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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
READ THIS! (Ignore this if you don't Rank)
~Calibern, October 9, 2011

Hi, I'm an avid melee player (



New Xin Players: Runes, Summoner Spell, Masteries, skills, combos on Xin, and Videos and other helpful guides. Use CTRL+F to search any champions you are unsure of. The Laning and Countering Champions section Its still under construction so don't expect every champion to be on there. I finished champions with names starting with A-M, only 30 champions left...
More experienced players: Read whatever you feel like you could improve on.
Pro players: Well I can't really help you. You probably know all the ins and outs of Xin, so read if you just like reading guides.
Pros
![]() + Can 1v1 anyone + Has huge sustain + Has built in dash with a low cooldown + Has a knock up + Deals a lot of damage along with being tanky + Can lane against most ranged champions effectively |
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Cons
![]() - Vulnerable to cc - Slow without zeal, and boots - Not as tanky as lets say Garen or Jarvan - Needs farm, or to be fed to be effective - Takes a little practice - Riot keeps nerfing him |
I have the usually use greater mark of desolation,and greater quintessence of desolation. The choice to pick armor penetration is a no brainer. Leaving your opponent with no armor is like dealing true damage. Next up I use


Other options
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-


-

-

- greater glyph of Replenishment Xin isn't really mana hungry, but there are times when you spam all your skills to get kills.
-

Top Picks:




Its the best summoner spell for tanky dps champion. With


There are just some situations where you need to get past terrain, or get a huge distance between you and your enemy.





Viable Summoner Spells
Teleport
Is viable if you are solo laning. It gives you great map control. Turret getting killed? teleport there in an instant. away from team fight? Teleport to a nearby unit. Make sure you takeFlash or
Ghost so replace
Exhaust with this.
Ignite
Is really good at early levels for getting first blood, or shutting downDr. Mundo, and
Swain. If there is an enemy low on health toss this on them and get a free kill. Replace
Exhaust with this if you want.
Cleanse
Not one of my favorites, but it serves its purposes. CC reduction is awesome, but its cool down is less than ideal for a defensive summoner spell.
Smite
Smite is absolutely a must if you go jungling on Xin. He can not jungle without it. It makes his jungling speed decent, and is great for stealing dragon and baron. However never get this if you are laning.
- Any spells not discuss in this section are absolutely useless on Xin.
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Of course there are other paths you can take that work well. These masteries are the best for Xin, in my opinion. Going down defensive tree would probably be the second most effective. The utility tree is more catered towards mages and support so it isn't as useful, but still viable. If there are any paths you used that you found effective, then leave a comment and I'll test it out.

Xin's passive allows him to regain 30 health every 3 hits it increases every 2 levels. In my opinion its one of the best passives early game, because of the enormous sustain it gives him. It stacks with the lifesteal from

Notes:
- Can still work in blind, but only the base amount (doesn't stack with the health gain from life steal).
- Works on towers, nexus, and inhibitors.
- If you take more damage than you healed then the heal won't show up. Example, on third hit you gain 30 health, but enemy champion hits you with spell. You still get health but the damage dealt by enemy shows instead of the green heal number.

This is by far my favorite skill on Xin. It gives a huge attack damage bonus, and on the third hit it knocks enemies in the air allowing you to get another attack in. Not many people use it to its full potential, because they don't realize it resets auto attacks so you should use after you hit and not before the fight occurs.
Note:
Three Talon Strike's cooldown timer starts after the third hit is landed, not when you first press skill.
- Only the third hit procs spell shields like
Banshee's Veil, or
Spell Shield.
- Only the first hit resets auto attack timer.
- Each buff has about a 5 second duration.
- Attacks in three talon strike have a faster animation than regular attacks.
- Knock up works in blind, and fear(if you move close enough to enemy, the knock up will activate and break the fear).
- Gives you a slight range increase.

I love the passive attack speed buff on this thing. an extra 35% attack speed is a huge amount letting you land your



Note:
- If you increase its level during its active, you can gain the attack speed during a fight.
- It's cooldown reduction effect works on towers, and structures.

This is the skill is the dash skill for Xin. I used to max




Note:
- Xin immediately hits his target again after he lands
Audacious Charge.
- Has about a 650 range, which is a little higher than auto attack range of most ranged carries. Ex.
Ashe has 550 range,
Vayne has 550 range, and Caityln has a range of 650.
- Can kill invisible units from AoE damage. (rarely works, but I gotten 2 or 3 kills from the AoE damage)
- It is long enough to jump through some walls. Any wall you can put a ward through, you can dash through. Remember you need to have sight for it to work, so most of the time its useless unless there is a team fight going on.
- Counts as magic damage, so works in blind, and can't be countered by dodge.

This skill has been hit with so many nerfs. I remember when it did 20% damage instead of 15%. It also use to give a huge armor and magic resist buff even if it was used on 1 or no champions. It is no longer that strong, but I still think its a great ultimate especially since its cooldown is so low you can use it to clear huge minion waves (think of it as


Note:
- It has a .25 second channel time (might be lower, only reason why I mention this is because sometimes the enemy gets in a lucky stun and your are screwed).
- Can hit invisible units.
- Its range is 375, which is a little more than
Amumu's
Tantrum.
- Counts as a skill shot.
Skill Combos
- Combo #1- Ganking/ regular fight
Audacious Charge-->
Three Talon Strike-->
Crescent Sweep-->
Battle Cry--> auto attack--> repeat
You can use this combo w/oCrescent Sweep if its on cooldown. I like to use
Crescent Sweep when the enemy is knocked up because it is so annoying when an enemy walks or flashes out of range. You can put
Crescent Sweep before
Three Talon Strike if you like.
- Combo#2- 1v1 enemy initiates and starts to run
Three Talon Strike-->
Crescent Sweep-->
Audacious Charge-->
Battle Cry --> auto attack--> repeat
Fun fact:Three Talon Strike and
Audacious Charge resets auto attack timer
AfterCrescent Sweep no sane person would stick around so you catch up to them with
Audacious Charge IT IS KEY THAT YOU DON'T INITIATE WITH
Audacious Charge
- Combo #3- Initiating w/ tank
Audacious Charge-->
Crescent Sweep-->
Three Talon Strike-->
Battle Cry
It is best if you build a bit tanky so you don't melt in the team fight.
- Harass- Just use to zone enemy or get them low
Audacious Charge-->
Three Talon Strike
The enemy will usually run away after you finish due to the fact that they have almost no health. Don't harass if you're at a disadvantage (ex. half health and attacking someone at full health and mana, when enemy jungler is about to gank, and other obvious circumstances.)

This sequence gives you max damage from your

This makes you max out both of your damaging spells. It gives Xin a huge burst but afterwards he becomes sluggish in his damage. Only use this build against squishy people whom you know you can kill from one combo. This is the skill sequence I use when I jungle. It's great at ganking, because it dishes out a lot of damage, and has a huge AoE slow.
Most of the time your build will resemble this. Two defensive items are about all Xin needs. This particular build is used against a balanced team where they have 1 mage, 1 ranged AD, 1 offrank, a jungler (either a AD off tank, or Fid), and a support. You might not like the lack of life steal in this build so you can replace







Most damage is from



When I say super tanky I actually mean **** load of HP. It does decent amount of damage. This is a meta golem build. Doran's Blade is there for the damage. I get heart of gold at the 12min mark, so I can get a decent amount of gold from it. I get







Great early game stats. Gives some early game survivability, and sustainability. Combined with your passive, it takes a lot to kick you out of lane. Never stack more than 3 of these in one game, and never stack

By far my favorite boots. It can be a lifesaver; never underestimate 35% cc reduction. It also gives a decent amount of magic resistance, but of the boots it is the most expensive. Use your rule of thumb to decide whether to get this or

These two are my favorite items in game. Some people prefer



These 3 items are all you need to deal out a bunch of damage. The other 3 items should be situational. Most of the times it'll look like 1 armor item, one MR item, and 1 more offensive item. I highly recommend not swapping the core items for anything.

Offensive items are nice, but as the saying goes the best offense is a good defense. Defensive items allow you to survive and continue to dish out damage at same time. On the other hand no offensive items leave you useless to your team so be balanced in your item selection. Any item not discuss in this build are useless (in my opinion), or i forgot to add it in on Xin . Leave comment if you feel like I missed a item, or you feel like a item should be removed. Thank you for your honesty.
Item Sequence








A T T A C K D A M A G E |
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SPA |
This item is the strongest ad item in the game.It makes you crit 25% harder then you usually would and on top of that it gives you 30% crit chance and 80 AD. With this item very few champions can 1v1 heck you can even 1v2 someone if you wanted to. Bloodthirster makes Xin almost unkillable if he has armor, because you deal less damage to him, but any damage he does take will just be regenerated. Though it is a pain in the *** to die and lose all your stacks. Farm up at least a couple of stacks before going into battle. Great item when you stack it with ![]() ![]() I never get this unless they have a good ![]() |
SPA |
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A T T A C K D A M A G E |
Item Sequence








A T T A C K S P E E D |
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SPA |
I love this item. Gives move speed, crit chance,and attack speed. It will almost double Xin's damage output. It makes him uncatchable and makes it impossible to run away from him. It allows him to get his q off faster, and refresh cool downs faster. It synergies well with his skill set and my item builds. Great aura for a heavily AD team. Highest lifesteal ingame if you don't count fully stacked bloodthirster. It has armor reduction, so synergies with ![]() Its a good attack speed increase for Xin. Get it if you facing a pesky ![]() Great item, I would get this over hexdrinker. You can get those 4 stacks relatively fast. The 40% attack speed, and 42 damage are no joke either. It is a great item to get when you want some damage, but your enemy is really AP heavy. |
SPA |
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A T T A C K S P E E D |
Item Sequence






L I F E S T E A L |
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SPA |
An over looked item, that has great stats for mid and early game. It's active will shut down a good ![]() ![]() One of the most price efficient items in the game. It is extremely good for farming and sustain at top lane. I would advise buying this before ![]() |
SPA |
![]() ![]() |
L I F E S T E A L |
Item Sequence







H E A L T H |
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SPA |
Gives out 700 of health, and 20 AD. It's great for survivability, and deals decent damage. Perma slow is so useful when chasing, especially for the slippery champions like ![]() ![]() ![]() Gives a huge health bonus, but its more of a look-at-how-much-health-I-have item than a you-can't-kill-me item. Use it with ![]() The aura is so good. It is very price efficient and cheap. If you need a bit of offense, and survivability then this is the item to get. However it stops being useful late game, so don't get it too far into the game. |
SPA |
![]() ![]() ![]() |
H E A L T H |
Item Sequence










R E S I S T A N C E |
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SPA |
This item saved my *** so many times. Disrupting one spell and seriously screw up somebody's combo, and is invaluable. It gives a huge chunk of magic resistance, and it gives out a decent amount of health. Great against AP heavy teams. It gives the most MR out of any item in game currently. The move speed and health regen are great. Not as noticeable as on let's say ![]() ![]() It's passive is awesome in a 1v1, and can help you survive a 1v5 (not usually, they tend to surround dead body unfortunately). Another thing I like about it is that it gives both armor and magic resist which is rare for a defensive item. They usually have one or the other not both. This item is a lifesaver against ![]() ![]() ![]() ![]() ![]() Armor is an upside, and 20% off attack speed is a lot. I always advise this over ![]() ![]() ![]() Randuin's is by far my favorite defensive item. It build from ![]() ![]() |
SPA |
![]() ![]() ![]() ![]() ![]() ![]() |
R E S I S T A N C E |

Early Game
This is the defining part of a game for Xin. If you do well you will own later, but if you don't it is incredibly hard to recover. Xin's burst in early game is insane. At lv 2 you can take out anyone 1v1. I hate having partner that doesn't fight when the enemy is low and I rush in resulting in a death, so make sure you tell your partner that you are going in. The most important thing this part of the game is to last hit and look for your opponents mistakes. Play passively, and the minute they come to farm in the middle of your minion wave attack them with you combo. Remember it is about 30 minions slain for Mercury treads if you last hit well. Xin decent at every type of early game niche (roamer, jungler, midlane, etc.) I prefer midlane but usually someone else needs it more so I duo lane bot. Your early game is used to get enough gold for



Mid Game
By now you should have your boots, one attack item, and working on your defensive items. Xin's role in mid game is to kill as many squishy champions as possible, and push towers. By this time your enemies will either surrender, or it is a close match and drag out. Your role in team fights in to go through their tank and take out their ranged carry (ex.





Late Game
Make sure you are by your teammates at all time. Travel in groups of 3-5 to avoid ganks. Your job is to take out their carries and get the hell out of there. Use same methods as before but this time enemies might be tougher to kill. BE PREPARED TO DIE A LOT! Xin is aimed a lot if he is doing well. You will die a lot if you dived into 3 enemy carries they will all aim you while your team mates are trying to get to them while being blocked by a tank. If you are losing I suggest split pushing, or backdooring. Xin is crazy good at backdooring with his near max attack speed. If the game drags on long enough remember to get



Pros
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SPA | SPA |
Cons
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- Three Talon Strike resets your auto attack, so swing then push Q for a quick double attack.
- When using Three Talon Strike, you can hit anything twice and then the third hit will knock someone up. You can hit two neutral minions and charge out of the bush to get the third knockup hit on them.
- When you are ganking someone, save your charge and use better positioning to get the hits in. They will flash away if you get close enough to hit them and THAT is when you should charge in. This will allow you to get them no matter what.
- Your charge ability plus Three Talon does massive damage, so test your limits on who and when you can tower dive as Xin can generally kill someone before the tower even blinks and take only a hit or two.
~By Hahano
I did not write this part of the guide. It is an excerpt from Hahano's Who is your jungler and what does he do?

After Xin's nerf, I decided to try out jungling. My results were satisfactory, his ganks are amazing, he doesn't rely on blue heavily, and he has decent jungling time. Don't try to jungle Xin off the bat, he is a horrible starter jungler. He can complete blue route, and sometimes red route. His jungle gets screwed up so easily, and he spams his skills a lot in the jungle so mana consumption is actually noticeable. I would advise starting off with someone like



Item Choice
Ok, so Xin's has weak control of his jungle compared to that of Udyr,or Lee Sin. You start off with a













Masteries
Runes
Runes





Greater Mark of Attack Speed- 10.2% attack speed is really good for clearing minions and keeps your health up from passive. These are the best marks to use if you can afford them. They cost a grand total of 2460 IP for 6 of them.
Greater Seal of Armor- 12.69 armor blocks out so much damage from monsters. They keep you alive and healthy in the jungle. They are an absolute must. They cost a grand total of 1845 IP, it is really inexpensive.
Greater Glyph of Scaling Magic Resist- 24.30 magic resistance at level 18 makes it harder for mages to kill you. Makes you even tankier than you already are, so it is a smart investment. They cost a grand total of 1845 IP.
- greater mark of desolation- 4.98 armor penetration makes you deal true damage to minions, and some champions. They are a must for any AD champion. They cost a grand total of 1230 IP for 3 of them.
- greater quintessence of desolation- 9.99 armor penetration gives you a grand total of 14.97 armor penetration. This is all the armor penetration you need to deal true damage to jungle creeps. They cost a grand total of 3075 IP.

Route:


2. Elder Lizard- (

3. Wraiths- You should hover around 80% health after wraiths.
*Gank if you want.
4. Wolves- At this point you should be back up to full health, and leveled
5. Start ganking- Time to get gold for those shiny items
6. Ancient Golem-Give this to your mid if they need it
7. Take dragon if you can

Ganking
SpaceRemember always save your dash for their escape attempt if you can. If they warded you have to charge in when your allies initiate them, because they will be distracted. Take advantage of that and charge in at full force. Other times you can just stroll up to them and start wacking them around, and can save your charge for their inevitable their escape attempt. Their are 3 types of ganks and 2 styles of ganking. First type and most common is coming in from the side, and hoping you can kill them before they get to their tower. Second is coming in from behind them through the triangle bush, or the pathways in mid. This type of gank blocks off their escape route and forces them to run further, and almost always result in a kill, or having them use a summoner spell. Third type of gank is very effective, but you need to fulfill the requirements: be in side lane, and have partner fully pushed up. Basically you walk in to the very top bush while the enemy can't see you through the fog of war. Then you wait for them to push, and attack with everything you got. Using dash is most surprising, because the don't have time to react. The first style of ganking is the most common which is the dash and



SpaceWhen to gank is the most challenging aspect of ganking for most lane Xin mindset people. Don't gank when your health is questionable. The worst thing you could possibly do is give your opponent a free kill. If your opponents are pushed to your tower for god sakes don't charge in; walk up to them and hit them with

Review Time
How to Gank
- Walk up to opponent hitting them with
Three Talon Strike to save
Audacious Charge for their escape
- Rush in with
Audacious Charge and hope that you damage output is enough to put them down.
- Use the side bushes to surprise your enemies
- Use the triangle bush, or pathway to cut off enemy escape route
- Use the fog of war from river to go in
When to Gank
- Don't go in below 75% health if they are at full
- Gank when they are pushed up
- Gank if enemy jungler is about to gank allies
- Gank if your ally is in trouble
- Don't gank if they are at turret
- Don't gank if their jungler is at dragon
Warding

Map Objectives- Dragon should be warded at 10 minutes if they have a jungler. The gold from dragon can be game changing. If you get it twice you already gave your entire team 380 gold which is like killing someone on a spree. Getting it three times is like giving each person on your team 2 kills. So that means dragon control is very important.
Baron buff is game changing. A baron buff can win you a game if you ace the enemy team at baron and steal the buff. A baron buff can make you lose a game if the enemy team gets it. Baron buff stats are as good as an item that cost 2k+ gold. So that means late game with all items max, baron buff will be like a extra item which as we all know is a major advantage.
Countering Counter Jungling / Ganks- These wards prevent the enemy jungler from gaining the upper hand. These wards are purely defensive. They can save your allies life, and sometimes your own.
Counter Jungling- These wards are used to counter jungle the enemy team. These wards are extremely offensive, and can net you 1 or 2 kills. They can help you steal a buff or two. However they are risky, so only use them if your team has an obvious advantage. Most games I won't get past orange level wards.

High threat= don't get too aggressive, try not to push lane too far
Medium threat= harass if you can, last hit but don't push lane too far
Low threat= LOL you can tower dive them even if they have full health(joke), push lane as far back as you want (watch out for teammates obviously)
This ranking applies to if you are similarly skilled as person behind the champion. Some people who play

- You two will burst the enemy lane down to oblivion. You guys can do so much damage together, but you will fight over kills.
-Only engage her after her


- The cc on this guy is insane. Knock up


- STAY BEHIND MINIONS OR TURRET. You do not want to get

- God I love


- For the same reasons that he is a good partner, he is also a high threat. You can't aim


- Stun, and charge about all i can say about her.
-I get this weird twitch thing in my neck every time I see



- Ashe will take your minion kills. Her damage early game is mediocre at best. She will die to enemy carries fairly easily. She is very squishy throughout the game. After laning phase is over you and her are best friends.
-Against an Ashe just use


-He's like a second


-His threat comes in the form of his cc. You can shut you down quite efficiently, and cause a lot of damage to your team. Be on the look out for


-This guy harasses like a boss. He can zone out two people with absolutely no problem at all. His skill combo gives you a free kill. His damage output is insane especially his free ignite as a passive(

-OMFG! Why the hell does he do so much damage T.T? Brand will do so much damage to you in lane, you won't be able to farm without taking a lot of damage. Most of his combos are skill shot base so try to dodge him and then charge him. Try to kill him ASAP,or you will be screwed in team fights. Brand excels at team fights with his AOE damage and

- He has great cc, and can shut down just about anyone. Just do e+q combo when he initiates.
- He has great damage output for a tank even if its a single target nuke (


-You guys don't really have synergy with

-He has huge sustain, and decent damage. Bring ignite with you if you know your facing Mundo. Mundo probably builds health, and not armor so he isn't as tanky as you think early level.
-He harasses and you finish them off. Try not to take all the farm, he needs his item as much as you do. I hate

-





-You guys have amazing sustain with his


-CAWCAWCAWCAWCAWCAWCAWCAWCAWCAWCWACWACW! **** ITS




-He harasses really well, and deals a whole lot of damage. Just pick off any champion thats low. There have been many times when his global


-He harasses a lot and isn't susceptible to cc (

-DEMACIAAAAAA! You guys deal so much damage.




-He is so tanky and can do so much damage at the same time. Basically impossible to kill for you, and he can regen any damage you do to him after a couple a seconds. Key to fighting


-Zones enemies well, and turret deals amazing damage. but both of you need farm so its gonna be a long early game. Best way to fight with him is pick off enemies that are targeted by turrets.
-Stay away from his turrets. Dodge his grenade they add up, and he is mana hungry so try to take him when his mana is low. Remember his turrets go away if you kill him. He has huge regen, so don't harass and back off, keep the pressure on him. Early game he is a pain, but he starts to lose his effectiveness after mid game. Try not to leave lane against a dinger when you don't need to, he can push turrets like a frikin boss.
-You both have hard CC so initiating is easy. With her

- Facing

-Janna is a support champion so if you lane with her your cs will be higher. But you also become the only source of damage in your lane. What she lacks in damage she compensates in utility. Basically she is a toss up.
-The only thing to worry about is her cc. Her

-He has a great buff with his

- There are 3 types of Jarvans; dps, offtank, and tank. Of the 3 offtank is most common. Offtank Jarvans deals decent damage but his true strength comes from being able to outlast you in battle treat him like


- Jax is basically another version of you. Has

-God I hate Jax, he deals so much damage, and is freaking tanky. He also has an AeO stun,




-He harasses well, and prevents enemies from flashing away. Just let him burst them, and charge in when they are at 1/2 health.
-His threat level comes from the fact that he can go in burst you down, and flash out. Before level 6, just wait for him to use silence on minion, and then charge in.

-You both jump on enemy,and that's about it.
-AIM HER FAST. Never let her use her ult for the full 3 secs, you will get demolished. Best way to do this is save three talon strike for when she ults. She is squishy early game, so initiate when she is not around minions, otherwise she can

-Last hit as much as you can while you let Kayle zone the enemies. Jump any enemies foolish enough to aim Kayle.
-Initiate after she has

-Great damage and his stun comes in handy. You job is to keep him alive in team fights by taking out enemy champions who can kill him. He has one of the best ultimate,

-Kennen can take out your entire team. Just like fiddles ultimate you should be weary of his. Its basically a combo of Amumu, and fiddles ult. In lane you have to deny his gold and exp. You have to dodge both his




-I feel sorry for your laning enemies. Lee, and Xin can take out anyone with there burst. You go in first, because Lee's dash works better when they have lower health.
-




-She has great range, and her snare and slow lets you stick onto your target better. finales funkeln is great for finishing off target you couldn't.
-Lux is one of my favorite people to lane against. She's one of the couple of people I can dominate in lane. Her skill shots are relatively easy to dodge. For her


-His q takes a decent chunk of hp of the enemy champions. That plus the fact that his slow allows you to save your charge for their inevitable escape, almost guaranteeing you a kill.
-I hate Malphite. He has a 50% attack debuff, that's right 50% it's AoE also,


-First of all I gotta say he has a awesome name. Say it with me "Mal-za-har". Anyways he only has damage no really good cc that helps you. (Silence lets them run so I don't count it.) Your damage output enough should be able to kill enemy champions
-Oh god I hate his


-He has great utility with his


-The things that make him a good partner are what you look for in an enemy. 1v1 solo top you absolutely destroy him. You can regen his sapling damage from passive so easily. That means they have to come close to you in order to turn up the pressure. That means all you have to do is wait for him to snare you and then commence attacking. He will be at about 2/5 hp and running away. That means you will have your charge up and q off cd in 2 seconds, allowing you finish him off easily. Never aim Maokai in team fights, he is only bait, so aim for the squishies behind him.
-If the enemy team has a huge range advantage, then you guys are screwed. Basically your raw damage output will be enough to take down most other lane
compositions.
-He becomes extremely problematic when he becomes fed. Best way to beat him is keep harassing him, Yi has little sustain, and his

- She has great harass, but so squishy early game. Just try to give her time to align her ult up. It deals ridiculous amounts of damage mid to late game.
-She is so easy to kill. If you get your



- Morde just isn't what he use to be. He doesn't pump out as much damage as he used to. He brings nothing to the team. Just let him harass while you farm, and occasionally harass anyone coming close to you. I would love to be facing you lane.
- Oh, how the mighty have fallen. I feared this champion once, but now he is just a shell of his former self. He has no sustain, and his skills drain his health. His shield is really weak now and without it Morde is squishy. Just attack him as much as possible, your sustain will be enough to absorb his hits.
-You two can out sustain anyone. Her




-She absolutely dominates team fights. Don't bunch up with your allies when she is around. Avoid her



As you can see few of my games get past mid-game. The first 4 games show you what your score will usually be (surrender at 20). The rest show your score if the game continues to 40+min. The reason my kills aren't that high is because I focus on staying alive more than doing as much damage as possible. The most recent game shows you a ranked game (didn't do too shabby if I say so myself). Due to idiots I decided to quit solo queue. I shot my elo to hell so I'm going to wait till I get better to do ranked games.

This is one of the games where I got really fed. I was trying out a build with



These are matches where I jungled using my build. In the first game, they were incredibly AD heavy, so I build


Last Hitting- Try to do this every game in time it will become second nature. *Tip Melee Minions take 3 hits to die to tower, so you attack after second tower hit. Ranged minions are trickier, they take only 2 tower hits. So attack once wait for turret to hit then hit again.Of course this only applies if its only you and the tower w/ no minions around.
Jungling- Can't explain it, just watch.
- Read this if you are unsure who to buy next.(Click here!)~Jebus McAzn
- This is an overview of every aspect of the game. It goes more in depth than I did. You should read it if you have 20 minutes to spare. (Click here!)~Mowen
- This guide describes one if the most important consumable in the game, the ward. (Click here!)~Panglot
- I can't jungle Xin, so if you want to jungle with Xin read this guide. (Click here!)~Hargris2010

Just thought this picture looked serene (it's my back yard o.o). Admire it, study it, but not part of guide.

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