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Patch 7.7 Summary

Creator: PsiGuard April 4, 2017 6:27pm
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PsiGuard
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Hello and welcome to the MOBAFire Patch Summary - 7.7!

Welcome to the patch of buffs! This patch includes a lot of champion changes, including small updates to Amumu, Bard and Nunu & Willump (namely their passive abilities). Check out the overview below for changes to any champions that interest you.

All Random Summoner's Rift (ARSR) is coming to the Rotating Game Modes queue and will be live from April 7-11 and April 14-18. Your champion will be selected from your own champion pool plus the free-to-play rotation. All other gameplay mechanics are the same: you'll still get ambient gold and experience, reroll, etc.

Check out the full patch notes for details on any changes that interest you.

Champion Changes

Overview

! = Rework / Gameplay Update* = Bugfixes or Display Changes+ = Buff- = Nerf~ = Mixed Changes

+
+
+
-
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Amumu
Alistar
Bard
Camille
Galio
Graves
+
+
+
-
+
+
Jarvan IV
Jinx
Kassadin
Katarina
Lux
Nunu
-
-
-
*
-
+
Rengar
Rumble
Shaco
Syndra
Talon
Volibear

There are a ton of changes this patch so we'll be focusing on only a handful of the most interesting ones. To start us off, let's take a look at Amumu. His passive, Cursed Touch was changed from a flat magic resist shred on his basic attacks to a special debuff that can be refreshed by Despair and applied by Curse of the Sad Mummy as well as his basic attacks. The debuff causes afflicted targets to receive an additional 15% true damage on top of any magic damage they take. This isn't exclusive to champions, so it significantly increases the damage that your team's mages can deal to Dragon and Baron Nashor as well. This change increases Amumu's synergy with magic damage teammates as well as amplifying his own effectiveness.

Another champion benefiting from some new mechanics is Bard. Traveler's Call has been changed significantly, allowing Bard to hold up to 9 meeps at once. Meeps now gain 15 damage for every five chimes that Bard collects in addition to the other chime bonuses. Previous chime tiers that granted damage have been replaced by utility effects. After collecting 105 chimes, Bard will not receive additional effects from more chimes aside from damage.

The third passive to be reworked this patch is Nunu & Willump's Visionary. In addition to the free spell cast, Visionary now casts the next spell at one rank higher than Nunu's current spell rank. This means that empowered spells can reach the equivalent of rank 6 for basic spells and rank 4 for his ultimate. Nunu players will now have to make decisions about how to use Visionary other than simply saving it for the most expensive spell.

For our last two changes, let's look at Lux and Graves. Lux's Final Spark received a new effect that refunds a portion of the cooldown (50% at rank 3!) when it kills an enemy champion. On the flip side, Graves' change to Quickdraw was a notable nerf. He now only receives armor from the True Grit passive, rather than both armor and magic resistance. This constitutes a loss of up to 120 magic resistance at max stacks. This change should make Graves especially vulnerable to mages compared to physical damage champions and monsters.


Other Changes

  • Raptors have had their base attack damage reduced from 16 to 13.33 and their health increased from 350-612.5 (at levels 1-10) to 400-680 (at levels 1-10).

  • Attacking wards, Dark Procession's wall, Void Swarm voidlings, Prophet of an Elder God tentacles, Sentinel ghosts, Bushwhack traps, Captive Audience traps and Noxious Traps no longer applies lifesteal.

  • Magic damage shield color has been changed from a light pink color to a blue-ish purple color.

  • Editing masteries in the updated client should be much faster now.

  • An option has been added to automatically close the client during games to improve in-game FPS. However, this will increase the time it takes to return to the scoreboard screen at the end of the game.

  • Highlights have been updated with more in-client tools. Click here for more details.


Karma Splash Updates


Three of Karma's oldest splashes have been updated! Order of the Lotus Karma also received some minor tweaks to her face to match the other splashes.



Upcoming Skins & Chromas


God Fist Lee Sin will be released in patch 7.7!



Dreadnova Darius is joining Hextech Annie and Soulstealer Vayne as a Hextech Crafting exclusive skin!



Share Your Thoughts!

That's it on our end, time to hear from you guys! How do you feel about the champion changes this patch? What do you think of the updated Karma splash arts? Are you planning on picking up God Fist Lee Sin ?

Let us know in the comments below!
Thanks to Lugignaf for the sig!
Naranjaroc
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Nooo they nerfed my galio D:
coffeecadet
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I'm glad to see karma's splash art got updated and god fist lee looks neato, but I've definitely got my eye on that darius skin!
LuxTheGreyWarden
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Really excited about Lux buffs BECAUSE she is getting buffs, but I don't think this is anyway to help her in higher elos... Let's hope they help her out in the next couple patches!
Mowen
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Hot dang those new karma splash arts look so good... suddenly feel the need to get Sun Goddess Karma . :3

Also liking the champion updates, seem all around like good changes. I already play lux so a 50% reduced cd on ult??? Umm yeah, I'll take it! :D
Thanks to GrandMasterD for my sig!
The_Nameless_Bard
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Sun Goddess Karma was always bae anyways. Super excited about that Traditional Karma splash though
FalseoGod
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Super excited about that Traditional Karma splash though


Very much so!

Also, idk what planet riot lives in, any lux player not going for 40-45% cdr is a dumbass, so saying she has high cooldowns... ok

Vapora Dark
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When you compare her to Syndra, Orianna, Cassiopeia, Ahri, Lissandra, Viktor, etc, she has very high CDs on her non-ult spells.
LuxTheGreyWarden
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Small little rant: ^ Vapora is very correct. Lux mains all around (especially on reddit) are super pissed because Lux's ultimate isn't her problem. Her problem (for higher elos moreso) is her laning phase. She can't farm well because if she uses her E on minions, it WONT kill them, so she has to go in to auto them because her E is another ~7 seconds before she can use it again, and even if she could use it again, twice per minion wave? Her E is 130 mana at max rank and she has around 1100 mana at level 18, so you can imagine. Anyways, the moment she goes in to auto them, she is almost defenseless. The smart enemy laner can use their spells on her when she gets close. She only has her 50 damage Q and her 50 strength shield to defend herself... meaning she will lose the trade. This can then deny Lux tons of farm. She will then just be pushed to her turret and can miss some farm because she will most likely have to use both of her spells just to get the farm under tower.
As well as, her ultimate is almost easily dodgeable if they arent in her light binding- and things like Zhonya's Hourglass, Edge of Night, Hexdrinker, QSS ESPECIALLY, Mikeals, etc all counter her burst completely.
Anyways, rant done. I am still really happy about the buffs because Lux is getting buffed and she will almost be able to ult twice in a teamfight, assuming she gets a kill. Let's see how this goes :)

-Luxeøn
FalseoGod
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So what you want is her to deal like bonus damage to minions with her E? :v
Thank you Tsuki for the sig!

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