: ![]() ![]() ![]() ![]() |
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"I sense we are not alone, it is not just me and that annoying enemy caster. Someone is watching me!" Paranoid? Nah, it is the enemy jungler. Oh yes, (s)he is indeed watching you. Therefore it might be wise to take a look at this page and learn something about the different junglers out there.
Note that I've put recommended summoner spells against every jungler; it is up to you if you value their jungler more than their mid laner. It really depends on the matchup which summoner spell is worth more.

![]() Ignore |
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These junglers have no presence at all. You do not need to fear them; they are free kills. Ignore them and push the tower! This does not mean you don't have to ward though, warding can save your life OR allow you to claim your free kill.
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![]() Ignore |
![]() Annoying |
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These junglers aren't simply free kills and they can be quite annoying when they combine their strenghts with their mid laner. However, they shouldn't pose much of a threat if you just ward your lane properly.
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![]() Annoying |
![]() Deadly |
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Junglers whose ganks are very deadly if you aren't prepared. They probably won't kill you by themselves but if they work together with their mid laner; beware! Excessive warding is necessary, definitely. You can't go without wards.
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![]() Deadly |
![]() ......... |
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These guys are so scary that I can't even give them a name. I'm scared it will bring them closer. These are not only great gankers but also have the power to take you down by themselves. These guys are death themselves, keep your lane warded at all costs! If it is not warded or if you suspect they are near... hide! and pray they will not find you.
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![]() ......... |


Alistar
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Alistar is very annoying when he ganks. He cannot kill you alone but his crowd control makes him scary enough. Keep the lane warded and don't get close to him! He can instantly stun you with his ![]() ![]() ![]() ![]() |
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Amumu
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Amumu can be quite intimidating but his ![]() ![]() ![]() |
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Dr. Mundo
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Even though this guy goes where he pleases, he isn't a very scary jungler. His damage output is high but he has no gap-closer, just a slow: ![]() ![]() ![]() |
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Gangplank
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It's a pirate; however that is about all there is. He has no hard cc, nor a gap-closer. He has a slight slow on his ![]() ![]() ![]() ![]() ![]() |
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Lee Sin
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This guy is strong! Two gap-closers, a powerful slow and a knockback (i.e. ![]() ![]() |
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Malphite
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Pre-six he doesn't have much to do with you; his ganks are mediocre then, since he has only ![]() ![]() |
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Maokai
_____ | Ooooh this guy is so annoying; I really hate this tree! Maokai is probably one of the most annoying gankers who is out there; and extremely deadly if the enemy mid laner has hard cc. The only bright side is that he does not possess the damage to take you down all by himself. Also another fun fact: he doesn't get much stronger with his ultimate up, which is quite something. Just be careful in early-game when you don't have wards yet. | _____ |

Nautilus
_____ | Big man in diving suit is coming for you! This guy has an insane arsenal of crowd control: slow, snare, stun and knockup; yes it is all there! If that isn't enough, he dishes out quite some damage himself and is very hard to kill. He also has a great long range gap-closer, so beware! Hide behind your minions and ward properly. Just be really cautious if you don't know his whereabouts. | _____ |

Nocturne
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Ghosts do exist, and one of them is called ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Rammus
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Very annoying turtle (yes I called it a turtle, what are you going to do about it?). He should be managable if you ward properly and you can use minions to block him. Also you can just stun him if he tries anything, and we got ![]() |
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Shaco
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Usually banned, and he should be. This guy is so annoying, I mean he made me lose against an ![]() ![]() ![]() ![]() |
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Shyvana
_____ | Quite easy to deal with, actually. She lacks a gap-closer and hard cc so you can just stun her and walk away. She makes up for all of this with damage so don't let her get close! Wards alone should shut her down. | _____ |

Skarner
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Very annoying jungler, especially when he has his ultimate up. His ![]() ![]() ![]() ![]() |
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Udyr
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A slightly more threatening version of ![]() ![]() ![]() |
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Warwick
_____ | Absolutely useless in the early-game so abuse this. Push your lane and force him to waste time in mid lane. After he has reached level six, things change! He will be very dangerous and difficult to kill. Just keep the river and jungle entrances warded to be fine. If you plan on killing him, which is quite possible, you will need ignite so he can't use his damn sustain to heal up. | _____ |


For those who did not read the entire guide and for those who like to read it again to refresh their minds I have added below a list with tips and tricks. Just a basic list with combo's, helpful tips and crafty tricks, use these to your advantage!
- Do not get caught! Xerath has a hard time if he gets caught, especially by multiple enemies.
- Squishy targets who have no items that make them a bit more tanky (i.e. a Catalyst The Protector, a
Giant's Belt or a
Negatron Cloak) can usually be destroyed from 100% health with the combo: Locus of Power -> Mage Chains ->
->
->
->
.
- You clear minion waves really fast by Locus Of Power ->
->
. Note: deactivate Locus Of Power after the first
Arcanopulse.
- Get some Sight Wards to ward the map around the mid-lane. Vision grants Xerath kills; just like real artillery!
- At least once in a game, use '/taunt' because it is freaking epic!
- DO NOT GET CAUGHT!


Thanks for reading my Xerath guide; I really appreciate it. I know it is a lot of text and it takes a lot of time but I think it is worth the trouble. I hope it will bring you a lot of joy in playing

If you have read my guide I'd ask you to vote. If you planning on downvoting, I'd like to know your criticism and see if I can make changes for the good. Well, that concludes my guide; may the force be with you!

SPECIAL THANKS
- Wayne3100 - For reviewing my guide a couple of times.
- jhoijhoi - For creating an awesome guide on how to create a guide. Her epic guide can be found here.
She also has created the awesome banner for my guide! - Koksei - For making the text on the banners easier to read.


Here is the section with frequently asked questions and some questions that I have put there in order you do not have to ask them anymore. If you have a question that is not listed here, simply put it in the comments below in such a way that it is clear for me what the question is in order I can list it here. Thanks in advance.
Q: Does a late

A: Not really, first we want damage and after that we want mana and health. It is cost-efficient right from the moment you buy it; so why not? Better a late rod than dying.

Q: Do you consider Xerath as one of the top picks for AP Mid?
A: Yes, I consider him to be one of the best mages due to his amazing range and damage combination. Together with a team that protects him, he is a beast through the course of the entire game.

Q: What do you think about CasterMaster's guide on Xerath?
A: I think it is ****; not only does he get



Here you'll find the entire history of the guide; things that have been added, removed and/or changed. Also, if there are any special patches affecting Xerath and/or his gameplay, I'll list them as well. If there is anything you feel that should be added, please post a comment below.

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|
Energize
03-14-2012 |
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Guide Released!: Xerath - Behold My Power has been released, finally!
|

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Energize
04-01-2012 |
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Xerath 2.0: Huge overhaul of the guide; looks better and is even more in-depth. Nope this ain't a joke!
|

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Energize
04-16-2012 |
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As You Wish: Added a secondary, 'more conventional', Xerath build. Enjoy!
|

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Energize
04-27-2012 |
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|
Moment of Insight: I've been using a different mastery setup on ![]()
|

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|
Energize
05-09-2012 |
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|
Stomp that ![]() ![]()
|



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