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I made some minor edits to bring the guide, but I'll do a more flushed out update later. The botlane meta is just weird right now.
Minor rune reorganization for the Inspiration tree. We're probably still in League of Stopwatches though.
Finally added W maxing notes to the guide body.
Changed recommended runes from resolve to inspiration. (I'm not jumping on the stopwatch bandwagon, mostly because I keep not actually needing/using it. Perhaps I just need more practice.)
Matchups and warding are still in the works. Sorry for the delay, but semester started and I'm getting swamped already.
Best of luck on the Rift!
It is such a masterpiece both in content and design you get my +1 and +fav 2000%
<3 your introduction and the reference to "as much rage in the enemy team as a Teemo" ^^
Very original and beautiful summoner's spells section
Even more original and beautiful runes chapter
All the strategy part is meaningful and covering a wide bunch of variations yet remains super clear
Great items part too but maybe slightly too many choices (trying to find anything not praise to say)
Thank you a lot for this fabulous guide.
I'll do my best to make it even more fabulous ;)
1/25/2017 Patch 8.2 Updates (a.k.a. rip my active items cdr)
Expect a detailed supports matchup up soon! Formatting it is taking a bit longer than expected.
A few things I think you overlooked:
-
-
- I would argue that
- I see that you included almost every single availble set of boots.
- In addition, she can engage on a caught out target in two ways.
1. Charging up a Q in fog of war and hitting it
2. Walking up and using a W Q combo to slow them for your team.
- While your runes look good, I personally feel that Resolve is non-negotiable. Especially if you want to play up and be aggressive, you need
- I like that you include
This is more of a stylistic thing, but you can surround champion names and items in brackets to make them pop more. You can also mouse over them to read info. Done like this.
Once again, you did a really great job. Keep up the good work!
A few things I think you overlooked:
-
-
- I would argue that
- I see that you included almost every single availble set of boots.
- In addition, she can engage on a caught out target in two ways.
1. Charging up a Q in fog of war and hitting it
2. Walking up and using a W Q combo to slow them for your team.
- While your runes look good, I personally feel that Resolve is non-negotiable. Especially if you want to play up and be aggressive, you need
- I like that you include
This is more of a stylistic thing, but you can surround champion names and items in brackets to make them pop more. You can also mouse over them to read info. Done like this.
Once again, you did a really great job. Keep up the good work!
Yesterday, I built Knight's Vow as Leona. My Draven almost got a pentakill. :D
1) I really like
You're right in that it's not a great buy on Janna, but it is pretty efficient in stats. Since you're following whoever is carrying/needs the most protection, you get 60 armor most of the time anyways. The added health (even though it got nerfed) also works nicely with
Very good point, I should change my description of it in the guide to include the drawbacks.
2) Nice catch! I completely forgot about this. I actually don't use it too often, and I should try it more. I often get frustrated by the fact we can't generate enough pressure across the lanes, so this could help.
3) I see where you're coming from, but I believe it's only possible if other long range CC spells are on cooldown and if you're flanking a smaller skirmish over a team fight. In a team fight, the ult knocks people back but the range isn't enough to outrange a lot of spells and CC (i.e. hooks, charm, various kinds of stuns, silences). I have done it once where I flanked, the enemy ADC was mispositioned and got blown into my team while I immediately followed up the knockback on the rest of the team with a Q.
You're definitely right about its potential and risk. Because of how risky it is, I feel like it's too situational, and as Janna you are too valuable to risk dying while attempting a flashy play. I might add this in a new section later. Thank you for pointing it out!
4) I honestly feel that every pair is viable on Janna. She has enough movement speed anyways, and yes, Mobility boots allows you to ward faster and safer, but that can be rectified by both
5)Very true! I need to add those/emphasize them. Perhaps I need to add an "Engaging Smartly" section or something of the sort. Flanking can also be covered there.
6) I can see where you're coming from, but I think
I can see iron skin being nice defense, but it's also too selfish of a rune for my playstyle. I do mention it in the runes subsection, but something like
7) Ah! I think I deleted it by accident. I'll add that back.
8) Thanks for the tip! I'll probably need to go back and stylize the blocks of text to make them more readable.
Thank you again for the lovely insight! I'll do my best! (Oops I kind of wrote a lot there.)
1) I really like
You're right in that it's not a great buy on Janna, but it is pretty efficient in stats. Since you're following whoever is carrying/needs the most protection, you get 60 armor most of the time anyways. The added health (even though it got nerfed) also works nicely with
Very good point, I should change my description of it in the guide to include the drawbacks.
2) Nice catch! I completely forgot about this. I actually don't use it too often, and I should try it more. I often get frustrated by the fact we can't generate enough pressure across the lanes, so this could help.
3) I see where you're coming from, but I believe it's only possible if other long range CC spells are on cooldown and if you're flanking a smaller skirmish over a team fight. In a team fight, the ult knocks people back but the range isn't enough to outrange a lot of spells and CC (i.e. hooks, charm, various kinds of stuns, silences). I have done it once where I flanked, the enemy ADC was mispositioned and got blown into my team while I immediately followed up the knockback on the rest of the team with a Q.
You're definitely right about its potential and risk. Because of how risky it is, I feel like it's too situational, and as Janna you are too valuable to risk dying while attempting a flashy play. I might add this in a new section later. Thank you for pointing it out!
4) I honestly feel that every pair is viable on Janna. She has enough movement speed anyways, and yes, Mobility boots allows you to ward faster and safer, but that can be rectified by both
5)Very true! I need to add those/emphasize them. Perhaps I need to add an "Engaging Smartly" section or something of the sort. Flanking can also be covered there.
6) I can see where you're coming from, but I think
I can see iron skin being nice defense, but it's also too selfish of a rune for my playstyle. I do mention it in the runes subsection, but something like
7) Ah! I think I deleted it by accident. I'll add that back.
8) Thanks for the tip! I'll probably need to go back and stylize the blocks of text to make them more readable.
Thank you again for the lovely insight! I'll do my best! (Oops I kind of wrote a lot there.)
1) You are definitely right about that. Most ADC and some tops laners rely a lot on AS, so having
3) Very, very true. It's part of why it's important to not fully push to tower and instead freeze the wave. I'm surprised at how efficiently Janna can zone once a wave is frozen just by throwing out tornados and standing there. Of course this doesn't work all the time. I've played against Leonas that did that! Oh I totally learned the hard way ;-; Now I remember to always respect her engage power, even if I do bully her to the ground >:)
4) Yep, definitely important to have some form of boots. Janna is spoiling me in this reguard. I'm so used to her high mobility that I forget when I'm playing someone like Zyra or Soraka.
5) Nice! It's very fun to do that. I've always had trouble against Sona myself though. I've always found her poke to be much greater than mine.
6) I think they can be amazing against harder matchups. I want to try out the whole tree at some point, but I've been so distracted by the other trees. The fact it's a mostly tank tree doesn't help.
Thank you for taking your time to write such a detailed comment! Really made to think hard about itemization.