HiFromBuddha wrote:
Also, I remember S2 preseason having




From what I remember:

HiFromBuddha wrote:
I don't think anyone is complaining about the ADC champion reworks, but rather the items that are coming along with it.
I think almost every ADC change they're making is stupid, actually :P
Wayne3100 wrote:
I think almost every ADC change they're making is stupid, actually :P
I think Caitlyn's is fine. I kind of agree that the rest are dumb.
When I asked for "Bruiser" Graves, I didnt mean an ADC with bruiser stats and a dumb mechanic.
Wayne3100 wrote:
I think almost every ADC change they're making is stupid, actually :P
O-oh. I was mainly hearing people moaning about Death's Dance and things like that, so I clearly wasn;t searching in the right places. That's fair enough though, what you think, as the changes are either pretty extreme (


Well, to speak of what I think of the changes, I think the only change that I'm genuinely really loving are the




I think the changes to the ADCs themselves are the most interesting part of the whole preseason.
Imma 'bout to end this man's whole career My rather unimpressive and slowly growing anime list! Currently watching:
Nisekoi: False Love |
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I can agree with the last sentiment, Buddha. I for one (I might be the only one though), hate that they're "forcing" crit builds with ADCs. Well, it's not entirely forced as they just made items that the non crit ADCs (See
Kalista,
Vayne,
Twitch and
Ezreal) have crit (or more crit). I felt like those champions relying either on their attack speed and on-hits or Sheen effects gave them idenity over the other ADCs.
Idk Maybe that all sounds stupid. They are giving each ADC an identity outside of items, which is nice, I suppose.




Idk Maybe that all sounds stupid. They are giving each ADC an identity outside of items, which is nice, I suppose.
OTGBionicArm wrote:
They are giving each ADC an identity outside of items, which is nice, I suppose.
I think that's the most important thing in all these changes. Of course, balancing will be a ***** during the preseason but giving each ADC something that makes them unique is great, allows for more flexible team comps and support choices.
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Which, imo, is a lot worse than a couple of ******** things. The more playable things the better, even if they are a little strong. Obviously not so strong that if you don't pick it, you lose. But strong enough in a way that you can counter it by either good play, like Nidalee and skillshots sorta I guess, or you can counter it through items/your champion. *coughdotadoesthiswellcough*
I mean, ****. If we could have 90% of the roster playable, and in virtually any lane, I'd love it. There's my ideal game. Everyone has something they like about a specific thing, whether it's a mechanic like Syndra's balls, or just an aesthetic like Nautilus' diver/protector thing he's got going on.
And, I know I've said this in at least one other thread, but I love the ADC changes they're making. if they get the numbers right, things have the potential to be pretty damn fun. I mean, other than skill at a champion, I'm pretty sure most people say to themselves, "Who's the strongest AD I can pick that still works on the team..." which isn't really a game decision. It's just "who is stronger overall 9 times out of 10. the changes are gonna make it harder to just say, "okay I'll just pick this one because I'm good at them," because they'll be slightly less synergistic with the team's overall strength.
If you want my gold/low plat examples on this, I can gladly give them you... just tomorrow. :I