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The reason Kassadin doesn't do top lane much though is because he is an anti-mage and top rarely has mages.
* Changed text color to default gray
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* Changed Offensive Build to include
* Cleaned up Pros and Cons section to make more sense.
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* Modified Runes section to include
* Fixed a few typing errors.
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I would honestly say Kassadin should lose lane in most cases. If you have a particularly easy matchup (like Lissandra maybe), you get more free farm and can pressure them earlier than normal. In general though, you're trying to get as much farm as possible without dying pre-6. In fact I think on average you're most likely to "lose" lane (or go even hopefully) and then push and roam rather than trying to win 1v1. Maybe you don't agree, or maybe you do and I just feel you could do a better job of making that clear in your gameplay advice.
Also worth noting that there is a big difference between hitting a tank (like Maokai) and hitting a diver (like Lee Sin or Riven). Hitting melee damage threats, even if they're kinda tanky, is a lot more important than hitting a full-tank.
Anyway I know that's a lot of stuff to go through so just take what's useful to you and hopefully that helps you improve your guide. You don't have to go through and respond to every point. If you have any questions about anything in my review feel free to ask. Happy writing! :)
I'll try that out and if I like it I'll suggest that option in the Runes section or possibly change to them altogether. The reason I grab flat Health is because
I got notes for the starter items that explains when to get each one but I will think about adding different build paths to clarify more.
As for Dark Seal that is definitely a viable option and I will include it. I just personally don't use it because I only like to take it if I plan on upgrading it. My build doesn't have much room for it imo. I'll start experimenting with it more to see what works before I recommend it.
I don't know about this. For me when I look at a guide I like seeing examples of final builds for different game play types so I can just look at that when I am playing the game. If you separate the core items it just seems a bit more confusing because then there are different areas to look at. My builds available are also just suggestions for each type of build you'll need. I welcome players to make their own builds using my suggested offensive and defensive items as a guideline.
Deathcap is certainly not a requirement. I view that as a luxury item, however certain builds for
Perhaps I just don't value it enough. I'll try building it in different orders and test the difference.
You might be right, however the reason I say to grab the item isn't for mana sustain. It is for dealing with enemy health sustain. However I do feel grabbing Lost Chapters early and then holding on to it until you get
Possibly, I will try that out. So would you say it is better to try and use Sorceror's Shoes?
RoA - Ionian - Abyssal - Lich - Void - Deathcap (Sorcs + Zhonya instead of Deathcap would also work if you want Zhonya)
RoA - Ionian - Lich - Zhonya - Void - Deathcap (seems like the best greedy build if you don't need Abyssal's MR. Can get Zhonya before Lich if necessary)
Morello - Sorcs - Abyssal - Zhonya - Void - Deathcap (you wouldn't run CDR/lvl with this setup and it gives a lot of defense and burst damage, just no Lich Bane proc)
I'll try these out and see how they work. A main thing to point out though is that this guide is about playing
I agree that it is pretty bad on him. In the items section I explained that you basically only pick it to annoy your enemies by keeping them in one place basically. I'll probably remove it from the cheat sheet and leave it on the items section so people who don't read the guide don't mistake it as being a good item to get.
This is just an option for the hybrid
They are worth getting in some cases. But rarely needed. They are options to help counter certain enemy team comps or strategies.
Using ult for roaming is an issue because you're draining your mana and there is a chance you'll run into the enemy with it on cool down and die as a result. It is generally best to keep it up.
Also I disagree with you saying he is shoved under turret post 6. In many match ups he is, but even difficult match ups he can often push the enemy back and get a kill before level 6, especially with clever use of
Feast is an option, however point of Fresh Blood is because when you go in your goal is to deal as much damage as possible and then get out, this increases your burst potential.
Alright
The strategy of this guide is focused on farming and playing defensively unless the enemy makes a mistake, then you take advantage. You never recall before enemy unless you absolutely have to. This means you'll have plenty of opportunities to hit the enemy's tower unless the jungler covers turret. I'd consider it a pro because the speed at which he can drain a tower keeps him relevant as a tower pusher throughout the game, not just early game. Late game he can almost take out a inhibitor tower is about 4 hits. Each hit looks like a
His gap closer doesn't do anything against a true kiting champion like
My Masteries section pointed out that
Perhaps I'm wrong, but that's how it feels to me. I have yet to face a common mid lane champion that wasn't a challenge to overcome, especially post level 6. It always takes a lot of constant outplay to keep ahead of most match ups. I view
Split pushing as a duelist is not very smart on
What makes him a great team fighter is the fact that as soon as the fight starts he can just burst the enemy down, back out, and repeat. Each time he does it he can kill an enemy or almost kill one. His burst damage is highly useful in a team fight and focusing him down is very difficult if you play smart because like you said, he's slippery. It isn't easy for the enemy to take him down. Especially if he has
Everything you just said is true, however I feel players should figure this stuff out as they're playing him. Meaning most people will move on an opportunity if they see it, but trying to tell them how to do more complex things like this can result in them doing it as the wrong time. If that makes sense. So I tell them to play more like an adc for your targeting so new players to
However I don't think waiting in the flank position would be always the best way to do it. Can result in you being cut off from your team and focused down. You can often get in on the enemy's openings from the front lines with your ult + force pulse, +
A long long time ago people went RoA and Morello's in the same build (I think it was before the Athene's rework when Morello's was built on like everyone and was super cost-efficient). It's probably okay but I haven't seen anyone do it in a long time. It seems more like people split into two styles - tankier with RoA or more damage with Morello's with not much overlap.
Also I don't think you need to change your build to deal with a Vlad or something if you are fine with running
I would just say decide which stat you value more (the CDR + summoner cdr or the magic pen) and be consistent. If you're going for burst damage you'd want sorcs. A lot of players seem to prefer the CDR if they're not going Morello's in order to hit 40% by late game. I don't think it's a bad thing to say "nah, I'm going to get every ounce of damage I can and sacrifice some CDR" but then be consistent about it.
I actually kind of like this about your guide, but in order to convince anyone who knows something about Kassadin (I mean in terms of meta setups), you need to make your case really strong. I think the core of your setup is the emphasis on
I think this is a pretty strong case to make. Also to be frank, if you're not having success roaming with this build, you should probably practice more. Lich Bane makes Kassadin a lot stronger 1v1 compared to something like Zhonya's which is much more useful in big 5v5 fights.
Using your own experiences to shape your style of build and playstyle is good, but I think to pull that off you need to cut out everything else that doesn't make sense. Stuff like
I'm not trying to be elitist and I think you can make a great guide without much ranked experience, but quite frankly if you aren't being challenged in lane then you aren't fighting evenly matched opponents yet. You either need to play more Kassadin or play ranked to the point where you fight opponents that are equally skilled.
If anything, your consistent success with the champion should hopefully give you some motivation to bring him to ranked and see where you can go. I do think that once you play against more skilled mid laners, you'll start to see how vulnerable he is early compared to other champions and how you can make up for early deficits with timely roams.
Anyway that's not something I can really make clear with words. At the very least, I guess I'd say keep on playing Kass and keep an open mind to see what you can learn from how your opponents play against you.
I don't really have much else to add that I haven't already said so I'll leave it at that.
If anything, your consistent success with the champion should hopefully give you some motivation to bring him to ranked and see where you can go. I do think that once you play against more skilled mid laners, you'll start to see how vulnerable he is early compared to other champions and how you can make up for early deficits with timely roams.
Anyway that's not something I can really make clear with words. At the very least, I guess I'd say keep on playing Kass and keep an open mind to see what you can learn from how your opponents play against you.
I don't really have much else to add that I haven't already said so I'll leave it at that.
What I mean by
If he wants to win he has to be better than his opponent and make risky plays. Going even in lane is always an option and to do that he mostly just has to focus on getting perfect CS, all CS available to him. In that case he will have the exp and gold needed to pick up kills in team fights with his burst damage. For me I "dance" with my opponent until level 6 and then I kill him. If my opponent begins playing safe that's when I make choice whether to roam or not to help my team get ahead.
I will be playing a lot of